Difference between revisions of "Orlando Hermanez Ruis"

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(Update for Power Armor)
(Catching up on ammo/hp)
Line 34: Line 34:
 
'''Vital stats:'''
 
'''Vital stats:'''
  
• '''Hit Points:''' 26/27  ()
+
• '''Hit Points:''' 27/27  ()
  
 
• '''Armor Class:''' 1
 
• '''Armor Class:''' 1
Line 45: Line 45:
  
 
'''Mag Pistol''' +3 to hit, 2d6+3 damage, full mag
 
'''Mag Pistol''' +3 to hit, 2d6+3 damage, full mag
:1 clip (2 shots in current mag)
+
:5 clips, 6 each
:7 clips, 6 each
 
  
 
'''Betty Tripod/Mounted''' +3 to hit, 3d6+1 damage
 
'''Betty Tripod/Mounted''' +3 to hit, 3d6+1 damage

Revision as of 15:47, 30 October 2014

History: When Orlando was a young man, he washed out of the navy. He drifted for a while, coming to rest at a hydrogen refueling station/bar/low rent dive. When the station started to catastrophically fail, he helped a couple of the other bar regulars pilot the only available ship. They made it away and drilled out of the system with the station personnel and residents, but he was the only member of the bridge crew that survived. This experience made him rededicate himself to learning how to be a pilot and navigator, and he continues to strive to improve.

Orlando does have a little combat experience and a "souvenir"... Betty the Heavy Machine Gun. She needs to be mounted to be most effective, but might be a welcome addition to the arsenal.

Ruis is short, a bit stocky and seems to be constantly furrowing his eyebrows. He's never won any beauty pageants but he's quick with a smile and has a natural affability. He does display poor judgement on occasion as well as occassional impulse control problems.


Strength 14 [+1]

Intelligence 16 [+1]

Dexterity 14 [+1]

Wisdom 6 [-1]

Constitution 14 [+1]

Charisma 17 [+1]


Class: Expert 6

XP/Next Level

40,000/50,160

Credits: 20,060 (500 x 2 allowance to students, Training Costs for Level 6, +30K from last Trade Run, Power Armor)

Lucre: 2,250,000 (250,000 bribe^H^H^H tithe to the Church)

Lifestyle Costs: Paid through May, NE55


Vital stats:

Hit Points: 27/27 ()

Armor Class: 1

Attack Bonus +2

System Strain: 10/14 (Healed by Eris)

Weapons

Mag Pistol +3 to hit, 2d6+3 damage, full mag

5 clips, 6 each

Betty Tripod/Mounted +3 to hit, 3d6+1 damage

Betty Tripod/Mounted - Suppression +3 to hit, half of 3d6+1 damage to all targets in front arc, Evasion or Save vs. Luck for 0 damage, double ammo consumption

Betty Hand Carried -3 to hit, 3d6+1 damage

9 belts, 10 rounds of ammo on each

Saves

Physical Effect Save 14

Mental Effect Save 13

Evasion Save 10

Tech Save 9

Luck Save 12


Background Package: Astrogater's Mate

Training Package: Pilot

Languages: English, Spanish, Mandarin

Age: 30


Cyberware:

-none-


Skills:

• Combat/Projectile 0

• Combat/Gunnery 0

• Culture/Spacer 1

• Culture/Traveller 0

• Exosuit 1

• Navigation 2

(3)
• Religion 0

• Science 1

• Survival 0

• Tech/Astronautics 1

• Tech/Postech 1

• Vehicle/Air 1

• Vehicle/Space 2

• Vehicle/Grav (0)

Inventory:

• Power Armor with integral TL 4 night vision and other fancies

• TL 4 Navcomp

• Vacc suit

• Glowbugs x 10

• A Power Cell x 6

• B Power Cell x 2

• Toolkit/Astronautic

• Toolkit/Postech

• Compad

• Dataslab

• Combat field uniform

• Metatool

• Lobsterman HoloProjector 4

Standard Readied Items: [6/7 ENC]

• Power Armor 2

• Betty the HMG 3

• Glowbugsx5 0

• Compad 0

• Dataslab 1


Standard Stowed Items: [8/14]

• Mag pistol clips x 3 [3]

• Metatool [1]

• Type A power cell (x6) bundle [1]

• Toolkit/Postech [3]

• Mag Pistol 1

• Three days food/water


Standard non-encumbering items:

---


Ruis's Wish List

Gravitic mount for Betty so as to always count as mounted.