Difference between revisions of "McKinney Spells"

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(Thievish)
(Thievish)
Line 7: Line 7:
 
*Brawling+2
 
*Brawling+2
 
*Buckler Defence +1
 
*Buckler Defence +1
*4
+
*bypass traps 50&
*5
+
*5move silently +20%
 
*6
 
*6
 
*7
 
*7
Line 23: Line 23:
 
*Brawling+2
 
*Brawling+2
 
*Buckler Defense +2
 
*Buckler Defense +2
*4
+
*Bypass 75%
*5
+
*climbing 60%
*6
+
*juggle 30%
*7
+
*Jump & Leap 2Apr%
*8
+
*Lip Reading 50%
*9
+
*Mimic Animal Sounds 60%
*10
+
*10  
 
*11
 
*11
 
*12
 
*12

Revision as of 21:12, 25 April 2024

Powers {12}

Power Words

Thievish

First

  • bartender
  • Brawling+2
  • Buckler Defence +1
  • bypass traps 50&
  • 5move silently +20%
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15

Second

  • mixologist
  • Brawling+2
  • Buckler Defense +2
  • Bypass 75%
  • climbing 60%
  • juggle 30%
  • Jump & Leap 2Apr%
  • Lip Reading 50%
  • Mimic Animal Sounds 60%
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15

First

Cantrips

  • Amber level allows one to memorize 20 cantrips.
Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)