Editing SamsRQ6 Chargen

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**Add 100 points, as before (min 5, max 15)  
 
**Add 100 points, as before (min 5, max 15)  
 
***Again, you may select a Combat style
 
***Again, you may select a Combat style
βˆ’
***You may add points to no more than 3 professional skills - HOUSE RULE: You may have access to (use0 all of the professional skills, though.
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***You may add points to no more than 3 professional skills
  
  
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*MAGIC
 
*MAGIC
βˆ’
**Take no. spells = 1/10 your Folk magic skill, round DOWN (p.184) - choose from Profession-relevant Folk magic (see table p. 195 or so?)
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**Take two points of Profession-relevant Folk magic (see table p. 195 or so?)
βˆ’
**Take no. spells = 1/20 your Invocation skill, round DOWN (p.235) - we will need to look at your School etc.
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**Take two points of Cult/School etc-relevant Folk magic (I will tell you what your cult can provide, probably using the MRQ2 Cults book as a guide).
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**You may take more advanced spells (or equivalent) according to your rating in the relevant skill (e.g. for sorcery, each 20 points of Invocation grants a spell at chargen)
  
  

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