Difference between revisions of "POA PBP"

From RPGnet
Jump to: navigation, search
(Combat Status Summary)
(House Rules)
Line 23: Line 23:
 
**1000gp, no starting magic items
 
**1000gp, no starting magic items
 
**Unrestricted classes and races.
 
**Unrestricted classes and races.
**Feats -- when you would normally gain a feat you can pick from (+2 attributes AND a feat) OR (+2 attributes AND proficiency in any 3 skills, saves, or tools in any combination).
+
**Feats -- when you would normally gain a feat from gaining a level you may select from (+2 attributes AND a feat) OR (+2 attributes AND proficiency in any 3 skills, saves, or tools in any combination).
 
* Resting changes -- TBD
 
* Resting changes -- TBD
 
* Reaction changes -- characters who are of "unusual" races or classes (as defined by the group they are interacting with) may suffer reaction penalties. Basically, suspicious townsfolk don't cotton to half-devil warlocks. Or elves, because no one likes elves.
 
* Reaction changes -- characters who are of "unusual" races or classes (as defined by the group they are interacting with) may suffer reaction penalties. Basically, suspicious townsfolk don't cotton to half-devil warlocks. Or elves, because no one likes elves.

Revision as of 12:57, 22 April 2015

Main page for the Princes of the Apocalypse PBP, a 5th edition Dungeons and Dragons campaign.

IC and OOC Threads

Links here

Dramatis Personae

POA_PBP_charsheet

Combat Status Summary

  • Bob, Fighter, 49/49 HP, 5/5 hit dice
  • Steve, Cleric, 38/38 HP, 5/5 hit dice
  • Tim, Wizard, 27/27 HP, 5/5 hit dice

House Rules

  • Character Generation
    • Standard array (15 14 13 12 10 8 in any order BEFORE racial adjustments)
    • Fixed hit points (max hit die + Con at first level, rounded up average hit die + Con every other level)
    • 5th level
    • 1000gp, no starting magic items
    • Unrestricted classes and races.
    • Feats -- when you would normally gain a feat from gaining a level you may select from (+2 attributes AND a feat) OR (+2 attributes AND proficiency in any 3 skills, saves, or tools in any combination).
  • Resting changes -- TBD
  • Reaction changes -- characters who are of "unusual" races or classes (as defined by the group they are interacting with) may suffer reaction penalties. Basically, suspicious townsfolk don't cotton to half-devil warlocks. Or elves, because no one likes elves.

Rumors

The Elder Elemental Eye are some bad dudes.