Difference between revisions of "ROTE:Saitou Karl"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
 
=Game Statistics=
 
=Game Statistics=
*Power Level 10
+
*Power Level 11
*Power Points 150
+
*Power Points 175 (7 points left)
 
*Hero Points 6
 
*Hero Points 6
  
Line 39: Line 39:
  
 
==Skills==
 
==Skills==
*Bluff +15
+
*Bluff +16
*Sense Motive +15
+
*Sense Motive +16
*Concentration +15
+
*Concentration +16
*Notice +15
+
*Notice +16
 
*Knowledge (Tactics) +13
 
*Knowledge (Tactics) +13
 
*Stealth +4
 
*Stealth +4
Line 60: Line 60:
 
*Rhythm of Combat
 
*Rhythm of Combat
 
*Power Attack
 
*Power Attack
Attractive
+
*Attractive
 +
*Benefit (Status)
 +
*Stunning Attack
 +
*Move-By Action
  
 
==Powers==
 
==Powers==
Line 88: Line 91:
 
*Toughness +10
 
*Toughness +10
 
*Fortitude +10
 
*Fortitude +10
*Reflex +5
+
*Reflex +10
 
*Will +9
 
*Will +9
  

Revision as of 19:29, 4 January 2012

Game Statistics

  • Power Level 11
  • Power Points 175 (7 points left)
  • Hero Points 6

Damage Conditions

Nonlethal

  • Bruised 0
  • Staggered: No
  • Unconscious: No

Lethal

  • Injured 0
  • Disabled: No
  • Dying: No

Complications

  • Asagi has a crush on him
  • Protective of his younger sister, Fuuka
  • Hates Betrayers with the passion of a thousand burning suns
  • His little brother wants to prove he's just as good as Karl at fighting
  • Secret (He's a Ninja)

Drawback

  • Geasa (He promised to attack all confirmed Betrayers he'll meet) (Common, Moderate) (-3pp)
  • Way of the Ninja (Defend Your Allies, Destroy the Betrayers and be a Badass) (-3pp)

Quirk

  • He feeds his chi-elementals and takes them for walks

Stats

Abilities

  • Strength 12
  • Dexterity 10
  • Constitution 26
  • Intelligence 10
  • Wisdom 8
  • Charisma 10

Skills

  • Bluff +16
  • Sense Motive +16
  • Concentration +16
  • Notice +16
  • Knowledge (Tactics) +13
  • Stealth +4

Feats

  • Distract (Bluff)
  • Evasion 2
  • Dodge Focus 2
  • Fearless
  • Luck 5
  • Improved Initiative 4
  • Taunt
  • Skill Mastery (Concentration, Notice, Bluff, Knowledge: Tactics)
  • Up the Wall
  • Perfect Timing
  • Last Stand
  • Rhythm of Combat
  • Power Attack
  • Attractive
  • Benefit (Status)
  • Stunning Attack
  • Move-By Action

Powers

Array - Way of the Saitou

Ever-burning Rage-Fire - Drain 11 (Constitution) (Extra: Range (Ranged))(Flaw: Distracting) (Drawback: Full Power, Attack Name) (Feats: Accuratex5, Affects Insubstantialx1, Incurable, APx3)

  • AP: Sphere of Flame - Blast 11 (Extra: Area (Shapeable), Selective Attack) (Flaw: Distracting) (Drawback: Full Power, Attack Name)
  • AP: Sight of the Sun - Dazzle (Visual) 11 (Extra: Independent) (Flaw: Requires Concentration Check) (Feats: Selective, Slow Fadex2)
  • AP: Fires of Destruction - Strike 11 (Extra: Autofire 2) (Drawback: Attack Name) (Feats: Accuratex5, Affects Insubstantialx2, Incurable)

Born in Flame

  • Immunity 1 (Own Powers)

Forged in Fire

  • Protection 2 (Ablative)

Heritage of the Saitou

  • Summon 10 (Extra: Fanatical, Heroic, Type (Narrow - Chi-elemental), Continuous) (Flaw: Feedback, Permanent) (Feat: Progression (# of summons) 1)

Flash Fire

Speed 5 (Drawback: Attack Name)

Senses

Chi-Senses (Drawback: Noticeable: Flames appears for a brief moment)

  • Basic Chi-Senses

Saves

  • Toughness +10
  • Fortitude +10
  • Reflex +10
  • Will +9


Summoned Beings

Blaue Sonne

Drawback

  • Curse (Permanent Shrink 8) (-1pp)
  • Mute (Very Common, Moderate) (-4pp)

Abilities

  • Strength 1
  • Dexterity 10
  • Constitution 10
  • Intelligence 10
  • Wisdom 10
  • Charisma 10

Feats

  • Evasion 2
  • Dodge Focus 3
  • Improved Initiative 4

Powers

Manifestation of Internal Rage

Blast 8 (Extra: Action 2 (Free Action), Range (Perception)) (Feats: Innate, Incurable)

Manifestation of Freedom=

Flight 8 (Flaw: Distracting) (Feats: AP)

  • AP: Teleportation 4

Manifestation of Invulnerability

Protection 8

Healing Presence

Regeneration (Extra: Affects Others Only, Range (Ranged))

  • Bruised 3 (1/round without rest)
  • Injured 6 (1/round without rest)
  • Staggered 6 (1/round without rest)

Saves

  • Toughness +12
  • Fortitude +12
  • Reflex +12
  • Will +10

Rote Mond

Drawbacks

  • Curse (Permanent Shrink 8) (-1pp)

Abilities

  • Strength 1
  • Dexterity 10
  • Constitution 10
  • Intelligence 10
  • Wisdom 10
  • Charisma 10

Feats

  • Evasion 2
  • Dodge Focus 2
  • Improved Initiative

Powers

Blast of Fire

Blast 4 (Extra: Range (Perception)) (Flaw: Distracting, Action (Full)) (Feats: AP)

  • AP: Telepathy 2

Manifest Objects

Create Object 8 (Extra: Movable, Action 3 (Reaction))

Healing Presence

Regeneration (Extra: Affects Others Only, Area (Shapeable), Range (Ranged) (Flaw: Unerliable (5 uses before Rote Mond has to spend 1 hour with Karl in Meditation) (Feats: Persistent, Regrowth)

  • Bruised 3 (1/round without rest)
  • Disabled 8 (1/round without rest)

Out of Sight

Concealment 2 (Sight)

Saves

  • Toughness +10
  • Fortitude +8
  • Reflex +8
  • Will +8