Editing POA Aldar Dustriven

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*Background: Folk Hero
 
*Background: Folk Hero
 
*Proficiency Bonus: +3
 
*Proficiency Bonus: +3
 
*Experience: 18500/14000
 
**6500 (start)
 
**4000 (OOC 408)
 
**4000 (OOC 598)
 
**4000 (OOC 830)
 
  
 
== Personality and History ==
 
== Personality and History ==
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**Conjuration Savant: Half gold and time to scribe conjuration spells
 
**Conjuration Savant: Half gold and time to scribe conjuration spells
 
**Minor Conjuration: Create temporary inanimate objects smaller than 3'/10 lbs
 
**Minor Conjuration: Create temporary inanimate objects smaller than 3'/10 lbs
**Benign Conjuration: Use action to teleport 30', or switch places with willing target
 
 
*Background Traits
 
*Background Traits
 
** Rustic Hospitality: Can find a place to hide/rest/recuperate amongst commoners
 
** Rustic Hospitality: Can find a place to hide/rest/recuperate amongst commoners
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== Combat ==
 
== Combat ==
  
*HP: 38/38
+
*HP: 32/32
*Hit Dice: 6/6
+
*Hit Dice: 5/5
 
*AC: 12 (Dex +2), or 15 using Mage Armor
 
*AC: 12 (Dex +2), or 15 using Mage Armor
 
*Initiative: +2
 
*Initiative: +2
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*Explorer’s pack - 5 lbs, carrying 15.5 lbs out of 30 lbs
 
*Explorer’s pack - 5 lbs, carrying 15.5 lbs out of 30 lbs
 
**Spellbook - 3 lbs
 
**Spellbook - 3 lbs
 +
**1 vial antitoxin - 0 lbs
 
**1 potion of healing - 0.5 lbs
 
**1 potion of healing - 0.5 lbs
 
**1 flask oil - 1 lb
 
**1 flask oil - 1 lb
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** Prestidigitation -- minor magical effects
 
** Prestidigitation -- minor magical effects
  
*1st level (4/ 4 slots per day)
+
*1st level (4 / 4 slots per day)
** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
+
** Sleep -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
 
** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456)
 
** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456)
 
** '''Ice Knife''' (prepared) -- 1d10 piercing, then 5' burst doing 2d6 cold damage
 
** '''Ice Knife''' (prepared) -- 1d10 piercing, then 5' burst doing 2d6 cold damage
** Grease
+
** Grease (prepared)
 
** Shield -- reaction: +5 AC for the round (PHB pg 123)
 
** Shield -- reaction: +5 AC for the round (PHB pg 123)
 
** Mage Armor (prepared) -- Creates AC 13 armor
 
** Mage Armor (prepared) -- Creates AC 13 armor
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** Tenser's Floating Disk -- ritual:  
 
** Tenser's Floating Disk -- ritual:  
  
*2nd level (3 / 3 slots per day)
+
*2nd level (2 / 3 slots per day)
 
** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123)
 
** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123)
 
** Gust of Wind -- 60'x10' line of strong wind forcing movement
 
** Gust of Wind -- 60'x10' line of strong wind forcing movement
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** Misty Step (prepared) -- bonus action: teleport 30'
 
** Misty Step (prepared) -- bonus action: teleport 30'
  
*3rd level (3 / 3 slots per day)
+
*3rd level (1 / 2 slots per day)
** Counterspell (prepared) -- counter a spell being cast
 
** Wall of Water -- create a wall 30'x10'x1' or 20' diameter, 30' high, 1' thick circle of difficult terrain.
 
 
** Tidal Wave (prepared) -- 4d8 bludgeoning damage and knock targets prone in 30'x10'x10' zone.
 
** Tidal Wave (prepared) -- 4d8 bludgeoning damage and knock targets prone in 30'x10'x10' zone.
 
** Lightning Bolt (prepared) -- 8d6 lightning damage in 100'x5' line
 
** Lightning Bolt (prepared) -- 8d6 lightning damage in 100'x5' line
 
** Water Breathing -- ritual:
 
** Water Breathing -- ritual:
** Leomund's Tiny Hut -- ritual
 

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