Pillar (PL 8 M&M Game)

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Background

Stats

Basics

Name: Pillar

Real Name: Roger Goren

Concept: Powerhouse / Martial Artist

Origin: Endowed / Trained

Motivation: Do Good (protect the weak)

Complication: Relationship (Coach Andy)

Complication: Gravity-Dependent Powers

Power Level: 8

Point Total: 135

Abilities

Cost: 42

STR 8 (Unenhanced 3)

STA 8

AGL 3

DEX 4

FGT 7

INT 2

AWE 2

PRE 0

Powers

Cost: 54

  • Gravitic Strength (Cost: 11)
    • Enhanced Strength, permanent, +1 lifting strength
  • Gravitic Durability (Cost: 31)
    • Enhanced Stamina 8, permanent, Impervious
    • Protection 1, Impervious
    • Immunity: High Pressure
  • Gravity Control Cost: 12
    • Gravity Wave – Damage 10
      • Area: Line (6’ X 30’)
      • Limited: Both Pillar and targets must be on ground
    • Gravity Drag – Affliction 10
      • Alternate Effect
      • 30’ Cylinder
      • First Degree: Hindered & Impaired (-1 speed, -2 on checks)
      • No Second or Third Degree
    • Leaping 5 - 900 feet
      • Alternate Effect
      • Affects Others

Advantages

Cost: 12

Assessment

Close Attack

Equipment: Smartphone (camera, computer, comlink, phone, video)

Fast Grab

Improved Grab

Improved Hold

Improved Initiative

Improved Trip

Instant Up

Prone Fighting

Startle

Takedown

Skills

Cost:17

Acrobatics: 1 / +5

Athletics: 2/ +10

Close Combat (Unarmed): 0/ +8

Expertise (Urban Studies): 6/ +8

Insight: 7/ +9

Intimidation: 8/ +10

Perception: 7/ +7

Ranged Combat: Throwing 1/ +5

Tech 2/ +4

Offense

Initiative +7

Unarmed +8

Unarmed damage:8

Defense

Cost: 10 Dodge: 4/ +7 Parry: 0/ +7 Will: 4/ +6 Fortitude: 2/ +10 Toughness: 0/ +9


Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135