Difference between revisions of "ROTE:Saitou Karl"

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(Phoenix-Flames of the Saitou)
 
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==Stats==
+
=Karl Saitou=
*Body 7
+
==Affiliations==
*Mind 3
+
'''Solo''' D6; '''Buddy''' D8; '''Team''' D10
*Soul 5
 
  
==Combat Values==
+
==Distinctions==
===Standard Combat Value===
+
===1d4 (+1 PP), or d8===
5
+
*Hot-Blooded Lord of Flames
 +
*Heir Apparent
 +
*Leading by Example
  
===Attack Combat Value===
+
==Power Sets==
Unarmed: 9
+
===Phoenix-Flames of the Saitou===
 +
*Fire Control D8
 +
*Flame Blast D10
 +
*Fire Resistance D10
 +
*Enhanced Reflexes D8
  
===Defense Combat Value===
+
*SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
*Unarmed 9
+
*SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
*Ranged 9
+
*SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1.
  
===Health Points===
+
*Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene.
65
 
  
===Energy Points===
+
===Brightly Burning Chi-Companions===
65
+
*Enhanced Durability D8
 +
*Telepathy D8
 +
*Force Blast D8
  
==Attributes==
+
*SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1.
===Companion 1===
+
*SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress.
1 240-point character
+
*SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1.
  
===Companion 1===
+
*Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.
1 240-point character
 
  
===Power Flux (Fire) 5===
+
==Specialties==
====Variables====
+
*Politics Expert D8
Duration 3
+
*Covert Expert D8
 +
*Combat Master D10
 +
*Tactics Master D10
  
====Restrictions====
+
==Milestone==
*Detectable 2 (sight, spiritual and hearing)
+
===Shrouded in Politics===
*Chi Usage 1
+
*1 XP when you further the interests of the Saitou Clan.
*Must use at least 3 levels of this
+
*3 XP when you set up an alliance with other groups of ninjas
 +
*10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles.
  
===Combat Techniques 5===
+
===You’re Never Alone===
====Restrictions====
+
*1 XP when you first inflict physical stress on an enemy, while fighting together with a team
Detectable (Sight)
+
*3 XP when you defeat a foe without any team member becoming stressed out
 
+
*10 XP when you convince someone to trust the group
Gained
 
*Brutalx2
 
*Lethal Blow
 
*Lightning Reflexes
 
*Leap Attack
 
 
 
===Land Speed 5===
 
====Restrictions====
 
*Detectable 2 (Sight, spiritual, hearing)
 
*Must use at least 2 levels of this power
 
*Chi Usage 1
 
 
 
===Melee Attack (Unarmed) 4===
 
 
 
===Melee Defense (Unarmed) 4===
 
 
 
===Special Movement 5===
 
*Balance
 
*Light-Footed
 
*Wall-Bouncing
 
*Untrackable
 
*Cat-Like
 
 
 
===Massive Damage (Betrayers)===
 
 
 
===Item===
 
*Variable Intensity Regeneration (Fire) 5
 
*Ranged Defense (Betrayers)
 
**Restriction: Detectable (Spiritual)
 
*Energy Bonus 5
 
*Tough 1
 
 
 
 
 
==Skills==
 
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3
 
*Intimidation (Street) 5
 
*Stealth (Silent Movement) 4
 
*Languages (German) 1
 
*Interrogation (Physical) 5
 
 
 
 
 
==Defects==
 
*Recurring Nightmares (Horrible Training)-1
 
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1
 
*Easily Distracted (excellent food made by his family) -2
 
*Easily Distracted (overprotective of his little sister, Fuuka) -2
 
*Significant Other (his favorite little sister, Fuuka) -1
 
*Blind Fury (his little sister getting seriously hurt) -2
 
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1
 
 
 
 
 
 
 
==Companion #1 (Blaue Sonne)==
 
===Stats===
 
*Body 5
 
*Mind 3
 
*Soul 4
 
 
 
===Combat Values===
 
=====Standard Combat Value=====
 
4
 
 
 
=====Attack Combat Value=====
 
Ranged: 8
 
 
 
=====Defense Combat Value=====
 
4
 
 
 
=====Health Points=====
 
65
 
 
 
=====Energy Points=====
 
55
 
 
 
===Attributes===
 
====Healing 4====
 
 
 
====Weapon 4====
 
=====Variables=====
 
*Penetrating 4
 
*Piercing 4
 
*Drain (Soul) 3
 
*Autofire 3
 
*Undetectable 3
 
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)
 
=====Restrictions=====
 
*Chi Usage 1
 
*Has to use at least 2 levels of this Attribute
 
 
 
====Combat Techniques 4====
 
*Far Shot
 
*Dead Eye
 
*Precise Aim
 
*Steady Hand
 
 
 
====Flight 3====
 
 
 
====Energy Bonus 4====
 
 
 
====Tough 4====
 
 
 
====Ranged Attack (Betrayers) 4====
 
 
 
====Features 1====
 
*Eidetic Memory
 
 
 
 
 
 
 
==Companion #2==
 
===Stats===
 
*Body 3
 
*Mind 5
 
*Soul 4
 
 
 
===Combat Values===
 
====Standard Combat Value====
 
4
 
 
 
====Attack Combat Value====
 
4
 
 
 
====Defense Combat Value====
 
4
 
 
 
====Health Points====
 
35
 
 
 
====Energy Points====
 
45
 
 
 
===Attributes===
 
====Healing 4====
 
 
 
====Force Field 4====
 
=====Variables=====
 
*Offensive
 
*Regenerating
 
*Area 6
 
*Range 3
 
=====Restrictions=====
 
*Chi Usage 1
 
 
 
====Special Movement====
 
*Zen Direction
 
 
 
====Telekinesis 4====
 
*1 000 kg
 
 
 
====Telepathy 4====
 
=====Variable=====
 
*Range 4
 
 
 
====Power Flux (Fire) 4====
 
 
 
====Invisibility 1====
 
*Sight
 
 
 
====Extra Arms (Telekinessis)====
 
 
 
====Heightened Awareness 2====
 

Latest revision as of 19:58, 8 December 2012

Karl Saitou[edit]

Affiliations[edit]

Solo D6; Buddy D8; Team D10

Distinctions[edit]

1d4 (+1 PP), or d8[edit]

  • Hot-Blooded Lord of Flames
  • Heir Apparent
  • Leading by Example

Power Sets[edit]

Phoenix-Flames of the Saitou[edit]

  • Fire Control D8
  • Flame Blast D10
  • Fire Resistance D10
  • Enhanced Reflexes D8
  • SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
  • SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
  • SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1.
  • Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene.

Brightly Burning Chi-Companions[edit]

  • Enhanced Durability D8
  • Telepathy D8
  • Force Blast D8
  • SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1.
  • SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress.
  • SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1.
  • Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.

Specialties[edit]

  • Politics Expert D8
  • Covert Expert D8
  • Combat Master D10
  • Tactics Master D10

Milestone[edit]

Shrouded in Politics[edit]

  • 1 XP when you further the interests of the Saitou Clan.
  • 3 XP when you set up an alliance with other groups of ninjas
  • 10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles.

You’re Never Alone[edit]

  • 1 XP when you first inflict physical stress on an enemy, while fighting together with a team
  • 3 XP when you defeat a foe without any team member becoming stressed out
  • 10 XP when you convince someone to trust the group