Rothar

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Combat style

  • Rothar's General Fighting Style
  • If he has a chance, he will toss off his javelin at an incoming foe.
  • He would then get shield and sword ready to bear.
  • Bladesharp 2 if a significant foe, or we're significantly outnumbered.
  • Concentrate on double-teaming opponents, so as to reduce the enemy's numbers as quickly as possible. Does not like the group to become scattered, prefers to remain close.

Background

  • Description:

Rothar is a big man, 6'2" and well-built. He has a hawk nose, strong jaw and high cheekbones. He is beardless, and wears his hair in a long braid or loose. He is dark, well-tanned and has deep dark eyes. He has a good smile and a good personality. His clothes and gear are of decent quality, with details that mark their origin in Prax. He has a small bronze earring in his left ear, and wears decorative bronze armbands as well. He favors a leather vest, knee-high boots and a loin cloth when not armored for battle. He has his runes for spells carved into his equipment.

  • History:

Rothar has two sisters back with his tribe. His father Garr was a hunter, but that wasn't good enough for Rothar. He wasn't content with that lot, preferring to try his skills against foes that can fight back. After a particularly vicious battle against baboon raiders, he was given the moniker "Foe Smiter" by his tribesmen. He befriended the tribe's shaman, Ikinah, and has an interest in spirit magic. His father Garr was eventually killed in a skirmish by rhino riders, leaving his wife and daughters alone. For Rothar had already left the tribe, on an extended sanctioned absence. The tribe knows that they have the makings of a hero in Rothar, and hope that he will return some day to make them great.

Rothar's been on a few "adventures" with more experienced warriors, fighting broo and exploring ruins. Rothar was involved in the uprising at Moonbroth, as he has a great hatred for the Lunars and their occupation. He was forced to flee into Sartar to escape reprisal, killing a looter and stealing winter clothes from him. Now the small band of rebels have split up, in order to increase their chances of blending in.

Upon arriving in the vicinity of Apple Lane, Rothar decided to leave his bison with a nearby farmer, and head into town. (Even the proud nomad knew the bison would identify him as one of the rebels.) The extra gear normally carried on his mount is hidden nearby. It's time for a new plan, but the warrior is pessimistic about his options. And the coming winter hasn't made him much happier.

  • Mount:

War Bison – "Storm" -- Riding gear, lance, two javelins, snares, torches, tent, warm weather clothes.

  • Skills not used in this campaign:

Riding: 80% Lance: 30% attack/parry

Character Details

  • Name: Rothar Foe-Smiter
  • Race: Human
  • Cults:-Waha
    • Rune Level:
    • Initiate: Waha
    • Lay Member:
  • Social Condition: Praxian Nomad
  • Sex: Male
  • Age: 21
  • Previous Experience: Mounted Barbarian

Characteristics

Str: 16, Con: 16, Siz: 13, Int: 9, Pow: 12, Dex: 17:, Cha: 9.

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: +1HPs
  • Encumbrance limit: -- Enc.

Skill Groups


  • Knowledge: +--%
    • Evaluate (5%): 5%
    • Read/Write Praxian (10%): 10%
    • First Aid (5) 25%
    • World Lore (5%) 30%


  • Manipulation: +10%
    • Climb (15) 40%
    • Conceal item (10) 20%
    • Dodge (dex x 2%): 59%
    • Climb (15%): 40%
    • Jump (15%): 40%
    • Throw (15%): 25%
    • Map Making (10) 20%
    • Ride (5) 80%
    • Swim (15) 25%
    • Set Disarm trap (5) 15%


  • Perception: +0%
    • Listen (25): 25%
    • Spot Hidden items(5): 50%
    • Spot Trap (5): 30%
    • Track(10) 50%


  • Stealth: +5%
    • Camouflage (10%): 30%
    • Hide (5%): 30%
    • Move quietly (5%): 65% -5% from armour
    • Pick Pocket (5) 10%


  • Communication: +0%
    • Bargain (10%): 10%
    • Orate (0%): 30%
    • Sing (5%): 5%
    • Speak Praxian. (Int x 5)-60%
    • Speak Tradetalk 30%
    • Speak Darktongue 5%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Composite Helm + Leather Hood 6 4 0 19-20
Left Arm Leather and Cuirboilli 5 4 0 16-18
Right Arm Leather and Cuirboilli 5 4 0 13-15
Chest Leather Byrnie + Linen Hauberk 7 5 0 12
Abdomen Leather Byrnie + Linen Hauberk 6 5 0 09-11
Left Leg Leather pants + Cuirboilli Greaves 6 5 0 05-08
Right Leg Leather pants + Cuirboilli Greaves 6 5 0 01-04
  • Total Hit Points: 17 HP

Weapons and Shields

  • Attack Bonus/Minus: +10%
  • Parry Bonus/Minus: +10%
  • Strike Ranks: Siz:(2)+Dex:(1)=3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Broadsword 1d8+1+1d4 5 20 60 60 - 1
javelin 1d10+1d2 3 10 30 30 - 2
Dagger 2d4+2 7 12 15 15 - -
Med Shield 12 15 13 - 2
Fist 1d3+1d4 7 arm 35 35 0 0
Kick 1d6+1d4 7 leg 35 -- 0 0
Head Butt 2d4 7 head 20 -- 0 0
Grapple Special 7 special 35 35 0 0

Magic

  • Power:-
    • Current Characteristic POW: 12
    • Current Available POW: 12
    • Current Stored POW: 6 of possible 7 Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Healing 2
    • Disruption
    • Bladesharp 2
    • Detect Enemies
    • Protection 1 (currently in effect)
    • Farsee
    • Detect Silver


  • Rune Magic:

Summon Spirit of Law (one use)

Equipment

  • Weapons:
    • Broadsword (potion applied)
    • Javelin (1) (left leaning against yellow cave wall)
    • Dagger
    • Med Shield (Lantern in effect)
  • Other:
    • Adventurer's Pack
    • Armor (as above)
    • Fire Starter
    • Winter clothes and boots
    • Group-owned unlit torch and empty sack
    • Pouch from cave, unknown contents
  • Money:
    • Guilders (100)