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;Mecha:In anime, a term for mechanical powersuits or robots (often humanoid).  A popular feature of anime-styled role-playing games, such as [[Votoms]] or [[Bubblegum Crisis]], which are based on their respective anime series.  Usually large and powerful enough to wipe out most conventional combatants (even tanks) by themselves.  Also, used specifically to refer to games where mecha play a major part, such as [[BattleTech]].
 
;Mecha:In anime, a term for mechanical powersuits or robots (often humanoid).  A popular feature of anime-styled role-playing games, such as [[Votoms]] or [[Bubblegum Crisis]], which are based on their respective anime series.  Usually large and powerful enough to wipe out most conventional combatants (even tanks) by themselves.  Also, used specifically to refer to games where mecha play a major part, such as [[BattleTech]].
 
:It's worth noting that, in anime, where the term comes from, "mecha" is simply short for "mechanical" and the term is used for all mechanical devices.  So, a bicycle is a "mecha" by that definition.  However, the westernized version of the term is almost universally used to describe a futuristic or otherwise non-standard vehicle which usually has a semi-humanoid form, like a giant pilotable humanoid robot.
 
:It's worth noting that, in anime, where the term comes from, "mecha" is simply short for "mechanical" and the term is used for all mechanical devices.  So, a bicycle is a "mecha" by that definition.  However, the westernized version of the term is almost universally used to describe a futuristic or otherwise non-standard vehicle which usually has a semi-humanoid form, like a giant pilotable humanoid robot.
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;Mega-damage: Generically, enough damage to kill a human being instantly, see also [[fine red mist]] and [[chunky salsa]].  Specifically, a (dubious) trademark of Palladium Books indicating vehicle-scaled damage; because of the lack of rigorous design rules in Palladium there are such things as mega-damage personal weapons and body armor.  Most egregiously visible in [[Rifts]].
 
;Mega-damage: Generically, enough damage to kill a human being instantly, see also [[fine red mist]] and [[chunky salsa]].  Specifically, a (dubious) trademark of Palladium Books indicating vehicle-scaled damage; because of the lack of rigorous design rules in Palladium there are such things as mega-damage personal weapons and body armor.  Most egregiously visible in [[Rifts]].
  
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;Metagaming: Basing decisions in the game upon information only available outside the game. The archetypal example is a player who memorizes the weaknesses of the various enemies in the game, and always chooses the most effective form of attack, even against enemies the character has never before encountered. As another example, many groups base their combat strategies at least to some extent on the tacit assumption that in a game run by a "fair" GM all encounters will be appropriately scaled to the party's experience and skill (as opposed to, more sensibly, fleeing when attacked by opponents of unknown strength).
 
  
 
;Metaplot: This concept exists on two levels. On the smaller, local level, it refers to the greater narrative the GM is using to connect the group's individual adventures and make them relevant to the campaign world. On the larger, commercial level it describes the tendency of professional game companies to alter their published settings over time via events described in published supplements.  
 
;Metaplot: This concept exists on two levels. On the smaller, local level, it refers to the greater narrative the GM is using to connect the group's individual adventures and make them relevant to the campaign world. On the larger, commercial level it describes the tendency of professional game companies to alter their published settings over time via events described in published supplements.  

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