Difference between revisions of "RQ6 sheet"

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=Attributes=
+
=Basics=
*Str       
+
*''[summary]''
*Con       
 
*Siz 
 
*Int       
 
*Dex       
 
*Pow         
 
*Cha 
 
  
 +
*Str: 10 || Con: 10 ||  Siz: 10 ||  Int: 10 ||  Dex: 10 ||  Pow: 10 || Cha: 10
  
*Action pts  
+
*Action pts:  ||  Dam mod: +xdx ||  Healing rate:  ||  Luck pts:  || Move:  || SR:
*Dam mod  
+
*Experience mod:
*xp mod  
+
*Magic pts:
*Healing rate
+
 
*size
+
*Passions
*Luck pts 
+
** 3 %
*Magic pts
+
** 2 %
*Movement 6
+
** 1 %
*SR
 
  
 
=Skills=
 
=Skills=
''Generic Skills''
+
''Standard Skills''
  
*Athletics (str+dex)
+
*Athletics (str+dex) %
*Boating (str+con)
+
*Boating (str+con) %
*Brawn (str+siz)
+
*Brawn (str+siz) %
*Conceal (dex+pow)
+
*Conceal (dex+pow) %
*Customs (int x 2)
+
*Customs (int x 2) % +20
*Dance (dex + cha)
+
*Dance (dex + cha) %
*Deceit (int+cha)
+
*Deceit (int+cha) %
*Drive (dex+pow)
+
*Drive (dex+pow) %
*Endurance (con x 2)
+
*Endurance (con x 2) %
*Evade (dex x 2)
+
*Evade (dex x 2) %
*First Aid (int + dex)
+
*First Aid (int + dex) %
*Influence (cha x 2)
+
*Influence (cha x 2) %
*Insight (int + pow)
+
*Insight (int + pow) %
*Locale (int x 2)
+
*Language (native tongue) (int+cha) % +20
*Pperception (int + pow)
+
*Locale (int x 2) %
*Ride (dex + pow)
+
*Perception (int + pow) %
*Sing (pow + cha)
+
*Ride (dex + pow) %
*Stealth (int+dex)
+
*Sing (pow + cha) %
*Swim (str+con)
+
*Stealth (int+dex) %
*Unarmed (str+dex)
+
*Swim (str+con) %
*Willpower (powx2)
+
*Unarmed (str+dex) %
 +
*Willpower (powx2) %
  
 
''Professional Skills''
 
''Professional Skills''
*Acting (chax2)
+
*Acting (cha x2)
 
*Acrobatics (str+dex)
 
*Acrobatics (str+dex)
 
*Art (pow+cha)
 
*Art (pow+cha)
*Binding (pow+cha)
+
*Bureaucracy (int x2)
*Bureaucracy (intx 2)
+
*Commerce (int+cha)  
*Commerce (int+cha)
 
 
*Courtesy (int+cha)
 
*Courtesy (int+cha)
*Craft (dex+int)
+
*Craft (dex+int)  
*Culture (intx2)
+
*Culture (int x2)
 
*Disguise (int+cha)
 
*Disguise (int+cha)
*Engineering (intx2)
+
*Engineering (int x2)
 
*Gambling (int+pow)
 
*Gambling (int+pow)
 
*Healing (int+pow)
 
*Healing (int+pow)
*Language (int+cha)
+
*Language (int+cha)  
*Literacy (intx2)
+
*Literacy (int x2)
 
*Lockpicking (dex x2)
 
*Lockpicking (dex x2)
*Lore (X2)
+
*Lore (???) (int x2)  
 
*Mechanism (dex+int)
 
*Mechanism (dex+int)
 
*Musicianship (dex+cha)
 
*Musicianship (dex+cha)
*Navigation (int+pow)
+
*Navigation (int+pow)  
 
*Oratory (pow+cha)
 
*Oratory (pow+cha)
*Seamanship (int+con)
+
*Seamanship (int+con)  
 
*Sleight (dex+cha)
 
*Sleight (dex+cha)
 
*Streetwise (pow+cha)
 
*Streetwise (pow+cha)
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*Track (int+con)
 
*Track (int+con)
  
=Languages=
+
=Cults & Magic=
 +
*Magic Points: Max: Current:
 +
**Crystal:  Max: Current:
 +
 
 +
*Folk Magic (pow+cha) % +30
 +
**Source of spells:
 +
**Spells:
 +
 
 +
*Animism
 +
**Binding (pow+cha) %
 +
**Trance (pow+con) %
 +
**Cult (rank):
 +
**Fetish: Name (spirit type, fetish description) - ''what it does''
  
=Cult=
+
*Theism
 
+
**Devotion (pow+cha) %
=Magic=
+
**Exhort (int+cha) %
 +
**Cult (rank):
 +
 
 +
*Mysticism
 +
**Meditation (int+con) %
 +
**Mysticism (pow+con) %
 +
**Cult (rank):
  
 +
*Sorcery
 +
**Invocation (int x2) %
 +
**Shaping (int+pow) %
 +
**Cult (rank):
  
 
=Combat styles=
 
=Combat styles=
*Unarmed
+
*Unarmed (str+dex)
*
+
*Combat style XXX (str+dex) %
 +
** ''Weapons:''
 +
** ''Trait:''
 +
*Combat style XXX (str+dex) %
 +
** ''Weapons:''
 +
** ''Trait:''
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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|}
 
|}
  
=Hit locations=
+
=Hit locations & Armour=
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="200"|Location Name
+
!width="400"|Location - Armour (Enc.)
!width="200"|Armour types
+
!width="50"|A.P.
 
!width="50"|H.P.
 
