Difference between revisions of "Orlando Hermanez Ruis"

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(Catching up on ammo/hp)
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'''History:''' When Orlando was a young man, he washed out of the navy. He drifted for a while, coming to rest at a hydrogen refueling station/bar/low rent dive. When the station started to catastrophically fail, he helped a couple of the other bar regulars pilot the only available ship. They made it away and drilled out of the system with the station personnel and residents, but he was the only member of the bridge crew that survived. This experience made him rededicate himself to learning how to be a pilot and navigator, and he continues to strive to improve.
+
== Orlando Hermanez Ruis ==
 +
*Level 8 (Expert)
 +
*XP: 128,320/200,640
 +
*Homeworld: The Reef
 +
*Age: 32
 +
*Languages: English, Mandarin, Spanish
 +
*Background & Description: Ruis is ex-Navy, a washed-out fuck-up. He drifted for a long time, and was briefly famous in a couple of systems for helping rescue some hydrogen miners. After that incident, he rededicated himself to actually working to become a good pilot and navigator.
  
Orlando does have a little combat experience and a "souvenir"... Betty the Heavy Machine Gun. She needs to be mounted to be most effective, but might be a welcome addition to the arsenal.
+
He does have a little combat experience and a "souvenir"... Betty the Heavy Machine Gun.
  
Ruis is short, a bit stocky and seems to be constantly furrowing his eyebrows. He's never won any beauty pageants but he's quick with a smile and has a natural affability. He does display poor judgement on occasion as well as occassional impulse control problems.
+
Ruis is short, a bit stocky and seems to be constantly furrowing his eyebrows. He's never won any beauty pageants and he does display poor judgement sometimes, as well as occasional impulse control problems.
  
 +
== Attributes ==
 +
*Strength 10 [+0]
 +
*Dexterity 14 [+1]
 +
*Constitution 14 [+1]
 +
*Intelligence 14 [+1]
 +
*Wisdom 7 [-1]
 +
*Charisma 10 [+0]
  
'''Strength''' 14 [+1]
+
== Combat Block ==
 +
*Movement Rate: ?
 +
*Hit Points: 42/42
 +
*System Strain: 0/14
 +
*Armor Class
 +
**Power Armor: AC 1
 +
**Combat Field Uniform: AC 4
 +
*Attacks
 +
**Mag Rifle: +3 to hit, 2d8+2 damage. Range 300/600.
 +
**Void Carbine: +3 to hit, 2d6 damage. Range 100/300.
 +
**Betty the HMG: +5 to hit, 3d6+1 damage. Range 500/2000.
 +
**Betty-Suppression: -1 to hit, Save vs. Luck or take half of 3d6+1 damage. Double ammo consumption. Range 500.
 +
*Saves
 +
**Physical 14
 +
**Mental 13
 +
**Evasion 10
 +
**Tech 9
 +
**Luck 12
  
'''Intelligence''' 16 [+1]
+
== Cybernetics ==
 +
*Integral Biostatus Monitor
 +
**SS: 0
 +
**Description: A series of probes and filters are implanted in the subject, all designed to maintain a steady observation of the user’s physical condition and any ambient dangers. The monitor will alert the subject on exposure to any poison, pathogen, or radiation, and will identify the substance and standard treatment if it exists in the toxicological libraries. This quick identification grants a +2 on the first skill check made to treat a poison or infection. The instant diagnostic information also allows a +1 bonus on all Tech/Medtech skill checks to aid a wounded character.
 +
*Integral Commlink
 +
**SS: 0
 +
**Description: A more limited version of a standard ghost talker transceiver, integral commlinks are meant to operate within a planet or ship’s ordinary communications grid. They do not func- tion in the absence of such a grid unless the user is plugged into a supplementary transmission device such as a comm server. So long as the grid is available, however, the user can place and receive calls and audiovisual recordings. Activation is through subvocalized commands.
 +
*[[Spacer's Package]] biosculpt (from [http://forum.rpg.net/showthread.php?735466-Stars-Without-Number-Volume-IV-Back-in-the-Saddle-Again&p=18302817#post18302817 Vincent's] in Tenebrous System)
 +
**SS: 0
 +
**Description: Essentially, you stay clean on your own. You produce no body odor, bodily excretions are minimized, you don't get dermal infections of bacteria, fungus, or yeast, no dental infections or cavities, you don't get bad breath, etc.
  
