Editing POA Aldar Dustriven
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*Background: Folk Hero | *Background: Folk Hero | ||
*Proficiency Bonus: +3 | *Proficiency Bonus: +3 | ||
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== Personality and History == | == Personality and History == | ||
− | + | Bob wandered out of the wilderness with a battleaxe and a bad attitude. Plus, he totally knows Todd's guy from when he was in the army. | |
− | + | *Personality: miserly curmudgeon | |
− | *Personality: | + | *Ideal: there is no civilization without order |
− | *Ideal: | + | *Bond: I will do whatever it takes to protect my clan |
− | *Bond: I protect | + | *Flaw: I have no patience for cowardice or inaction |
− | *Flaw: | ||
== Attributes == | == Attributes == | ||
− | *STR | + | *STR 11 (+0) |
*DEX 14 (+2) | *DEX 14 (+2) | ||
− | *CON | + | *CON 15 (+2) |
*INT 18 (+4) | *INT 18 (+4) | ||
− | *WIS | + | *WIS 13 (+1) |
− | *CHA | + | *CHA 9 (-1) |
== Saves == | == Saves == | ||
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== Skills == | == Skills == | ||
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*Animal Handling +4 | *Animal Handling +4 | ||
*Survival +4 | *Survival +4 | ||
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== Weapons, Tools and Languages == | == Weapons, Tools and Languages == | ||
− | * | + | *Jeweler's Tools |
− | * | + | *Wagons |
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*Dagger, Dart, Sling, Quarterstaff, Light Crossbow | *Dagger, Dart, Sling, Quarterstaff, Light Crossbow | ||
*Common, Giant | *Common, Giant | ||
== Traits and Abilities == | == Traits and Abilities == | ||
+ | *Racial Traits | ||
+ | **Darkvision 60' | ||
+ | **Racial Proficiency: axes, hammers, medium armor | ||
+ | **Dwarven Stonecutting (advantage on checks dealing with stonework) | ||
*Class Traits | *Class Traits | ||
− | **Class Proficiency: | + | **Class Proficiency: all weapons, all armor |
− | ** | + | **Fighting Style: Defensive (+1 AC) |
− | ** | + | **Second Wind (once per short rest, recover 1d10+5 hit points as a bonus action) |
− | ** | + | **Action Surge (once per short rest, take an additional Action on your turn) |
− | ** | + | **Improved Critical (score critical hits on a natural 19 or 20) |
− | ** | + | **Improved Attribute (+1 STR, +1 CON) |
− | ** | + | **Extra Attack (when taking the Attack action, make two attacks) |
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*Background Traits | *Background Traits | ||
− | ** | + | ** Rank: has a rank in a military organization, can give orders to lower ranking members of same |
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== Combat == | == Combat == | ||
− | *HP: | + | *HP: 49/49 |
− | *Hit Dice: | + | *Hit Dice: 5/5 (1d10+3) |
− | *AC: | + | *AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1) |
*Initiative: +2 | *Initiative: +2 | ||
− | *Movement: | + | *Movement: 25' |
− | *Attack: | + | *Attack: Battleaxe, +7 to hit, 1d8+4 slashing |
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== Equipment and Treasure == | == Equipment and Treasure == | ||
− | + | * Breastplate | |
− | + | * Wooden Shield | |
− | + | * Battle Axe | |
− | + | * Backpack | |
− | * | + | ** 10 days rations |
− | * | + | ** Waterskin |
− | * | + | ** Lantern + 4 flasks oil |
− | * | + | ** Hammer and 10 spikes |
− | **10 | + | * 100 gp |
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− | **10 | ||
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== Spellcasting == | == Spellcasting == | ||
*Spell attack: +7 | *Spell attack: +7 | ||
*Spell DC: 15 | *Spell DC: 15 | ||
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*Cantrips (Unlimited) | *Cantrips (Unlimited) | ||
− | ** | + | ** Ray of Frost -- 2d8 cold damage and reduces target's speed by 10' |
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** Create Bonfire -- 2d8 fire damage | ** Create Bonfire -- 2d8 fire damage | ||
** Mage Hand -- move light objects | ** Mage Hand -- move light objects | ||
** Prestidigitation -- minor magical effects | ** Prestidigitation -- minor magical effects | ||
− | *1st level (4/ | + | *1st level (4 slots / day) |
** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123) | ** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123) | ||
** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456) | ** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456) | ||
− | ** | + | ** Ice Knife (prepared) -- 1d10 piercing, then 5' burst doing 2d6 cold damage |
** Grease | ** Grease | ||
** Shield -- reaction: +5 AC for the round (PHB pg 123) | ** Shield -- reaction: +5 AC for the round (PHB pg 123) | ||
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** Tenser's Floating Disk -- ritual: | ** Tenser's Floating Disk -- ritual: | ||
− | *2nd level (3 / | + | *2nd level (3 slots / day) |
** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123) | ** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123) | ||
** Gust of Wind -- 60'x10' line of strong wind forcing movement | ** Gust of Wind -- 60'x10' line of strong wind forcing movement | ||
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** Misty Step (prepared) -- bonus action: teleport 30' | ** Misty Step (prepared) -- bonus action: teleport 30' | ||
− | *3rd level ( | + | *3rd level (2 slots/day) |
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** Tidal Wave (prepared) -- 4d8 bludgeoning damage and knock targets prone in 30'x10'x10' zone. | ** Tidal Wave (prepared) -- 4d8 bludgeoning damage and knock targets prone in 30'x10'x10' zone. | ||
** Lightning Bolt (prepared) -- 8d6 lightning damage in 100'x5' line | ** Lightning Bolt (prepared) -- 8d6 lightning damage in 100'x5' line | ||
** Water Breathing -- ritual: | ** Water Breathing -- ritual: | ||
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