Editing Mister Crash

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*Terrible Form 4
 
*Terrible Form 4
 
*Martial Arts 5 (Kung Fu)
 
*Martial Arts 5 (Kung Fu)
**Reduce the penalty to hit a specific target by 1, and ignore 1 point of armor.
 
**You can add one or two points to your character’s Defense. For each Defense point you take, subtract a die from any attacks you make. This can only be used in a turn in which your character intends to attack. It cannot be used with a Dodge.
 
**As long as your character has her Defense available to her and is not Dodging, any character coming into arm’s reach takes 1B damage. This damage continues once per turn as long as the enemy stays within range and occurs on the enemy’s turn. If you spend a point of Willpower, this damage becomes 2B until your next turn.
 
**Deal +2L unarmed.
 
 
*Parkour 5
 
*Parkour 5
 
**Five fewer successes required to pursue or evade, ignore environmental penalties to Athletics of up to five dice.
 
**Five fewer successes required to pursue or evade, ignore environmental penalties to Athletics of up to five dice.

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