'''Dexterity''' 14 [+1]
 
  
'''Wisdom''' 6 [-1]
+
== Skills ==
 +
*Combat
 +
**Gunnery 2
 +
**Projectile 0
 +
*Computer 0
 +
*Culture
 +
**Spacer 1
 +
**Traveller 0
 +
*Exosuit 0
 +
*Navigation 3
 +
*Religion 1
 +
*Science 2
 +
*Tech
 +
**Astronautics 2
 +
**Postech 2
 +
*Vehicle
 +
**Air 0
 +
**Grav 0
 +
**Space 3
  
'''Constitution''' 14 [+1]
+
== Equipment ==
  
'''Charisma''' 17 [+1]
+
=== ATMO BIG TROUBLE ===
  
 +
*'''READIED'''
 +
**Armor: Power Armor AC 1
 +
**Weapons: Betty the HMG
 +
**Consumables: Glowbugs x 5
 +
**Gear: Compad
 +
*'''STOWED'''
 +
**Weapons: None
 +
**Consumables: 3 days food/water, 5 belts of ammo for Betty
 +
**Gear: MetaTool, Dataslab
  
'''Class:''' Expert 6
+
=== GRAVITY PROBLEM ===
  
'''XP/Next Level'''
+
*'''READIED'''
 +
**Armor: Power Armor AC 1
 +
**Weapons: Mag Rifle
 +
**Consumables: Glowbugs x5, 4 clips for Mag Rifle
 +
**Gear: Compad
 +
*'''STOWED'''
 +
**Weapons: None
 +
**Consumables: 5 days food/water
 +
**Gear: Postech Toolkit, Dataslab, Type A power cell (x6) bundle
  
40,000/50,160
+
=== SPACE ISSUES ===
  
'''Credits:''' 20,060 (500 x 2 allowance to students, Training Costs for Level 6, +30K from last Trade Run, Power Armor)
+
*'''READIED'''
 +
**Armor: Power Armor AC 1
 +
**Weapons: Void Carbine
 +
**Consumables: Glowbugs x5, 4 clips for Void Carbine
 +
**Gear: Compad
 +
*'''STOWED'''
 +
**Weapons: None
 +
**Consumables: 3 days food/water, 2 clips for Void Carbine
 +
**Gear: Postech Toolkit, Dataslab, Type A power cell (x6) bundle
  
'''Lucre:''' 2,250,000 (250,000 bribe^H^H^H tithe to the Church)
 
  
'''Lifestyle Costs:''' Paid through May, NE55
+
== Assets ==
 +
• Power Armor with integral TL 4 night vision and other fancies (2/0)
 +
• TL 4 Navcomp (1/0)
 +
• Vacc suit (?/0)
 +
• Glowbugs x 10 (0/0)
 +
• A Power Cell x 6 (1/0)
 +
• B Power Cell x 2 (1/0)
 +
• Toolkit/Astronautic (3/0)
 +
• Toolkit/Postech (3/0)
 +
• Compad (0/0)
 +
• Dataslab (1/0)
 +
• Combat field uniform (0/0)
 +
• Metatool (1/0)
 +
• Lobsterman HoloProjector (4/0)
 +
• Mag Rifle (1/500)
 +
• Void Carbine (1/400)
 +
• Mag Pistol (1/0)
 +
• Ammunition/Mag Rifle - 20 magazines of 10 (10/100)
 +
• Ammunition/Void Carbine - 20 magazines of 10 (10/100)
 +
• Ammunition/Mag Pistol - 20 magazines of 6 (6/60)
 +
• 10 units of Trade Goods (10/500)
 +
• 10 units of Trade Metals (10/100)
 +
• 10 days standard rations/water reserves (10/100**)
 +
• Mount for Betty (0/10000)
  
 +
=== Finances ===
  
'''Vital stats:'''
+
*Credits: 117,040
 +
**Credit Chips Carried: 20,0000
 +
**Electronic Credits Carried: 20,0000
 +
**Stowed: 30,000
 +
**(Deposit A):
 +
**(Deposit B):  
  
• '''Hit Points:''' 27/27  ()
+
=== Holdings ===
  
• '''Armor Class:''' 1
+
*(If your character personally owns chunks of a planet or business or something, list it here)
  
• '''Attack Bonus''' +2
+
=== Materiel ===
  
• '''System Strain:''' 10/14 (Healed by Eris)
+
*(If you have some other big thing, list it here)
  
'''Weapons'''
+
=== Vehicles ===
  
'''Mag Pistol''' +3 to hit, 2d6+3 damage, full mag
+
*(Custom cars, mecha, whatever)
:5 clips, 6 each
 
 
 
'''Betty Tripod/Mounted''' +3 to hit, 3d6+1 damage
 
 
 
