Midnight RPG Campaigns: Main Page

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The Shadow Districts across the continent of Eredane on the world of Aryth are like a blight on the land.
For other views of maps and territory see the Map Section

Welcome to Midnight!
Welcome to the Picturing Aryth wiki gazetteer for the role-playing game setting Midnight.
This wiki site is a resource for the fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.
This site is a wiki which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. A "Midnight Bible".

PICTURING ARYTH - IMAGE GAZETTEER
With the aid of many fans of the Midnight setting this will also serve as a visual guide across the wonderful but disheartened world of Aryth. Below game-masters, players and fans of Midnight are encouraged to find images/photos from our world that could represent the vision of specific areas within the world of Midnight.


The Midnight the role-playing game

Midnight logo

Midnight is a fantasy role-playing campaign setting from Fantasy Flight Games. Role-playing games are usually serial campaigns of game sessions that are often times broken into story arcs like chapters in a book or episodes of a TV show. The Midnight RPG is fully compatible with the d20 System but features many new and exciting rules expansions and alternate systems. Players can choose from all-new character classes, such as the channeler and wildlander. They can select heroic paths for their characters, such as the ironborn and dragonblooded, that give them the unique gifts of truly legendary heroes. Players can also explore new rules for learning and casting spells that allow any character to wield the power of magic. Best of all, this unique magic system is seamlessly integrated with the hundreds of existing spells designed for the d20 System core rules.
You can learn alot about the system/setting by visiting:

Official Midnight home page Fantasy Flights home.
Against the Shadow: A fan created forum for Midnight.
Darkness Falls: A fan created folio of the open source rules for Midnight.
System Reference Document v3.5: D20 open source rules for D&D.


The Midnight Setting

Midnight 2nd Edition

frameAgainst the Shadow frameCrown of Shadow

Minions of the Shadow
City of Shadow
Sorcery and Shadow
Under the Shadow
Forge of Shadow
Fury of Shadow
Steel and Shadow
Heart of Shadow
Star and Shadow
Hammer and Shadow
Legends of Shadow
Hand of Shadow
Destiny and Shadow
Honor and Shadow

A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night.


Through the AGES

The Calendar Year

Sarcosan Sahi Calendar

Each day on Aryth is about 26 hours long and each year is approximately 337 days.
Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one.
For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.

Great Arcs of the Sorshef

Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.

  • Months of the Year: better known as "ARCS" to folk of Aryth.
    • SHAREEL (1)
      "the Arc of the Sisters", the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.
    • DOSHRAM (2)
      "Planting", This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.
    • SAHAAD (3)
      "Spring's End", this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.
    • SENNEACH (4)
      "the Arc of Battle", this is the traditional time of hunts, conquest, and trade caravans.
    • HALAIL (5)
      "High Summer", in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.
    • ZIMRA (6)
      "Harvest", this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.
    • OBARES (7)
      "the Arc of AUTUMN", and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as "the Day of Rests".
    • HANUD (8)
      "the Arc of the Dead", this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony "the Calling of Honors".
    • HISHA (9)
      "the Arc of WINTER", this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called "the Day of the Sun".
    • SUTARA (10)
      "Long Winter", this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.

Twilight Hours



PICTURING ARYTH: Image Gazetteer

The following is a visual gazetteer for the world of Aryth, a geographical directory, an important reference for the imagery of locations and things, used in conjunction with a the map and descriptions given in the Midnight supplements. Each area will begin with a short bio-information brief concerning the geographical makeup of a region, country, province, city, towns, villages, power nexus, etc... Across the continent of Eredane as well as any relevant/appropriate structures, buildings, wildlife, etc...
For Example:
An image of Angkor Wat (in Cambodia) could be a perfect fit to Ibon-sul, a strange/creepy/gothic cathedral might represent an image for one of the many dark churches of Izrador, or one of the many European Castle ruins could represent the crumbling Fortress Wall across the northlands.
Please feel free to add images to the collection... Please do your best to follow the formats/markup set within the wiki as you make additions.

Maps

Fan Created Campaigns & Materials

These wiki pages list various Midnight campaigns created by GMs and players for there entertainment.

  • “Agh burzum-ishi krimpatul!”: The words of hope strung together in the black tongue meaning “Out of darkness bind them!” These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... Asking for hope...
    designed by Kevin Perrine, co-created by our player character group.



GENERAL RESOURCES



ALL Characters, Settings and Company Copywrites and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights. They are used here expressly for fan enjoyment. Midnight is published by Fantasy Flight Games.

This Midnight RPG Wiki was originally developed by Kevin Perrine.