Difference between revisions of "Nogdar the Cryptic"

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Line 41: Line 41:
 
*Languages
 
*Languages
 
*Proficiencies:
 
*Proficiencies:
**[Class Proficiency]
+
**[Loremastery]
**[General Proficiency 1]
+
**[Collegiate History]
**[General Proficiency 2]
+
**[History]
**etc.
+
**[Mapmaking]
 
*Class Abilities
 
*Class Abilities
 
**If any of them include a die roll, list the die roll too.
 
**If any of them include a die roll, list the die roll too.
Line 60: Line 60:
  
 
*Weapons
 
*Weapons
**Weapon
+
**Quarterstaff
 
**Weapon
 
**Weapon
 
**Weapon
 
**Weapon
 
*Armor
 
*Armor
**Armor
+
**Blue Cassock
 
**Shield
 
**Shield
 
*Gear
 
*Gear
 
**Backpacks or tents or door spikes or whatever.  Be sure to list what container each object is in.  It might be easiest to list each container as a sub-item and then list next to it what is in it.
 
**Backpacks or tents or door spikes or whatever.  Be sure to list what container each object is in.  It might be easiest to list each container as a sub-item and then list next to it what is in it.
**Gear
+
**Backpack
 +
**2weeks Iron Rations
 +
**Wardog (named 'Dave')
 +
**rat terrier (named 'Phil')
 
**Gear
 
**Gear
 
*Coinage
 
*Coinage

Revision as of 19:07, 24 August 2012

Nogdar the Cryptic, Arcanist

  • Mage 1, Neutral
  • 1012 / 2500


Attributes

  • STR 12
  • INT 16 (+2)
  • WIS 11
  • DEX 8 (-1)
  • CON 13 (+1)
  • CHA 9


Combat

  • HP: 4/4
  • AC: -1
  • Initiative: -1
  • Movement:
    • Base: 120
    • Combat: 40
    • Charge:
    • Climb:
    • Stealth:
    • Daily:
  • Saving Throws
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 15
    • Staffs & Wands 11
    • Spells 12
  • Weapons & Attacks
    • Quarterstaff (10+, 1d6)


Skills

  • Languages
  • Proficiencies:
    • [Loremastery]
    • [Collegiate History]
    • [History]
    • [Mapmaking]
  • Class Abilities
    • If any of them include a die roll, list the die roll too.
    • Class abilities
    • Class Abilities
  • Other Abilities
    • Open Door
    • Detect Secret Door
    • Hear Noise
    • Find Traps
    • etc.etc.


Equipment

  • Weapons
    • Quarterstaff
    • Weapon
    • Weapon
  • Armor
    • Blue Cassock
    • Shield
  • Gear
    • Backpacks or tents or door spikes or whatever. Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
    • Backpack
    • 2weeks Iron Rations
    • Wardog (named 'Dave')
    • rat terrier (named 'Phil')
    • Gear
  • Coinage
    • CP
    • SP
    • EP
    • GP 710
    • PP
  • Treasure
    • Gems
    • Jewelry
    • Whatever
  • Magic Items
  • Total Stones of Encumbrance 2.33

Spells

  • First Level Spells Per Day: 1
    • Repertoire: Ventriloquism, Sleep
  • Second Level Spells Per Day:
    • Repertoire

Skills

Languages Proficiencies: Loremastery, Collegiate History] Knowledge History Mapping, Adventuring . Class Abilities If any of them include a die roll, list the die roll too. Class abilities Class Abilities Other Abilities Open Door Detect Secret Door Hear Noise Find Traps etc.etc.

[edit] Equipment

Weapons: Rune-etched Quarterstaff Armor: Blue Mage's Cassock Gear Backpack, 2weeks Iron Rations, Wardog (named 'Dave'), and rat terrier (named 'Phil') Coinage GP 710 Total Stones of Encumbrance 2.33 [edit] Spells