Difference between revisions of "Pillar (PL 8 M&M Game)"
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==Basics== | ==Basics== | ||
'''Name:''' Pillar | '''Name:''' Pillar | ||
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'''Real Name:''' Roger Goren | '''Real Name:''' Roger Goren | ||
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'''Concept:''' Powerhouse / Martial Artist | '''Concept:''' Powerhouse / Martial Artist | ||
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'''Origin:''' Endowed / Trained | '''Origin:''' Endowed / Trained | ||
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'''Motivation:''' Do Good (protect the weak) | '''Motivation:''' Do Good (protect the weak) | ||
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'''Complication:''' Relationship (Coach Andy) | '''Complication:''' Relationship (Coach Andy) | ||
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'''Complication:''' Gravity-Dependent Powers | '''Complication:''' Gravity-Dependent Powers | ||
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'''Power Level:''' 8 | '''Power Level:''' 8 | ||
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'''Point Total:''' 135 | '''Point Total:''' 135 | ||
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==Abilities== | ==Abilities== |
Revision as of 15:08, 11 December 2014
Contents
Background
Stats
Basics
Name: Pillar
Real Name: Roger Goren
Concept: Powerhouse / Martial Artist
Origin: Endowed / Trained
Motivation: Do Good (protect the weak)
Complication: Relationship (Coach Andy)
Complication: Gravity-Dependent Powers
Power Level: 8
Point Total: 135
Abilities
Cost: 42 STR 8 (Unenhanced 3) STA 8 AGL 3 DEX 4 FGT 7 INT 2 AWE 2 PRE 0
Powers
Cost: 54
- Gravitic Strength (Cost: 11)
- Enhanced Strength, permanent, +1 lifting strength
- Gravitic Durability (Cost: 31)
- Enhanced Stamina 8, permanent, Impervious
- Protection 1, Impervious
- Immunity: High Pressure
- Gravity Control Cost: 12
- Gravity Wave – Damage 10
- Area: Line (6’ X 30’)
- Limited: Both Pillar and targets must be on ground
- Gravity Drag – Affliction 10
- Alternate Effect
- 30’ Cylinder
- First Degree: Hindered & Impaired (-1 speed, -2 on checks)
- No Second or Third Degree
- Leaping 5 - 900 feet
- Alternate Effect
- Affects Others
- Gravity Wave – Damage 10
Advantages
Cost: 12
Assessment Close Attack Equipment: Smartphone (camera, computer, comlink, phone, video) Fast Grab Improved Grab Improved Hold Improved Initiative Improved Trip Instant Up Prone Fighting Startle Takedown
Skills
Cost:17 Acrobatics: 1 / +5 Athletics: 2/ +10 Close Combat (Unarmed): 0/ +8 Expertise (Urban Studies): 6/ +8 Insight: 7/ +9 Intimidation: 8/ +10 Perception: 7/ +7 Ranged Combat: Throwing 1/ +5 Tech 2/ +4
Offense
Initiative +7 Unarmed +8 Unarmed damage:8
Defense
Cost: 10 Dodge: 4/ +7 Parry: 0/ +7 Will: 4/ +6 Fortitude: 2/ +10 Toughness: 0/ +9
Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135