'''Betty Tripod/Mounted - Suppression''' +3 to hit, half of 3d6+1 damage to all targets in front arc, Evasion or Save vs. Luck for 0 damage, double ammo consumption
 
 
 
'''Betty Hand Carried''' -3 to hit, 3d6+1 damage
 
:9 belts, 10 rounds of ammo on each
 
 
 
'''Saves'''
 
 
 
• '''Physical Effect Save''' 14
 
 
 
• '''Mental Effect Save''' 13
 
 
 
• '''Evasion Save''' 10
 
 
 
• '''Tech Save''' 9
 
 
 
• '''Luck Save''' 12
 
 
 
 
 
'''Background Package:''' Astrogater's Mate
 
 
 
'''Training Package:''' Pilot
 
 
 
'''Languages:''' English, Spanish, Mandarin
 
 
 
'''Age:''' 30
 
 
 
 
 
'''Cyberware:'''
 
 
 
-none-
 
 
 
 
 
'''Skills:'''
 
 
 
• Combat/Projectile 0
 
 
 
• Combat/Gunnery 0
 
 
 
• Culture/Spacer 1
 
 
 
• Culture/Traveller 0
 
 
 
• Exosuit 1
 
 
 
• Navigation 2  <pre style="color: white">(3)</pre>
 
 
 
<pre style="color: white">• Religion 0</pre>
 
 
 
• Science 1
 
 
 
• Survival 0
 
 
 
• Tech/Astronautics 1
 
 
 
• Tech/Postech 1
 
 
 
• Vehicle/Air 1
 
 
 
• Vehicle/Space 2
 
 
 
<pre style="color: white">• Vehicle/Grav (0)</pre>
 
 
 
'''Inventory:'''
 
 
 
• Power Armor with integral TL 4 night vision and other fancies
 
 
 
• TL 4 Navcomp
 
 
 
• Vacc suit
 
 
 
• Glowbugs x 10
 
 
 
• A Power Cell x 6
 
 
 
• B Power Cell x 2
 
 
 
• Toolkit/Astronautic
 
 
 
• Toolkit/Postech
 
 
 
• Compad
 
 
 
• Dataslab
 
 
 
• Combat field uniform
 
 
 
• Metatool
 
 
 
• Lobsterman HoloProjector 4
 
 
 
'''Standard Readied Items:''' [6/7 ENC]
 
 
 
• Power Armor 2
 
 
 
• Betty the HMG 3
 
 
 
• Glowbugsx5 0
 
 
 
• Compad 0
 
 
 
• Dataslab 1
 
 
 
 
 
'''Standard Stowed Items:''' [8/14]
 
 
 
• Mag pistol clips x 3 [3]
 
 
 
• Metatool [1]
 
 
 
• Type A power cell (x6) bundle [1]
 
 
 
• Toolkit/Postech [3]
 
 
 
• Mag Pistol 1
 
 
 
• Three days food/water
 
 
 
 
 
'''Standard non-encumbering items:'''
 
 
 
---
 
 
 
 
 
'''Ruis's Wish List'''
 
 
 
Gravitic mount for Betty so as to always count as mounted.
 

Revision as of 14:38, 14 June 2015

Orlando Hermanez Ruis

  • Level 8 (Expert)
  • XP: 128,320/200,640
  • Homeworld: The Reef
  • Age: 32
  • Languages: English, Mandarin, Spanish
  • Background & Description: Ruis is ex-Navy, a washed-out fuck-up. He drifted for a long time, and was briefly famous in a couple of systems for helping rescue some hydrogen miners. After that incident, he rededicated himself to actually working to become a good pilot and navigator.

He does have a little combat experience and a "souvenir"... Betty the Heavy Machine Gun.

Ruis is short, a bit stocky and seems to be constantly furrowing his eyebrows. He's never won any beauty pageants and he does display poor judgement sometimes, as well as occasional impulse control problems.

