Difference between revisions of "Ran Ranaab Aan Danang"

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(Personal Data)
 
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'''Race:''' Grippli
 
'''Race:''' Grippli
 +
 +
'''Age: ''' 17 (born in August)
  
 
'''Class/Level:''' Ranger (Battle Scout) 3
 
'''Class/Level:''' Ranger (Battle Scout) 3
 +
 +
'''Experience:''' 5,300 (level up at 9,000)
  
 
'''Alignment:''' Chaotic Good
 
'''Alignment:''' Chaotic Good
  
'''Description/Background:''' Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, they chose Ran to represent them on the council. He's rightfully rather proud of that - though not ''quite'' as proud as he is of the splendid heirloom armor he was bestowed as mark of his status, crafted by painstaking skill and magic of the precious heartwood of the giant trees his people live in. He does his best not to let things go to his head, with ''mostly'' good success.
+
'''Description/Background:''' Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, they chose Ran to represent them on the council. He's rightfully rather proud of that - though not ''quite'' as proud as he is of the splendid heirloom armor he was bestowed as mark of his status, crafted by painstaking skill and magic from the precious heartwood of the giant trees his people live in. He does his best not to let things go to his head, with ''mostly'' good success.
  
 
Ran looks like a 2'2" tall red-eyed tree frog, like most of his tribe, with some swirly blue tattoos (they're small and few; he's still young and inexperienced). He's usually very affable and easygoing, unless you abuse the people under his protection or happen to be a lizardperson.
 
Ran looks like a 2'2" tall red-eyed tree frog, like most of his tribe, with some swirly blue tattoos (they're small and few; he's still young and inexperienced). He's usually very affable and easygoing, unless you abuse the people under his protection or happen to be a lizardperson.
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* +1 Darkwood armour (AC +4, penalty 0), 6 lbs.
 
* +1 Darkwood armour (AC +4, penalty 0), 6 lbs.
 
* +1 Darkwood shield (AC +3, penalty 0), 2.5 lbs.
 
* +1 Darkwood shield (AC +3, penalty 0), 2.5 lbs.
* Masterwork dha (+1 to hit, damage 1d4 S, crit 19-20, finesse), 1 lb.
+
* Masterwork dha (+1 to hit, damage 1d4 S, crit 19-20, finesse, +1 Survival), 1 lb.
 
* Longbow (damage 1d6, crit 19-20, range 100ft.), 1.5 lbs.
 
* Longbow (damage 1d6, crit 19-20, range 100ft.), 1.5 lbs.
 
* Arrows x 20, 1.5 lbs.
 
* Arrows x 20, 1.5 lbs.
  
Belt pouch, 0.25 lbs.
+
Belt pouch, 0.125 lbs.
 
* Chalk x 2
 
* Chalk x 2
 
* Charcoal x 2
 
* Charcoal x 2
 +
* Compass (+2 Survival), 0.5 lbs.
 
* Fishhooks x 4
 
* Fishhooks x 4
 
* Fishing line, 50ft., 1.5 lbs.
 
* Fishing line, 50ft., 1.5 lbs.
Line 167: Line 172:
 
Signet ring
 
Signet ring
  
88 gp (in coins, gems, jewelery etc.)
+
78 gp (in coins, gems, jewelery etc.)
  
'''Total weight:''' 17.5 lbs.
+
'''Total weight:''' 18 lbs.

Latest revision as of 18:48, 18 May 2015

Max's character in the PbP Pathfinder game Dawnhaven.

Personal Data[edit]

Name: Ran Ranaab Aan Danang [Run Run-ahb Ahn Dun-ung]

Gender: Male

Race: Grippli

Age: 17 (born in August)

Class/Level: Ranger (Battle Scout) 3

Experience: 5,300 (level up at 9,000)

Alignment: Chaotic Good

Description/Background: Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, they chose Ran to represent them on the council. He's rightfully rather proud of that - though not quite as proud as he is of the splendid heirloom armor he was bestowed as mark of his status, crafted by painstaking skill and magic from the precious heartwood of the giant trees his people live in. He does his best not to let things go to his head, with mostly good success.

Ran looks like a 2'2" tall red-eyed tree frog, like most of his tribe, with some swirly blue tattoos (they're small and few; he's still young and inexperienced). He's usually very affable and easygoing, unless you abuse the people under his protection or happen to be a lizardperson.

