Proficiencies

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The Wilderlands of Absalom


Bonus Proficiencies

PCs (not henchmen) get an additional general proficiency at 3rd and 6th level.

Riding Proficiency

All characters can ride horses, mules, etc. Those without the Ride Proficiency suffer a -2 to to melee attacks and a -4 to missile attacks*. If the horse moves during the round characters without Ride cannot cast spells or make missile attacks. Characters with the Ride proficiency gain the following:

  • Judge of horseflesh: On a throw of 14+ they can get a rough idea of how healthy a mount is.
  • Mounted combat. Can melee as normal, charge (p. 112), and use missile weapons while stationary without penalty. A -2 penalty is assigned if firing a missile weapon while moving, and spells can be cast while moving with a throw of 7+.
  • Control animal. The mount gains +1 to their morale score while being ridden by someone with the Ride skill.

Ride may be chosen again for the same type of animal with the following benefits.

  • Judge of horseflesh: On a throw of 7+ they can gain a rough idea of how healthy a mount is.
  • Mounted Combat: Can melee as normal, charge, use missile weapons or cast spells without penalty, regardless if they are moving or not.
  • Horse as shield: With a saddle, the character can hang over the side of a mount, keeping it between themselves and a foe. This grants them partial cover (+3 to AC) while allowing them to cast spells or use missile weapons with a -2 penalty (cast spells on a throw of 7+).
  • Control animal: Mount gains +2 to morale while being controlled.
  • Can use Animal Husbandry with -2 penalty to throws, *or* gains +2 bonus to Animal Husbandry throws if she has both Proficiencies.
  • Can use Animal Training with the type of mount, at a +1 week penalty *or* if she already has Animal Training as the time reduced by 1 week (minimum of 1 week).

Identifying Items with Magical Engineering

  • You need to spend 4 hours per item being IDed.
  • You must be able to cast Detect Magic once per item, or have some other method of viewing magical auras.
  • The item must be common (whatever that means), which means that, for instance, you might be able to suss out the "plus" of a sword but unable to determine any other powers it may have.
  • It will not identify cursed items.