Reese, Darius

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Statistics

Name Value
INTelligence 7
TECH 4
ATTRactiveness 6
Movement Allowance 5
EMPathy 7
REFlex 8
COOL 7
LUCK 4
BODY 8

Skills

  • ATTR: [6]
    • Personal Grooming*: 0 [+6]
    • Wardrobe & style*: 0 [+6]


  • BODY: [8]
    • Endurance: 2 [+10]
    • Strength feat: 3 [+11]
    • Swimming*: 0 [+8]


  • COOL: [7]
    • Interrogation: 5 [+12]
    • Intimidate: 3 [+10]
    • Oratory: 0 [+3]
    • Resist torture/drug: 0 [+3]
    • Streetwise: 2 [+9]


  • EMPATHY: [7]
    • Human perception*: 7 [+14]
    • Interview*: 0 [+7]
    • Leadership*: 2 [+9]
    • Seduction*: 0 [+7]
    • Social*: 0 [+2]
    • Persuasion/Fast Talk*: 5 [+12]
    • Perform: 0 [+3]


  • INT: [7]
    • Accounting: 0 [+3]
    • Anthropology: 0 [+3]
    • Awareness/notice*: 5 [+12]
    • Biology: 0 [+3]
    • Botany: 0 [+3]
    • Chemistry: 0 [+3]
    • Composition: 0 [+3]
    • Diagnose Illness: 0 [+3]
    • Education & General Knowledge*: 3 [+10]
    • Expert: 0 [+3]
    • Forage: 0 [+3]
    • Fishing: 0 [+3]
    • Forward observer: 0 [+3]
    • Gamble: 0 [+3]
    • Geology (2): 0 [+3]
    • Hide/evade*: 3 [+10]
    • History: 0 [+3]
    • Instruction: 5 [+12]
    • Information Gathering: 0 [+3]
    • Linguistics: 0 [+3]
    • Mathematics: 0 [+3]
    • Metallurgy (2): 0 [+3]
    • Meteorology (2): 0 [+3]
    • Military Experience: 4 [+11]
    • Navigation: 0 [+3]
    • Physics (2): 0 [+3]
    • Psychology: 0 [+3]
    • Theoretical Sciences: 0 [+3]
    • Scrounging: 0 [+3]
    • Wilderness survival: 0 [+3]
    • Zoology: 0 [+3]


  • REF: [8]
    • Autogun: 0 [+4]
    • Chemical weapons: 0 [+4]
    • Athletics*: 3 [+11]
    • Brawling*: 0 [+8]
    • Dance: 0 [+3]
    • Dodge/escape*: 0 [+8]
    • Drive Wheel: 2 [+10]
    • Drive Track: 0 [+4]
    • Handgun: 5 [+12]
    • Heavy weapons: 2 [+10]
    • Martial Arts: BCT (3) 6 [+14]
    • Melee*: 0 [+8]
    • Motorcycle: 0 [+4]
    • Operate Heavy Machine: 0 [+4]
    • Pilot: 0 [+4]
    • Ride: 0 [+4]
    • Rifle: 6 [+14]
    • Snow ski: 0 [+4]
    • Stealth (2)*: 6 [+14]


  • TECH: [4]
    • Aero tech (2): 0 [+2]
    • Basic tech (2): 0 [+2]
    • Biological weapons (3): 0 [+2]
    • Electrical Engineer (2): 0 [+2]
    • Civil engineering (2): 0 [+2]
    • Combat engineering: 0 [+2]
    • Demolitions (2): 0 [+2]
    • Disguise: 0 [+2]
    • Electronics: 0 [+2]
    • Farming: 0 [+2]
    • First aid: 0 [+2
    • Forgery: 0 [+2]
    • Indirect fire (2): 0 [+2
    • Large Calibre Gun: 0 [+2
    • Medical/surgery (4): 0 [+2]
    • Nuclear weapons (4): 0 [+2]
    • Paint & draw: 0 [+2]
    • Photo & film: X [+2]
    • Pick lock: X [+2]
    • Pickpocket: X [+2]
    • Play: X [+2]
    • Rotor tech (3): X [+2]
    • Tactical Missile (2): X [+2]
    • Weaponsmith: 1 [+5]


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Weapons

Name Type WA Con. Damage (ammo) Shots RoF Rel. Range
Smith & Wesson M&P40 Handgun +1 P 2d6+3 (.40 cal) 17 2 VR 50m
Gun - - - - - - - -

Equipment

  • Surplus M81 Woodland pattern BDUs, olive t-shirt
  • Assault vest (olive) w/ shotgun ammo loops and four M16 magazine pouches
  • Tactical gloves
  • Army Combat Boots
  • Plastic water bottle
  • Baseball cap (olive)
  • Watch, wallet, hygiene kit
  • Shooting sunglasses ('Targetmain')
  • 60 x zip-ties in black nylon belt pouch
  • Handcuffs and belt carrier
  • Tonfa-baton
  • 3-cell maglite with LED


  • Smith & Wesson M&P40 semi automatic pistol
  • Leg holster w/ two M&P40 magazine pouches
  • 3 x 17rd .40 cal. magazines
  • 60 x rounds .40 cal ammunition

Background

Rust main page