Editing Running Sheet Karieeena

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 16: Line 16:
  
  
=='''Points{93}'''==
+
=='''Points{}'''==
  
'''''Total:93 = 34 Stats+1 Powers+21 Skills+{34(51)} Items +0/0 allies/Enemies+ Shadows +3 Stuff+ 0 Storage'''''
+
'''''Total: = 15 Stats+1 Powers+15 Skills+ Items +0/0 allies/Enemies+ Shadows +3 Stuff+ 15Storage'''''
  
 
   
 
   
Line 27: Line 27:
  
 
30 pips
 
30 pips
12-Samovar , Cigar Case
 
18 Stats
 
  
=='''Statistics{34}'''==
+
=='''Statistics{17}'''==
 
*Psyche:Amber
 
*Psyche:Amber
*Strength:17
+
*Strength:8
*Endurance:11
+
*Endurance:3
 
*Warfare:6
 
*Warfare:6
 
+
 +
 
=='''Powers {1}'''==
 
=='''Powers {1}'''==
 
*1 Cantrips  [[Karieeena'x Spells]]
 
*1 Cantrips  [[Karieeena'x Spells]]
  
=='''Skills {21}'''==
+
=='''Skills {20}'''==
 
*2 Horsemanship- Joust Specialist
 
*2 Horsemanship- Joust Specialist
 
**1 Chivalric Horsemanship
 
**1 Chivalric Horsemanship
Line 61: Line 60:
 
*1
 
*1
 
*1
 
*1
 
+
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
 
===Allies-5===
 
===Allies-5===
Line 75: Line 74:
 
** Gift from Macsen.  Egg of his mated pair.
 
** Gift from Macsen.  Egg of his mated pair.
  
=='''Items {34(51)}'''==
+
=='''Items {0(34)}'''==
 
==='''Red Knife'''(9)===
 
==='''Red Knife'''(9)===
 
[[File:ericknife.jpg|150 px]]
 
[[File:ericknife.jpg|150 px]]
Line 110: Line 109:
 
**N/N-(Quiver of 12) 2
 
**N/N-(Quiver of 12) 2
 
*Total 10
 
*Total 10
==='''Nasty Place Graduate Blade'''===
 
(20 pips-Benedict)
 
 
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long.  Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
 
===Rasak Knife (5)===
 
[[File:BenBlade1.jpg|150px]]
 
 
*4 Deadly Damage 4
 
*1 Ability-1 Return to Hand/Return to Forge on death
 
**5  x3 horde 15. Benedict & The Rasak Graduates
 
 
===Death Wheeler  (12)===
 
(44 pips Osric)
 
 
[[File:Deathwheeler.jpg|500 px]]
 
*Vitality 4 (superior materials and durability)
 
*Movement 2 (spinning Rings)
 
*Deadly Damage 4
 
*1 Ability:Call to hand/Return
 
*1 Alt Form: Personal Choice
 
*Shadowwide *4
 
 
===Graduate Cord===
 
 
[[File:BPMC-cord.jpg|150px]]
 
 
A symbolic uniform cord worn by graduates in all situations.  16" long.
 
 
No magical powers to begin with.  It is often magicked later..
 
 
*A thin green & white cord added if the individual does a turn as an instructor.
 
*A red cord is added if they are a regular instructor.
 
  
 
==='''Sword of Camolin'''(14)===
 
==='''Sword of Camolin'''(14)===
Line 170: Line 137:
 
Tankard: 3 Refills, 3 times a day of Ice Cold Milk.  3 Refills, 3 times a day, pale white wine.
 
Tankard: 3 Refills, 3 times a day of Ice Cold Milk.  3 Refills, 3 times a day, pale white wine.
 
*1 Ability: Produce meal as designated
 
*1 Ability: Produce meal as designated
 
+
===''' Stable Horse-Claimed-''' Swift'''===
==='''Dolkian Syphon Coffee Maker 7'''===
 
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
 
 
 
[[File:Dolkian silver.jpg|150px]]
 
 
 
*1 Mobility-Speed-Efficient
 
*1 Extra Hard-Unbreakable glass.
 
*1 Alt Form-Upright to brew, Flat to store.
 
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
 
*1 Ability-Proof against poison.
 
*2 N/N Forms: Syphon, French Press, small Silver box with a glass plate,
 
**7 Pips
 
==='''Cigar Case'''  5===
 
[[File:Henry's Cigar case.jpg|150px]]
 
*2 VS Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 
*1 Ability: Call to Hand/ Return
 
**5  Mercantile.
 
===='''Van Real Glasses'''  2====
 
[[File:Glasses.jpg|300 px]]
 
 
 
====='''''Non Magical-2 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 
 
 
===''' Stable Horse-Claimed-''' Swift''' 20 ===
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*4 Engine Speed
 
*4 Engine Speed
Line 202: Line 143:
 
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would not flee around cannon fire or general battle around it.
 
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would not flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*1 Speak & Sing-Conversation speech.Her best friend
+
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
 
*1 follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*2 Rapid heal.   
 
*2 Rapid heal.   
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**20
+
**13
  
 
===''' Saddle and horse Blanket'''===
 
===''' Saddle and horse Blanket'''===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)