Ringeye the Sharp

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- Main Page; The Prax Adventure

Background

Geoffri Ringeye is from Duck Ferry in Sartar. His mother was the Deathdrake Magdalene, his father Godfrey Ringeye the Healer. Geoffri learned from them both, but when the ducks were blamed for Starbrow's Rebellion, there was a series of pogroms and Geoffri lost his father, and the family lost its home. His mother perished soon after. But before they died they transferred their quest to Geoffri. Antonius Ringeye had been a famous Rune Priest, and it was only during his time that the Ringeye clan had possession of all their ancestral heirlooms. Since then they have been scattered to the winds, and Geoffri wishes to gather them together once again. To do so will summon the furthest-flung of the Ringeye descendants, and the artifacts can work together to accomplish great things. Since the ducks have lost their homes, Geoffri believes it to be his fate to recover the heirlooms, and use them to allow the ducks to return to the lives promised them by old Sartar. He knows little enough, but he has clues here and there in the volume titled “Ducktales,” which he carries with him on his journey. He is only willing to discuss his quest with those scholars whom he trusts, and they are few indeed.

Character Details

  • Name: Ringeye the Sharp (Geoffri)
  • Cult: Initiate of Humakt
  • Race: Duck
  • Sex: Male

Ringeye.jpg

Characteristics

Str: 13, Con: 18, Siz: 5, Int: 13, Pow: 10, Dex: 18:, Cha: 10.

  • Hit Points: 12
  • Total Fatigue Points: 31
  • Total Magic Points: 10
  • Damage Bonus: -


Skill Groups

  • Communication:
  • (Plus 1.5 Bonus, round to 2)
    • Bargain (5%)
    • Fast Talk (5%)
    • Orate (5%)
    • Sing (15%)
    • Language [Sartarite] (INTx5%) 70%
    • Language [Trade Talk] (INTx3%) 42%


  • Manipulation:
  • (Plus 11 Bonus)
    • Conceal (5%)
    • Device (5%)
    • Sleight (5%)
    • Instrument [Pan Pipes ] (25%)


  • Knowledge:
  • (Plus 3 Bonus)
    • Craft [Healer] (10%) 60%
    • Evaluate (5%)
    • First Aid (10%) 60%
    • Lore [Duck] (5%) 40%
    • Read/Write [Sartarite](0%) 20%
    • Shiphandling (0%)


  • Perception:
  • (Plus 5.5 Bonus, round to 6)
    • Listen (25%)
    • Scan (25%) 60%
    • Search (25%)
    • Track (5%)


  • Agility:
  • (Plus 18.5 Bonus, round to 19)
    • Boat (5%) 25%
    • Climb (40%)
    • Dodge (5%) 25%
    • Jump (25%)
    • Ride [Crocodile ] (5%) 25%
    • Ride [Mule ] (5%)
    • Swim (15%) (as a Duck) 95%
    • Throw (25%)


  • Stealth:
  • (Plus 14.5 Bonus, round to 15)
    • Hide (10%) 30%
    • Sneak (10%) 30%
  • Magic:
  • (Plus 9.5 Bonus, round to 10)
    • Ceremony (5%)

Magical Abilities

  • Spirit Magic:
    • Bladesharp 6
    • Heal 4
    • Protection 2
    • Befuddle (2)
  • Divine Magic:
    • Turn Undead I
    • Spirit Block I
    • Truesword I


  • Gifts/Geases:
    • Recover Magic Points at Double Normal Speed <> Never Refuse a Challenge to One-on-One Combat.
    • Increase a Raisable Characteristic by 1 point (Int 13 to 14) <> Pay Double Tithing Each Holy Day.

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Plate+Leather or Cuirbouilli+Leather 9 or 4 4 2.0 or 0.5 19-20 20
Left Arm Plate+Leather or Cuirbouilli+Leather 9 or 4 3 2.0 or 0.5 16-18 18-19
Right Arm Plate+Leather or Cuirbouilli+Leather 9 or 4 3 2.0 or 0.5 13-15 16-17
Chest Plate+Leather or Cuirbouilli+Leather 9 or 4 5 4.0 or 1.0 12 11-15
Abdomen Plate+Leather or Cuirbouilli+Leather 9 or 4 4 2.0 or 0.5 09-11 07-10
Left Leg Plate+Leather or Cuirbouilli+Leather 9 or 4 4 4.0 or 1.0 05-08 04-06
Right Leg Plate+Leather or Cuirbouilli+Leather 9 or 4 4 4.0 or 1.0 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: 20.0 or 5.0

Weapons and Shields

  • Attack Bonus: +xx%
  • Parry Bonus: +xx%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Broadsword (2H) 1d8+1 7 12 75 75 xx 1.5
Shortsword (1H) 1d6+1 7 10 50 50 xx 1.0
Dagger (1H) 1d4+2 8 6 50 50 xx 0.5
Bow (self) 1d6+1 1/5/9 5 50 50 90/120 0.5
Sling 1d8 1/5/9 xx 50 xx 100/100 0.1
Fist 1d3 8 xx 75 25 xx xx
Kick 1d4 8 xx 25 15 xx xx
Grapple xx 5 xx 25 25 xx xx
  • Total Weapon ENC: xx

Equipment

  • Weapons:
    • Broadsword, Dagger, Self-Bow, Quiver of Arrows


  • Armour:
    • Plate + Leather, or Cuirbolli + Leather (Second Set is in Saddle Bag)
  • Other:
    • Belt Pouch: Purse
    • Pack: Bedroll, Fire-starter, Torch, Waterskin, Rations, Cooking Gear, Fishhooks and Line, Sack, Bandages, Panpipes, “Ducktales” wrapped in a waterproof skin.
    • Saddle Bag: (Second Set of Armor), Short Sword, One Set of Clothes, Warm Water-Resistant Cloak

Valuables:

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