Editing Personhood Tales: The Hold

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==Around Town==
 
* Jute's, a lounge on the edge of the hold, where skyblood-drinkers go for their fix; a neutral spot.
 
* Scrag's, a flophouse where Smith keeps a place on the roof
 
* Always' Compound: a few tarp-tents around a central area, the inner sanctum for doing what we need and where we shelter when the weather really turns. Nobody is pressed in too close, though Shazza's place and Amy's are in sight of the place and an easy walk as well.
 
* Lee's Workshop: it's got a small shed out front, the lobby, and that's as far as the clients go. Behind that is the main workroom, where my unfinished darling holds pride of place but there are tables and racks around the edges for tools and parts. Made that out of three big shipping containers welded together and the walls cut out in the middle, and armor plates added on. No one's coming through those walls without serious explosives or a hi-tech gun, what they used to call an anti-materiel weapon I think. In the back of that I have the big safe for the hi-tech stuff, and the pallet where I sleep, and some space for a surgery when I can get one put together. The radio shack is up on the roof with a ladder and a locked hatch; the greenhouse will go next to that. Behind the workshop are the generator shed and the jakes; gotta go the long way around to the jakes, out through the lobby first, but anything else would either breach the security of the walls, or stink up the place, or both.
 
 
 
==What We Know==
 
==What We Know==
 
* It's the biggest hold nearby by a good stretch. Bigger than the next three closest holds combined (but they're shit-holes, so).
 
* It's the biggest hold nearby by a good stretch. Bigger than the next three closest holds combined (but they're shit-holes, so).

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