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===The Premise===
 
===The Premise===
 
 
The adventure is set in the Hyborian world of Conan, off- stage and probably later than the high heroic action of the Barbarian’s adventures.  It would be about 500 posts long, with characters advancing from mid-novice to mid-Seasoned level.  Characters would be humble villagers fleeing slavers, in this case Argosean mercs working for a corrupt local judge. Travelling across a forbidding tract of Zamoran wilderness to avoid detection, they would encounter monsters, strange villages and ancient ruins. Their goal would be to seek training at the Guild of Slayers in the City of Thieves [mechanically , this would give them a free advance].  Equipped with stronger skills and weapons, they would return to wreak vengeance on their village’s corrupt tormentors. A journey story with a zero-to-minor-hero trajectory and a vengeance pay-off.  
 
The adventure is set in the Hyborian world of Conan, off- stage and probably later than the high heroic action of the Barbarian’s adventures.  It would be about 500 posts long, with characters advancing from mid-novice to mid-Seasoned level.  Characters would be humble villagers fleeing slavers, in this case Argosean mercs working for a corrupt local judge. Travelling across a forbidding tract of Zamoran wilderness to avoid detection, they would encounter monsters, strange villages and ancient ruins. Their goal would be to seek training at the Guild of Slayers in the City of Thieves [mechanically , this would give them a free advance].  Equipped with stronger skills and weapons, they would return to wreak vengeance on their village’s corrupt tormentors. A journey story with a zero-to-minor-hero trajectory and a vengeance pay-off.  
  
 
===Characters===
 
===Characters===
 
 
Your characters would start at mid-Novice level , with two advancements to reflect their promise and inherent heroic potential. Suggested character tropes:
 
Your characters would start at mid-Novice level , with two advancements to reflect their promise and inherent heroic potential. Suggested character tropes:
  
* Sturdy smith’s apprentice
+
Sturdy smith’s apprentice
* Son / daughter of a warrior parent
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Son / daughter of a warrior parent
* Peltast shepherd, deadly with a sling-shot
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Peltast shepherd, deadly with a sling-shot
* Animal –whisperer cowherd or village outsider
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Animal –whisperer cowherd or village outsider
* Fledgling witch/ wiseman
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Fledgling witch/ wiseman
  
 
==Play Style and House Rules==
 
==Play Style and House Rules==
 
 
[[File:800px-Moabite_Sarcophagus.jpg|right|300px]]
 
[[File:800px-Moabite_Sarcophagus.jpg|right|300px]]
 
 
===Style of play===
 
===Style of play===
 
 
This is a tough, dark setting which we’d play quite grittily, retaining bennies but with one harsher combat rule (see below) to keep  things  ‘real’. Character death will be possible and even relatively common, especially at the start. It may be that in the course of the adventure you will switch to playing a new character;  either one of the non-wild card extras accompanying the party (elevated to WC status), or a  newly minted ally met along the way.  There will be one advancement penalty for restarting in this way.
 
This is a tough, dark setting which we’d play quite grittily, retaining bennies but with one harsher combat rule (see below) to keep  things  ‘real’. Character death will be possible and even relatively common, especially at the start. It may be that in the course of the adventure you will switch to playing a new character;  either one of the non-wild card extras accompanying the party (elevated to WC status), or a  newly minted ally met along the way.  There will be one advancement penalty for restarting in this way.
  
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===Setting/ house rules===
 
===Setting/ house rules===
 
 
As villagers you start with only 250 Zamoran stars and with the dangerous status of fleeing peasants absent from their assigned village (=Enemy, authorities; major hindrance).  As humans you get a free Edge, and the compulsory hindrance will buy you 2 more advancements. Only one major, or two minor extra hindrances can be taken.
 
As villagers you start with only 250 Zamoran stars and with the dangerous status of fleeing peasants absent from their assigned village (=Enemy, authorities; major hindrance).  As humans you get a free Edge, and the compulsory hindrance will buy you 2 more advancements. Only one major, or two minor extra hindrances can be taken.
  
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===New Edges===
 
===New Edges===
 
 
'''Sense Motive.'''  allows you to use either notice or persuade to read another’s intentions at +2.
 
'''Sense Motive.'''  allows you to use either notice or persuade to read another’s intentions at +2.
  
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===PbP  rules===
 
===PbP  rules===
 
 
Daily posting , especially if your character is active and important. Extras, if they are to be active, will be run by players.  I am not keen on  puppeting absent players, so while I appreciate that sometimes people have stuff on (!), I usually ask that this signals that their character is taking a back-seat  for some reason (ill, unsettled, or out of sorts).
 
Daily posting , especially if your character is active and important. Extras, if they are to be active, will be run by players.  I am not keen on  puppeting absent players, so while I appreciate that sometimes people have stuff on (!), I usually ask that this signals that their character is taking a back-seat  for some reason (ill, unsettled, or out of sorts).
  
