Editing RQ6 sheet
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− | = | + | =Attributes= |
− | * | + | *Str X Con X Siz X Int X Dex X Pow X Cha |
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− | *Action pts | + | *Action pts |
− | * | + | *Dam mod |
− | * | + | *Experience mod |
+ | *Healing rate | ||
+ | *Luck pts | ||
+ | *Magic pts | ||
+ | *Movement 6 | ||
+ | *SR | ||
− | + | =Skills= | |
− | + | ''Generic Skills'' | |
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− | *Athletics (str+dex) % | + | *Athletics (str+dex) 56% |
− | *Boating (str+con) % | + | *Boating (str+con) 26% |
− | *Brawn (str+siz) % | + | *Brawn (str+siz) 46% |
− | *Conceal (dex+pow) | + | *Conceal (dex+pow) |
− | *Customs (int x 2) % | + | *Customs (int x 2) 66% |
− | *Dance (dex + cha) | + | *Dance (dex + cha) |
− | *Deceit (int+cha) % | + | *Deceit (int+cha) 28% |
− | *Drive (dex+pow) % | + | *Drive (dex+pow) 28% |
− | *Endurance (con x 2) % | + | *Endurance (con x 2) 56% |
− | *Evade (dex x 2) % | + | *Evade (dex x 2) 36% |
− | *First Aid (int + dex) % | + | *First Aid (int + dex) 26% |
− | *Influence (cha x 2) % | + | *Influence (cha x 2) 30% |
− | *Insight (int + pow) % | + | *Insight (int + pow) 28% |
− | + | *Locale (int x 2) 36% | |
− | *Locale (int x 2) % | + | *Perception (int + pow) 68% |
− | *Perception (int + pow) % | + | *Ride (dex + pow) 28% |
− | *Ride (dex + pow) % | + | *Skiing (str+dex) 46% |
− | *Sing (pow + cha) % | + | *Sing (pow + cha) 30% |
− | *Stealth (int+dex) % | + | *Stealth (int+dex) 66% |
− | *Swim (str+con) % | + | *Swim (str+con) 26% |
− | *Unarmed (str+dex) % | + | *Unarmed (str+dex) 36% |
− | *Willpower (powx2) % | + | *Willpower (powx2) 50% |
''Professional Skills'' | ''Professional Skills'' | ||
− | *Acting ( | + | *Acting (chax2) |
*Acrobatics (str+dex) | *Acrobatics (str+dex) | ||
*Art (pow+cha) | *Art (pow+cha) | ||
− | *Bureaucracy ( | + | *Binding (pow+cha) |
− | *Commerce (int+cha) | + | *Bureaucracy (intx 2) |
+ | *Commerce (int+cha) 28% | ||
*Courtesy (int+cha) | *Courtesy (int+cha) | ||
− | *Craft (dex+int) | + | *Craft (dex+int) 26% |
− | *Culture ( | + | *Culture (intx2) |
*Disguise (int+cha) | *Disguise (int+cha) | ||
− | *Engineering ( | + | *Engineering (intx2) |
*Gambling (int+pow) | *Gambling (int+pow) | ||
*Healing (int+pow) | *Healing (int+pow) | ||
− | *Language (int+cha) | + | *Language (int+cha) 68% |
− | *Literacy ( | + | *Literacy (intx2) |
*Lockpicking (dex x2) | *Lockpicking (dex x2) | ||
− | *Lore ( | + | *Lore (Region) (int x2) 26% |
*Mechanism (dex+int) | *Mechanism (dex+int) | ||
*Musicianship (dex+cha) | *Musicianship (dex+cha) | ||
− | *Navigation (int+pow) | + | *Navigation (int+pow) 68% |
*Oratory (pow+cha) | *Oratory (pow+cha) | ||
− | *Seamanship (int+con) | + | *Seamanship (int+con) 48% |
*Sleight (dex+cha) | *Sleight (dex+cha) | ||
*Streetwise (pow+cha) | *Streetwise (pow+cha) | ||
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*Track (int+con) | *Track (int+con) | ||
− | = | + | =Languages= |
− | + | ||
− | + | =Cult= | |
− | + | =Magic= | |
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=Combat styles= | =Combat styles= | ||
− | *Unarmed | + | *Unarmed |
− | * | + | *Uncoling fighting 66% |
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{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
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|} | |} | ||
− | =Hit locations | + | =Hit locations= |
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
− | !width=" | + | !width="200"|Location Name |
+ | !width="200"|Armour types | ||
+ | !width="50"|H.P. | ||
!width="50"|A.P. | !width="50"|A.P. | ||
− | !width="50"| | + | !width="50"|Enc. |
− | !width=" | + | !width="100"|Location |
|- | |- | ||
− | |'''Head''' - | + | |'''Head''' || - || '''-''' || - || - || 19-20 |
|- | |- | ||
− | |'''Left Arm''' - | + | |'''Left Arm''' || -|| '''-''' || - || - || 16-18 |
|- | |- | ||
− | |'''Right Arm''' - | + | |'''Right Arm''' ||- || '''-''' || - || - || 13-15 |
|- | |- | ||
− | |'''Chest''' - | + | |'''Chest''' ||- || '''-''' || - || - || 10-12 |
|- | |- | ||
− | |'''Abdomen''' - | + | |'''Abdomen''' ||-|| '''-''' || - || - || 07-9 |
|- | |- | ||
− | |'''Left Leg''' - | + | |'''Left Leg''' || - || '''-''' || -|| - || 04-06 |
|- | |- | ||
− | |'''Right Leg''' - | + | |'''Right Leg''' || - || '''-''' || - || - || 01-03 |
|} | |} | ||
*Healing rate | *Healing rate | ||
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+ | =Passions= | ||
+ | =Background= | ||
− | + | =Armour/Equipment/cash= |