Safid Al-tabr

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Safid Al-Tabr

Campaign http://wiki.rpg.net/index.php/Trouble_In_The_Marches

  • Gender/Species Male Human
  • Age 38
  • Hair Black
  • Eyes Brown

Attributes

  • Str 9 (+1)
  • Dex 9 (+1)
  • End 9 (+1)
  • Int 10 (+1)
  • Edu 6 (0)
  • Soc 2 (-2)

Skills:

  • Survival 0
  • Drive 0
  • Language 0
  • Deception 0
  • Recon 0
  • Athletics (Coordination) 0
  • Gun Combat (Slug Rifle) 0
  • Stealth 1
  • Vacc-Suit 0
  • Streetwise 2
  • Sensors 1
  • Melee (Unarmed) 1
  • Persuade 2
  • Pilot (Spacecraft) 1
  • Gun Combat (Slug Pistol) 3

Equipment / Cash

14,450 credits

  • Cloth Armor (TL 10, 5 armor) 500cr
    • IR Chameleon Upgrade 5000cr
  • Gauss Pistol (TL 13, 3d6 damage, 4 round burst, 40 round clip) and 5 clips 600cr
    • Laser Sight (TL 10, +1 when aiming) 200cr
    • Silencer (TL 8) 250cr
    • Secure Weapon (TL 10) 100cr
  • Aerosol Grenade x6 (TL 9, anti-laser) 90cr
  • Smoke Grenade x6(TL 6) 90cr
  • Neural Comm (TL 12, audio/visual) 5000cr
  • Surveillance Bugs (TL 11) x2 600cr
  • EM Probe (TL 10) 1000cr
  • IR/Light Intensifying Shades (TL 9) 1250cr
  • Breather Mask (TL 8) 150cr

Contacts

Connections

Glavin -- helped him run contraband.

Angelo -- Safid often helps Angelo acquire the "finer things" in life. Of course, that was before Safid "went legit", and after doing so got him into some hot water.

Enemies

Rival criminal he betrayed to get ahead.

Backstory

Growing up poor gutter trash on a miserable dustball crammed with nothing but wage slaves, Safid learned that life is cheap, but taking lives can be lucrative. He made his living the only way someone of his size and status could -- illegally.

At first he was a low level enforcer for his local gang, using his size and his street smarts to hustle and intimidate the right people out of the watchful eye of local law enforcement. He tried to make his mark on the landscape by planning a bold heist to steal corporate secrets, not knowing that it would earn him the enmity of those higher up in the organization who had tried (and failed) to obtain what he managed to steal.

His advancement was held back, and at the first opportunity Karl, the Capo's right hand man -- the man he'd inadvertently made to look like a fool with his earlier success -- ratted him out to the cops during a routine operation. Only quick thinking, and quick talking, managed to keep him out of prison, but he knew he'd made an enemy. Not content to take it lying down, Safid began to plot his revenge. He set Karl up, making it seem like he was sleeping with the Capo's daughter. Karl lost an ear but escaped with his life, and Safid was promoted in his place.

Safid became overconfident and sloppy with his new position, but he didn't count on his enemy's perseverance. This time Karl's set up was flawless, and Safid had no choice but to go down for running contraband. His public advocate did the best he could with the case, and managed to reduce his sentence to a tour of duty as an indentured servant in the merchant marine. Safid tried to go straight, he really did, but he couldn't resist the opportunity to try to make one last score. Unfortunately, it went bad, and he had to leave in a hurry with the money and not much else. Fortunately, he still knows a few guys who can get him a clean piece and an escape route. He's going to need it.