Editing RPG Lexica:MNO

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;Ouija board gaming:  Any form of gaming in which the players have a strong expectation and desire for what they want out of the game, but refuse to take direct action to obtain it in the belief that it should "arise naturally" from other play.  A classic example is players who want engaging and heroic stories but actually play highly gamist systems, many of which actually penalize heroic play, in the hope that a engaging or heroic plot points will arise by chance as a result of the operation of the standard gamist rules (for example, a PC attempting a valuable task they have little chance of succeeding on and getting a lucky roll - the problem being that most of the time, the PC will not get a lucky roll and the valuable task will fail, hurting the developing plot).  The term was coined by Ron Edwards as an analogy to the boards supposedly used by mediums to contact spirits, where all participants in a session want the glass to move (so that there's a point to the session) but none want to move it (because doing so would confound the idea that the glass is being moved by supernatural forces).
 
;Ouija board gaming:  Any form of gaming in which the players have a strong expectation and desire for what they want out of the game, but refuse to take direct action to obtain it in the belief that it should "arise naturally" from other play.  A classic example is players who want engaging and heroic stories but actually play highly gamist systems, many of which actually penalize heroic play, in the hope that a engaging or heroic plot points will arise by chance as a result of the operation of the standard gamist rules (for example, a PC attempting a valuable task they have little chance of succeeding on and getting a lucky roll - the problem being that most of the time, the PC will not get a lucky roll and the valuable task will fail, hurting the developing plot).  The term was coined by Ron Edwards as an analogy to the boards supposedly used by mediums to contact spirits, where all participants in a session want the glass to move (so that there's a point to the session) but none want to move it (because doing so would confound the idea that the glass is being moved by supernatural forces).
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