!width="50"|H.P.
!width="50"|A.P.
+
!width="80"|Location
!width="50"|Enc.
 
!width="100"|Location
 
 
|-
 
|-
|'''Head''' || - || '''-''' || - || - || 19-20
+
|'''Head''' - armour ( ) || '''-''' || - || 19-20
 
|-
 
|-
|'''Left Arm''' || -|| '''-''' || - || - || 16-18
+
|'''Left Arm''' - armour ( ) || '''-''' || - || 16-18
 
|-
 
|-
|'''Right Arm''' ||- || '''-''' || - || - || 13-15
+
|'''Right Arm''' - armour ( ) || '''-''' || - || 13-15
 
|-
 
|-
|'''Chest''' ||- || '''-''' || - || - || 10-12
+
|'''Chest''' - armour ( ) || '''-''' || - || 10-12
 
|-
 
|-
|'''Abdomen''' ||-|| '''-''' || - || - || 07-9
+
|'''Abdomen''' - armour ( ) || '''-''' || - || 07-09
 
|-
 
|-
|'''Left Leg''' || - || '''-''' || -|| - || 04-06
+
|'''Left Leg''' - armour ( ) || '''-''' || -|| 04-06
 
|-
 
|-
|'''Right Leg''' || - || '''-''' || - || - || 01-03
+
|'''Right Leg''' - armour ( ) || '''-''' || - || 01-03
 
|}
 
|}
 
*Healing rate
 
*Healing rate
 +
*Armour Enc.:
 +
*Armour / clothing notes:
 +
 +
=Equipment & Money=
 +
*Equipment
 +
 +
*Money
 +
 +
=Background & Notes=
 +
*Background:
 +
 +
*Notes:
  
=Passions=
 
  
=Background=
 
  
=Armour/Equipment/cash=
+
Back to [[Arkat Returns]]

Latest revision as of 09:20, 6 October 2014

Basics[edit]

  • [summary]
  • Str: 10 || Con: 10 || Siz: 10 || Int: 10 || Dex: 10 || Pow: 10 || Cha: 10
  • Action pts: || Dam mod: +xdx || Healing rate: || Luck pts: || Move: || SR:
  • Experience mod:
  • Magic pts:
  • Passions
    • 3 %
    • 2 %
    • 1 %

Skills[edit]

Standard Skills

  • Athletics (str+dex) %
  • Boating (str+con) %
  • Brawn (str+siz) %
  • Conceal (dex+pow) %
  • Customs (int x 2) % +20
  • Dance (dex + cha) %
  • Deceit (int+cha) %
  • Drive (dex+pow) %
  • Endurance (con x 2) %
  • Evade (dex x 2) %
  • First Aid (int + dex) %
  • Influence (cha x 2) %
  • Insight (int + pow) %
  • Language (native tongue) (int+cha) % +20
  • Locale (int x 2) %
  • Perception (int + pow) %
  • Ride (dex + pow) %
  • Sing (pow + cha) %
  • Stealth (int+dex) %
  • Swim (str+con) %
  • Unarmed (str+dex) %
  • Willpower (powx2) %

Professional Skills

  • Acting (cha x2)
  • Acrobatics (str+dex)
  • Art (pow+cha)
  • Bureaucracy (int x2)
  • Commerce (int+cha)
  • Courtesy (int+cha)
  • Craft (dex+int)
  • Culture (int x2)
  • Disguise (int+cha)
  • Engineering (int x2)
  • Gambling (int+pow)
  • Healing (int+pow)
  • Language (int+cha)
  • Literacy (int x2)
  • Lockpicking (dex x2)
  • Lore (???) (int x2)
  • Mechanism (dex+int)
  • Musicianship (dex+cha)
  • Navigation (int+pow)
  • Oratory (pow+cha)
  • Seamanship (int+con)
  • Sleight (dex+cha)
  • Streetwise (pow+cha)
  • Survival (con+pow)
  • Teach (int+cha)
  • Track (int+con)

Cults & Magic[edit]

  • Magic Points: Max: Current:
    • Crystal: Max: Current:
  • Folk Magic (pow+cha) % +30
    • Source of spells:
    • Spells:
  • Animism
    • Binding (pow+cha) %
    • Trance (pow+con) %
    • Cult (rank):
    • Fetish: Name (spirit type, fetish description) - what it does
  • Theism
    • Devotion (pow+cha) %
    • Exhort (int+cha) %
    • Cult (rank):
  • Mysticism
    • Meditation (int+con) %
    • Mysticism (pow+con) %
    • Cult (rank):
  • Sorcery
    • Invocation (int x2) %
    • Shaping (int+pow) %
    • Cult (rank):

Combat styles[edit]

  • Unarmed (str+dex)
  • Combat style XXX (str+dex) %
    • Weapons:
    • Trait:
  • Combat style XXX (str+dex) %
    • Weapons:
    • Trait:
Weapon/Shield Name Damage Size reach comb eff mileu AP/HP. traits Range Enc.
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -

Hit locations & Armour[edit]

Location - Armour (Enc.) A.P. H.P. Location
Head - armour ( ) - - 19-20
Left Arm - armour ( ) - - 16-18
Right Arm - armour ( ) - - 13-15
Chest - armour ( ) - - 10-12
Abdomen - armour ( ) - - 07-09
Left Leg - armour ( ) - - 04-06
Right Leg - armour ( ) - - 01-03
  • Healing rate
  • Armour Enc.:
  • Armour / clothing notes:

Equipment & Money[edit]

  • Equipment
  • Money

Background & Notes[edit]

  • Background:
  • Notes:


Back to Arkat Returns