Difference between revisions of "Pillar (PL 8 M&M Game)"

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(Background)
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=Background=
 
=Background=
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'''Roger Goren''' is a '''skilled grappler with superhuman strength'''. When he was an undergraduate working on his degree in '''urban planning and criminology''', Roger was severely beaten at a homeless shelter where he was volunteering.  He awoke under the care of '''Andy Yuss''', one of the homeless people at the shelter.  Andy was also secretly part of the alien race known as the Harad, exiled to Earth centuries ago for stealing technology.  Andy agreed to train Roger and use his alien science to empower him '''to do good and promote justice'''.  However, while Roger thought this meant fighting crime, Andy somehow alerted the UN to Roger’s existence.  After a frustrating conversation, Roger agreed to '''work for the United Nations’ Rapid Response Team'''.
  
 
=Stats=
 
=Stats=

Revision as of 16:01, 11 December 2014

Name: Pillar

Real Name: Roger Goren

Concept: Powerhouse / Martial Artist

Origin: Endowed / Trained

Background

Roger Goren is a skilled grappler with superhuman strength. When he was an undergraduate working on his degree in urban planning and criminology, Roger was severely beaten at a homeless shelter where he was volunteering. He awoke under the care of Andy Yuss, one of the homeless people at the shelter. Andy was also secretly part of the alien race known as the Harad, exiled to Earth centuries ago for stealing technology. Andy agreed to train Roger and use his alien science to empower him to do good and promote justice. However, while Roger thought this meant fighting crime, Andy somehow alerted the UN to Roger’s existence. After a frustrating conversation, Roger agreed to work for the United Nations’ Rapid Response Team.

Stats

Motivation: Do Good (protect the weak)

Complication: Relationship (Coach Andy)

Complication: Gravity-Dependent Powers

Power Level: 8

Point Total: 135


ABILITIES

Cost: 42

  • STR 8 (Unenhanced 3)
  • STA 8
  • AGL 3
  • DEX 4
  • FGT 7
  • INT 2
  • AWE 2
  • PRE 0


POWERS

Cost: 54

  • Gravitic Strength (Cost: 11)
    • Enhanced Strength
      • Permanent
      • +1 lifting strength
  • Gravitic Durability (Cost: 31)
    • Enhanced Stamina 8
      • Impervious
      • Permanent
    • Protection 1
      • Impervious
    • Immunity: High Pressure
  • Gravity Control Cost: 12
    • Gravity Wave – Damage 10
      • Linked to other gravity Control
      • Area: Line (6’ X 30’)
      • Limited: Both Pillar and targets must be on ground
    • Gravity Drag – Affliction 10
      • Alternate Effect
      • Linked to other gravity Control
      • First Degree: Hindered & Impaired (-1 speed, -2 on checks)
      • 30’ Cylinder
      • No Second or Third Degree
    • Leaping 5 - 900 feet
      • Alternate Effect
      • Linked to other gravity Control
      • Affects Others


ADVANTAGES

Cost: 12

  • Assessment
  • Close Attack
  • Equipment: Smartphone (camera, computer, comlink, phone, video)
  • Fast Grab
  • Improved Grab
  • Improved Hold
  • Improved Initiative
  • Improved Trip
  • Instant Up
  • Prone Fighting
  • Startle
  • Takedown


SKILLS

Cost:17

  • Acrobatics: 1 / +5
  • Athletics: 2/ +10
  • Close Combat (Unarmed): 0/ +8
  • Expertise (Urban Studies): 6/ +8
  • Insight: 7/ +9
  • Intimidation: 8/ +10
  • Perception: 7/ +7
  • Ranged Combat: Throwing 1/ +5
  • Tech 2/ +4


OFFENSE

  • Initiative +7
  • Unarmed +8
  • Unarmed damage:8


DEFENSE

Cost: 10

  • Dodge: 4/ +7
  • Parry: 0/ +7
  • Will: 4/ +6
  • Fortitude: 2/ +10
  • Toughness: 0/ +9


Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135