Difference between revisions of "Pillar (PL 8 M&M Game)"

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(Stats)
(Stats)
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* '''Gravity Control''' Cost: 12
 
* '''Gravity Control''' Cost: 12
 
** Gravity Wave – Damage 10
 
** Gravity Wave – Damage 10
 +
***Linked to other gravity Control
 
*** Area: Line (6’ X 30’)
 
*** Area: Line (6’ X 30’)
 
*** Limited: Both Pillar and targets must be on ground
 
*** Limited: Both Pillar and targets must be on ground
 
**Gravity Drag – Affliction 10
 
**Gravity Drag – Affliction 10
 
***Alternate Effect
 
***Alternate Effect
 +
***Linked to other gravity Control
 +
***First Degree: Hindered & Impaired (-1 speed, -2 on checks)
 
***30’ Cylinder
 
***30’ Cylinder
***First Degree: Hindered & Impaired (-1 speed, -2 on checks)
 
 
***No Second or Third Degree
 
***No Second or Third Degree
 
**Leaping 5 - 900 feet
 
**Leaping 5 - 900 feet
 
***Alternate Effect
 
***Alternate Effect
 +
***Linked to other gravity Control
 
***Affects Others
 
***Affects Others
  
  
 
'''ADVANTAGES'''
 
'''ADVANTAGES'''
 +
 
'''Cost:''' 12
 
'''Cost:''' 12
 +
 
* Assessment
 
* Assessment
 
* Close Attack
 
* Close Attack
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'''SKILLS'''
 
'''SKILLS'''
 +
 
'''Cost:'''17
 
'''Cost:'''17
  
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'''OFFENSE'''
 
'''OFFENSE'''
 +
 
* Initiative +7
 
* Initiative +7
 
* Unarmed +8
 
* Unarmed +8
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'''DEFENSE'''
 
'''DEFENSE'''
 +
 
'''Cost:''' 10
 
'''Cost:''' 10
  

Revision as of 15:31, 11 December 2014

Background

Stats

Name: Pillar

Real Name: Roger Goren

Concept: Powerhouse / Martial Artist

Origin: Endowed / Trained

Motivation: Do Good (protect the weak)

Complication: Relationship (Coach Andy)

Complication: Gravity-Dependent Powers

Power Level: 8

Point Total: 135


ABILITIES

Cost: 42

  • STR 8 (Unenhanced 3)
  • STA 8
  • AGL 3
  • DEX 4
  • FGT 7
  • INT 2
  • AWE 2
  • PRE 0


POWERS

Cost: 54

  • Gravitic Strength (Cost: 11)
    • Enhanced Strength, permanent, +1 lifting strength
  • Gravitic Durability (Cost: 31)
    • Enhanced Stamina 8, permanent, Impervious
    • Protection 1, Impervious
    • Immunity: High Pressure
  • Gravity Control Cost: 12
    • Gravity Wave – Damage 10
      • Linked to other gravity Control
      • Area: Line (6’ X 30’)
      • Limited: Both Pillar and targets must be on ground
    • Gravity Drag – Affliction 10
      • Alternate Effect
      • Linked to other gravity Control
      • First Degree: Hindered & Impaired (-1 speed, -2 on checks)
      • 30’ Cylinder
      • No Second or Third Degree
    • Leaping 5 - 900 feet
      • Alternate Effect
      • Linked to other gravity Control
      • Affects Others


ADVANTAGES

Cost: 12

  • Assessment
  • Close Attack
  • Equipment: Smartphone (camera, computer, comlink, phone, video)
  • Fast Grab
  • Improved Grab
  • Improved Hold
  • Improved Initiative
  • Improved Trip
  • Instant Up
  • Prone Fighting
  • Startle
  • Takedown


SKILLS

Cost:17

  • Acrobatics: 1 / +5
  • Athletics: 2/ +10
  • Close Combat (Unarmed): 0/ +8
  • Expertise (Urban Studies): 6/ +8
  • Insight: 7/ +9
  • Intimidation: 8/ +10
  • Perception: 7/ +7
  • Ranged Combat: Throwing 1/ +5
  • Tech 2/ +4


OFFENSE

  • Initiative +7
  • Unarmed +8
  • Unarmed damage:8


DEFENSE

Cost: 10

  • Dodge: 4/ +7
  • Parry: 0/ +7
  • Will: 4/ +6
  • Fortitude: 2/ +10
  • Toughness: 0/ +9


Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135