Abilities[edit]

Strength: 10 (+0)

Dexterity: 16 (+3)

Constitution: 12 (+1)

Intelligence: 14 (+2)

Wisdom: 15 (+2)

Charisma: 13 (+1)

Combat[edit]

Senses: Darkvision 60 ft.

Speed: base 30 ft., climb 20 ft.

Initiative: +3

  • +2 in jungle

Melee Attack: 3 base + 3 dex + 1 size = +7

  • +2 against Humanoid (reptilian)

Ranged Attack: 3 base + 3 dex + 1 size = +7

  • +2 against Humanoid (reptilian)

Armor Class: 21

  • Touch: 14
  • Flat-footed: 18

CMB: +2

CMD: 15

Fortitude: +4

Reflexes: +6

Will: +3

Hit Points: 23

Skills[edit]

Acrobatics: 3 ranks + 3 Dex + 3 class + 1 trait = +10

Climb: 3 ranks + 0 str + 3 class + 8 race = +14

Diplomacy: 3 ranks + 1 cha + 3 class + 1 trait + 2 race = +10

Intimidate: 3 ranks + 1 cha + 3 class + 2 race = +9

Knowledge (geography): 1 rank + 2 int + 3 class = +6

  • +2 in jungle

Knowledge (local): 1 rank + 2 int = +3

Knowledge (nature): 1 rank + 2 int + 3 class = +6

Perception: 3 ranks + 2 wis + 3 class = +8

  • +2 in jungle
  • +2 against Humanoid (reptilian)

Stealth: 3 ranks + 3 dex + 3 class + 4 size = +13

  • +2 in jungle

Survival: 3 ranks + 2 wis + 3 class = +8

  • +2 in jungle
  • +2 against Humanoid (reptilian)
  • +1 to track

Swim: 1 rank + 0 str + 3 class + 2 special = +6

Languages[edit]

Common, Grippli, Lizardfolk, Halfling

Feats[edit]

Level 1: Agile Tongue

Ranger 2: Point Blank Shot

Level 3: Weapon Finesse

Ranger 3: Endurance

Traits[edit]

Ease of Faith: +1 Diplomacy, which becomes a class skill

Reckless: +1 Acrobatics, which becomes a class skill

Class Features[edit]

Combat Style - Archery: bonus feats

Favored Enemy - Humanoid (reptilian) +2: Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage.

Favored Terrain - Jungle +2: Bonus to Knowledge (geography), Perception, Stealth, Survival, initiative; can't be tracked.

Track: Bonus to Survival equal to half Ranger level when tracking.

Wild Empathy: Ranger level + CHA + d20 to improve the disposition of an animal.

Favored Class Bonuses[edit]

Ranger 1: +1 Swim Ranger 2: +1 Swim Ranger 3: bonus skill rank

Racial Features[edit]

Darkvision (60 ft.): What it says!

Jumper: Always considered to have a running start, even when stationary.

Princely: +2 Diplomacy and Intimidate, proficient with rapiers.

Magic[edit]

Caster Level: N/A

Save DC: 10 + 2 wis + Spell Level

Level 1: 0 + 1 spells/day

  • N/A

Gear[edit]

Carrying Capacity: light 0-25 lbs., medium 26-50 lbs., heavy 51-75 lbs., lift 150 lbs., drag 375 lbs.

  • +1 Darkwood armour (AC +4, penalty 0), 6 lbs.
  • +1 Darkwood shield (AC +3, penalty 0), 2.5 lbs.
  • Masterwork dha (+1 to hit, damage 1d4 S, crit 19-20, finesse, +1 Survival), 1 lb.
  • Longbow (damage 1d6, crit 19-20, range 100ft.), 1.5 lbs.
  • Arrows x 20, 1.5 lbs.

Belt pouch, 0.125 lbs.

  • Chalk x 2
  • Charcoal x 2
  • Compass (+2 Survival), 0.5 lbs.
  • Fishhooks x 4
  • Fishing line, 50ft., 1.5 lbs.
  • Flint and steel
  • Mirror, 0.5 lbs.

Canteen, 1 lb.

Knife, 0.5 lbs.

Waterproof map case, 0.5 lbs.

  • Ink pen
  • Ink vial
  • Parchment x 10
  • Rice paper x 20
  • Sealing wax, 1lb.

Signet ring

78 gp (in coins, gems, jewelery etc.)

Total weight: 18 lbs.