 
==Map of the Road through the Ruins==
 
==Map of the Road through the Ruins==
 
 
[[Map]]
 
[[Map]]
  
==The Cast==
+
==Characters==
  
[[Kar, frail shepherd|'''Kar''', frail shepherd]] (Baeraad)
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[[ Kar, frail shepherd]]
  
[[Pavron, the Blind Herbalist|'''Pavron''', the Blind Herbalist]] (Navaren)
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[[Ruarc, half-Cimmerian smith]]
  
[[Sharitha, tomboy archer|'''Sharitha''', tomboy archer]] (Max)
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[[Pavron, the Blind Herbalist]]
  
[[Egil, Brythunian mercenary|'''Egil''', Brythunian mercenary]] (Carwyn)
+
[[Sharitha, tomboy archer]]
  
 
===Extras===
 
===Extras===
 +
'''Zora''', scribe's daughter: add knowledge (culture) d6, knowledge (occult) d4
  
[[Sabria (Right Hand), Kush Amazon|'''Sabria (Right Hand)''', Kush Amazon]] d8 Fighting, d4 Intimidate
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'''Trax the Sneak''', sneak thief: add lockpicking d6, d4 taunt
 
 
'''Trax the Sneak (Right Hand)''', sneak thief: add lockpicking d6, d4 taunt
 
  
[["Wolf", wild boy|'''Wolf''', wild boy]]. Henchman of Kar.
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'''"Wolf"''', wild boy. Increase survival to d8, knowledge (animals) d4.
  
'''Areth (Animal Companion)''', Zamoran Imperial Eagle
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'''Areth''', Zamoran Imperial Eagle
 
[[File:Hugh Rankin - Shadows in the Moonlight.jpg|right|300px]]
 
[[File:Hugh Rankin - Shadows in the Moonlight.jpg|right|300px]]
  
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Sama, milita champion II. Increase fighting to d8, add taunt d4. Fights with hide shield and axe. Parry 6 with shield.
 
Sama, milita champion II. Increase fighting to d8, add taunt d4. Fights with hide shield and axe. Parry 6 with shield.
 
'''Defunct:'''
 
 
Zora, scribe's daughter: add knowledge (culture) d6, knowledge (occult) d4
 
  
 
====Base stats for all extras====
 
====Base stats for all extras====
 
 
* STR, AGI, SPI, VIG SMA are d6.
 
* STR, AGI, SPI, VIG SMA are d6.
 
* Climb, fight, notice, repair, shoot, stealth, survival all d6.
 
* Climb, fight, notice, repair, shoot, stealth, survival all d6.
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===Money===
 
===Money===
 
 
* 633 stars (200 in a necklace)
 
* 633 stars (200 in a necklace)
 
* now 623 , Pav's spell materials.
 
* now 623 , Pav's spell materials.
 
* 303 stars at time of visit to the Hand
 
* 303 stars at time of visit to the Hand
 
* 803. Given a 500-star gold talent as a bounty.
 
* 803. Given a 500-star gold talent as a bounty.
* 860. 57 Zamoran Stars added by new character , Egil
 
*800. Inn accommodation and revelry for this adventure.
 
* 700. Belongings lost, damaged or spoiled in the tumble under the Tower of the Ape. Replaced in Taza's bazaar
 
* 665. compulsory bathhouse visit.
 
* 765. treasure from the bazaar wells
 
 
===The Honored Dead===
 
 
[[Ruarc, half-Cimmerian smith|'''Ruarc''', half-Cimmerian smith]], blasted by a psionic devil ape near the city of Taza
 
  
 
==ONE ROLL ENGINE weekly progress==
 
==ONE ROLL ENGINE weekly progress==
 
 
The journey through the ruins requires 8 weeks travel. Unless the roll indicates otherwise, a group Survival roll is needed or travel rations (10 stars p.p) expended.  
 
The journey through the ruins requires 8 weeks travel. Unless the roll indicates otherwise, a group Survival roll is needed or travel rations (10 stars p.p) expended.  
  
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==More Background==
 
==More Background==
 
 
The small village of Betzem is a speck on the dusty landscape of Seyara Pronvince in Zamora. Zamora was wrecked by the wars in which Osric and his Asgardians came to power. Towered Seyara, small but splendid, became a backwater in those days. In the time of civil war that followed his death, the province has receded still further , no longer clearly distinguishable from the abandoned region of ruins to its immediate south.  
 
The small village of Betzem is a speck on the dusty landscape of Seyara Pronvince in Zamora. Zamora was wrecked by the wars in which Osric and his Asgardians came to power. Towered Seyara, small but splendid, became a backwater in those days. In the time of civil war that followed his death, the province has receded still further , no longer clearly distinguishable from the abandoned region of ruins to its immediate south.  
  
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===The (Argosean) Band of Pythos===
 
===The (Argosean) Band of Pythos===
 
+
[[File: Hoplite.jpg |left |150px]]
[[File: Hoplite.jpg |right |150px]]
 
 
 
 
Their captain, a  heavily armoured hoplite expert with sword, shield and spear
 
Their captain, a  heavily armoured hoplite expert with sword, shield and spear
  

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