Attributes

  • Strength 10 [+0]
  • Dexterity 14 [+1]
  • Constitution 14 [+1]
  • Intelligence 14 [+1]
  • Wisdom 7 [-1]
  • Charisma 10 [+0]

Combat Block

  • Movement Rate: ?
  • Hit Points: 42/42
  • System Strain: 0/14
  • Armor Class
    • Power Armor: AC 1
    • Combat Field Uniform: AC 4
  • Attacks
    • Mag Rifle: +3 to hit, 2d8+2 damage. Range 300/600.
    • Void Carbine: +3 to hit, 2d6 damage. Range 100/300.
    • Betty the HMG: +5 to hit, 3d6+1 damage. Range 500/2000.
    • Betty-Suppression: -1 to hit, Save vs. Luck or take half of 3d6+1 damage. Double ammo consumption. Range 500.
  • Saves
    • Physical 14
    • Mental 13
    • Evasion 10
    • Tech 9
    • Luck 12

Cybernetics

  • Integral Biostatus Monitor
    • SS: 0
    • Description: A series of probes and filters are implanted in the subject, all designed to maintain a steady observation of the user’s physical condition and any ambient dangers. The monitor will alert the subject on exposure to any poison, pathogen, or radiation, and will identify the substance and standard treatment if it exists in the toxicological libraries. This quick identification grants a +2 on the first skill check made to treat a poison or infection. The instant diagnostic information also allows a +1 bonus on all Tech/Medtech skill checks to aid a wounded character.
  • Integral Commlink
    • SS: 0
    • Description: A more limited version of a standard ghost talker transceiver, integral commlinks are meant to operate within a planet or ship’s ordinary communications grid. They do not func- tion in the absence of such a grid unless the user is plugged into a supplementary transmission device such as a comm server. So long as the grid is available, however, the user can place and receive calls and audiovisual recordings. Activation is through subvocalized commands.
  • Spacer's Package biosculpt (from Vincent's in Tenebrous System)
    • SS: 0
    • Description: Essentially, you stay clean on your own. You produce no body odor, bodily excretions are minimized, you don't get dermal infections of bacteria, fungus, or yeast, no dental infections or cavities, you don't get bad breath, etc.


Skills

  • Combat
    • Gunnery 2
    • Projectile 0
  • Computer 0
  • Culture
    • Spacer 1
    • Traveller 0
  • Exosuit 0
  • Navigation 3
  • Religion 1
  • Science 2
  • Tech
    • Astronautics 2
    • Postech 2
  • Vehicle
    • Air 0
    • Grav 0
    • Space 3

Equipment

ATMO BIG TROUBLE

  • READIED
    • Armor: Power Armor AC 1
    • Weapons: Betty the HMG
    • Consumables: Glowbugs x 5
    • Gear: Compad
  • STOWED
    • Weapons: None
    • Consumables: 3 days food/water, 5 belts of ammo for Betty
    • Gear: MetaTool, Dataslab

GRAVITY PROBLEM

  • READIED
    • Armor: Power Armor AC 1
    • Weapons: Mag Rifle
    • Consumables: Glowbugs x5, 4 clips for Mag Rifle
    • Gear: Compad
  • STOWED
    • Weapons: None
    • Consumables: 5 days food/water
    • Gear: Postech Toolkit, Dataslab, Type A power cell (x6) bundle

SPACE ISSUES

  • READIED
    • Armor: Power Armor AC 1
    • Weapons: Void Carbine
    • Consumables: Glowbugs x5, 4 clips for Void Carbine
    • Gear: Compad
  • STOWED
    • Weapons: None
    • Consumables: 3 days food/water, 2 clips for Void Carbine
    • Gear: Postech Toolkit, Dataslab, Type A power cell (x6) bundle


Assets

• Power Armor with integral TL 4 night vision and other fancies (2/0) • TL 4 Navcomp (1/0) • Vacc suit (?/0) • Glowbugs x 10 (0/0) • A Power Cell x 6 (1/0) • B Power Cell x 2 (1/0) • Toolkit/Astronautic (3/0) • Toolkit/Postech (3/0) • Compad (0/0) • Dataslab (1/0) • Combat field uniform (0/0) • Metatool (1/0) • Lobsterman HoloProjector (4/0) • Mag Rifle (1/500) • Void Carbine (1/400) • Mag Pistol (1/0) • Ammunition/Mag Rifle - 20 magazines of 10 (10/100) • Ammunition/Void Carbine - 20 magazines of 10 (10/100) • Ammunition/Mag Pistol - 20 magazines of 6 (6/60) • 10 units of Trade Goods (10/500) • 10 units of Trade Metals (10/100) • 10 days standard rations/water reserves (10/100**) • Mount for Betty (0/10000)

Finances

  • Credits: 117,040
    • Credit Chips Carried: 20,0000
    • Electronic Credits Carried: 20,0000
    • Stowed: 30,000
    • (Deposit A):
    • (Deposit B):

Holdings

  • (If your character personally owns chunks of a planet or business or something, list it here)

Materiel

  • (If you have some other big thing, list it here)

Vehicles

  • (Custom cars, mecha, whatever)