Difference between revisions of "Nogdar the Cryptic"

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'''[Name & Epithet]''', [Level Title]
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*[Mage] [1], [Neutral]
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*1012 / [2500]
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 +
 +
== Attributes ==
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*STR 12
 +
*INT 16 (+2)
 +
*WIS 11
 +
*DEX 8 (-1)
 +
*CON 13 (+1)
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*CHA 9
 +
 +
 +
== Combat ==
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*HP: 4/4
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*AC: -1
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*Initiative: -1
 +
 +
*Movement:
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**Base: 120
 +
**Combat: 40
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**Charge:
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**Climb:
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**Stealth:
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**Daily:
 +
 +
*Saving Throws
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**Petrification & Paralysis 13
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**Poison & Death 13
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**Blast & Breath 15
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**Staffs & Wands 11
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**Spells 12
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 +
*Weapons & Attacks
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**[Name] [Throw to Hit] [Damage]
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 +
 +
== Skills ==
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 +
*Languages
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*Proficiencies:
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**[Class Proficiency]
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**[General Proficiency 1]
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**[General Proficiency 2]
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**etc.
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*Class Abilities
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**If any of them include a die roll, list the die roll too.
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**Class abilities
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**Class Abilities
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*Other Abilities
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**Open Door
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**Detect Secret Door
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**Hear Noise
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**Find Traps
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**etc.etc.
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 +
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== Equipment ==
 +
 +
*Weapons
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**Weapon
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**Weapon
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**Weapon
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*Armor
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**Armor
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**Shield
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*Gear
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**Backpacks or tents or door spikes or whatever.  Be sure to list what container each object is in.  It might be easiest to list each container as a sub-item and then list next to it what is in it.
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**Gear
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**Gear
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*Coinage
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**CP
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**SP
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**EP
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**GP
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**PP
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*Treasure
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**Gems
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**Jewelry
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**Whatever
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*Magic Items
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 +
*Total Stones of Encumbrance
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 +
== Spells ==
 +
 +
*First Level Spells Per Day:
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**Repertoire
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*Second Level Spells Per Day:
 +
**Repertoire
 +
 +
 
Attributes
 
Attributes
  

Revision as of 16:05, 24 August 2012

[Name & Epithet], [Level Title]

  • [Mage] [1], [Neutral]
  • 1012 / [2500]


Attributes

  • STR 12
  • INT 16 (+2)
  • WIS 11
  • DEX 8 (-1)
  • CON 13 (+1)
  • CHA 9


Combat

  • HP: 4/4
  • AC: -1
  • Initiative: -1
  • Movement:
    • Base: 120
    • Combat: 40
    • Charge:
    • Climb:
    • Stealth:
    • Daily:
  • Saving Throws
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 15
    • Staffs & Wands 11
    • Spells 12
  • Weapons & Attacks
    • [Name] [Throw to Hit] [Damage]


Skills

  • Languages
  • Proficiencies:
    • [Class Proficiency]
    • [General Proficiency 1]
    • [General Proficiency 2]
    • etc.
  • Class Abilities
    • If any of them include a die roll, list the die roll too.
    • Class abilities
    • Class Abilities
  • Other Abilities
    • Open Door
    • Detect Secret Door
    • Hear Noise
    • Find Traps
    • etc.etc.


Equipment

  • Weapons
    • Weapon
    • Weapon
    • Weapon
  • Armor
    • Armor
    • Shield
  • Gear
    • Backpacks or tents or door spikes or whatever. Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
    • Gear
    • Gear
  • Coinage
    • CP
    • SP
    • EP
    • GP
    • PP
  • Treasure
    • Gems
    • Jewelry
    • Whatever
  • Magic Items
  • Total Stones of Encumbrance

Spells

  • First Level Spells Per Day:
    • Repertoire
  • Second Level Spells Per Day:
    • Repertoire


Attributes

STR 12 INT 16 WIS 11 DEX 8 CON 13 CHA 9

Combat

HP: 4/4 AC: XP: 1012/ Initiative: Movement: Base: Combat: Charge: Climb: Stealth: Daily: Saving Throws Petrification & Paralysis Poison & Death Blast & Breath Staffs & Wands Spells Weapons & Attacks [Name] [Throw to Hit] [Damage]

Skills

Languages Proficiencies: Loremastery, Collegiate History] Knowledge History Mapping, Adventuring . Class Abilities If any of them include a die roll, list the die roll too. Class abilities Class Abilities Other Abilities Open Door Detect Secret Door Hear Noise Find Traps etc.etc.

[edit] Equipment

Weapons: Rune-etched Quarterstaff Armor: Blue Mage's Cassock Gear Backpack, 2weeks Iron Rations, Wardog (named 'Dave'), and rat terrier (named 'Phil') Coinage GP 710 Total Stones of Encumbrance 2.33 [edit] Spells

First Level Spells Per Day: 1 Repertoire Ventriloquism, Sleep Second Level Spells Per Day: Repertoire