Difference between revisions of "Pillar (PL 8 M&M Game)"
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=Background= | =Background= | ||
=Stats= | =Stats= | ||
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'''Name:''' Pillar | '''Name:''' Pillar | ||
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'''Point Total:''' 135 | '''Point Total:''' 135 | ||
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− | + | '''ABILITIES''' | |
− | + | '''Cost:''' 42 | |
− | AGL 3 | + | * STR 8 (Unenhanced 3) |
+ | * STA 8 | ||
+ | * AGL 3 | ||
+ | * DEX 4 | ||
+ | * FGT 7 | ||
+ | * INT 2 | ||
+ | * AWE 2 | ||
+ | * PRE 0 | ||
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− | + | '''POWERS''' | |
− | + | '''Cost:''' 54 | |
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* '''Gravitic Strength''' (Cost: 11) | * '''Gravitic Strength''' (Cost: 11) | ||
** Enhanced Strength, permanent, +1 lifting strength | ** Enhanced Strength, permanent, +1 lifting strength | ||
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***Affects Others | ***Affects Others | ||
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− | Startle | + | '''ADVANTAGES''' |
+ | '''Cost:''' 12 | ||
+ | * Assessment | ||
+ | * Close Attack | ||
+ | * Equipment: Smartphone (camera, computer, comlink, phone, video) | ||
+ | * Fast Grab | ||
+ | * Improved Grab | ||
+ | * Improved Hold | ||
+ | * Improved Initiative | ||
+ | * Improved Trip | ||
+ | * Instant Up | ||
+ | * Prone Fighting | ||
+ | * Startle | ||
+ | * Takedown | ||
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− | + | '''SKILLS''' | |
'''Cost:'''17 | '''Cost:'''17 | ||
− | Acrobatics: 1 / +5 | + | * Acrobatics: 1 / +5 |
− | + | * Athletics: 2/ +10 | |
− | Athletics: 2/ +10 | + | * Close Combat (Unarmed): 0/ +8 |
− | + | * Expertise (Urban Studies): 6/ +8 | |
− | Close Combat (Unarmed): 0/ +8 | + | * Insight: 7/ +9 |
− | + | * Intimidation: 8/ +10 | |
− | Expertise (Urban Studies): 6/ +8 | + | * Perception: 7/ +7 |
− | + | * Ranged Combat: Throwing 1/ +5 | |
− | Insight: 7/ +9 | + | * Tech 2/ +4 |
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− | Intimidation: 8/ +10 | ||
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− | Perception: 7/ +7 | ||
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− | Ranged Combat: Throwing 1/ +5 | ||
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− | Tech 2/ +4 | ||
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− | Unarmed +8 | + | '''OFFENSE''' |
+ | * Initiative +7 | ||
+ | * Unarmed +8 | ||
+ | * Unarmed damage:8 | ||
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− | + | '''DEFENSE''' | |
'''Cost:''' 10 | '''Cost:''' 10 | ||
− | Dodge: 4/ +7 | + | * Dodge: 4/ +7 |
− | + | * Parry: 0/ +7 | |
− | Parry: 0/ +7 | + | * Will: 4/ +6 |
− | + | * Fortitude: 2/ +10 | |
− | Will: 4/ +6 | + | * Toughness: 0/ +9 |
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− | Fortitude: 2/ +10 | ||
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− | Toughness: 0/ +9 | ||
− | Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135 | + | '''Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135''' |
Revision as of 15:20, 11 December 2014
Background
Stats
Name: Pillar
Real Name: Roger Goren
Concept: Powerhouse / Martial Artist
Origin: Endowed / Trained
Motivation: Do Good (protect the weak)
Complication: Relationship (Coach Andy)
Complication: Gravity-Dependent Powers
Power Level: 8
Point Total: 135
ABILITIES
Cost: 42
- STR 8 (Unenhanced 3)
- STA 8
- AGL 3
- DEX 4
- FGT 7
- INT 2
- AWE 2
- PRE 0
POWERS
Cost: 54
- Gravitic Strength (Cost: 11)
- Enhanced Strength, permanent, +1 lifting strength
- Gravitic Durability (Cost: 31)
- Enhanced Stamina 8, permanent, Impervious
- Protection 1, Impervious
- Immunity: High Pressure
- Gravity Control Cost: 12
- Gravity Wave – Damage 10
- Area: Line (6’ X 30’)
- Limited: Both Pillar and targets must be on ground
- Gravity Drag – Affliction 10
- Alternate Effect
- 30’ Cylinder
- First Degree: Hindered & Impaired (-1 speed, -2 on checks)
- No Second or Third Degree
- Leaping 5 - 900 feet
- Alternate Effect
- Affects Others
- Gravity Wave – Damage 10
ADVANTAGES
Cost: 12
- Assessment
- Close Attack
- Equipment: Smartphone (camera, computer, comlink, phone, video)
- Fast Grab
- Improved Grab
- Improved Hold
- Improved Initiative
- Improved Trip
- Instant Up
- Prone Fighting
- Startle
- Takedown
SKILLS
Cost:17
- Acrobatics: 1 / +5
- Athletics: 2/ +10
- Close Combat (Unarmed): 0/ +8
- Expertise (Urban Studies): 6/ +8
- Insight: 7/ +9
- Intimidation: 8/ +10
- Perception: 7/ +7
- Ranged Combat: Throwing 1/ +5
- Tech 2/ +4
OFFENSE
- Initiative +7
- Unarmed +8
- Unarmed damage:8
DEFENSE
Cost: 10
- Dodge: 4/ +7
- Parry: 0/ +7
- Will: 4/ +6
- Fortitude: 2/ +10
- Toughness: 0/ +9
Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135