Editing SamsRQ6 Chargen
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**Add 100 points, as before (min 5, max 15) | **Add 100 points, as before (min 5, max 15) | ||
***Again, you may select a Combat style | ***Again, you may select a Combat style | ||
β | ***You may add points to no more than 3 professional skills | + | ***You may add points to no more than 3 professional skills |
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*MAGIC | *MAGIC | ||
β | **Take | + | **Take two points of Profession-relevant Folk magic (see table p. 195 or so?) |
β | **Take | + | **Take two points of Cult/School etc-relevant Folk magic (I will tell you what your cult can provide, probably using the MRQ2 Cults book as a guide). |
+ | **You may take more advanced spells (or equivalent) according to your rating in the relevant skill (e.g. for sorcery, each 20 points of Invocation grants a spell at chargen) | ||