Difference between revisions of "Mister Crash"

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(Combat)
(Merits & Abilities)
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== Merits & Abilities ==
 
== Merits & Abilities ==
 +
 +
=== Embeds ===
 +
*Merciless Gunman
 +
*Knockout Punch
 +
*Ambush
 +
*Tag & Release
 +
*Muse
 +
*Words Will Never
  
 
=== Merits ===
 
=== Merits ===

Revision as of 18:00, 20 February 2015


Mister Crash

  • Virtue: Precise
  • Vice: Kinetic
  • Incarnation: Destroyer
  • Agenda: Saboteur
  • Willpower: 5/5
  • Aether: 11/11
  • XP 2, Beats 3.
  • Aspirations
    • Finish the Special Project
    • Do something interesting for Thrasher's education
    • Hurt someone, badly, with the stupid playing-card shuriken

Attributes

  • Physical
    • Strength 2
    • Dexterity 4
    • Stamina 2
  • Social
    • Presence 3
    • Manipulation 2
    • Composure 2
  • Mental
    • Intelligence 2
    • Wits 4
    • Resolve 3

Skills

Physical

  • Athletics 3
  • Brawl 3 (Kung Fu)
  • Firearms 2 (Sniper)
  • Larceny 1
  • Stealth 2

Social

  • Expression 3 (Electronica)
  • Intimidation 1
  • Persuasion 1
  • Streetwise 1
  • Subterfuge 1

Mental

  • Computer 1
  • Crafts 1 (Weaponized Cosplay)
  • Investigation 1
  • Occult 1

Merits & Abilities

Embeds

  • Merciless Gunman
  • Knockout Punch
  • Ambush
  • Tag & Release
  • Muse
  • Words Will Never

Merits

  • Terrible Form 4
  • Martial Arts 5 (Kung Fu)
  • Parkour 5
    • Five fewer successes required to pursue or evade, ignore environmental penalties to Athletics of up to five dice.
    • 1 automatic success on dex + athletics rolls to mitigate falling damage, +5 to threshold of damage that can be negated
    • Without rolling, scales up to 25 feet of wall as an instant action.
    • Spend a WP point to treat an action to run, jump, or climb as a rote action. No defense for the round.
    • Freeflow: Meditate to establish. Take an Athletics action reflexively once per round. Spend willpower to gain 3s instead of 3d.
  • Striking Looks 1
  • Fighting Finesse 2
  • Resources 1
  • Suborned Infrastructure 2
  • Contacts: Street People (currently attached to Storm)

Combat

  • Health: 7
  • Defense: 7
  • Brawl Attack w/ Kung Fu Specialty: 8
  • Firearms Attack: 6, 7 with sniper
  • Armor: None
  • Speed: 11
  • Initiative: 6

Form

Possessions

  • On-hand
    • Super-bright LED flashlight
    • Lockpicks
    • Sometimes weapons
    • Miniature binoculars.
    • Burner phones + a real phone
    • Mini bottle of hand sanitizer
    • Zippo lighter
  • Owned
    • Electronica DJ setup
    • Tools for making clothes w/ integral armor and so forth
    • Light pistol
    • assault shotgun
    • Playing-card shuriken