Difference between revisions of "Savage Lands"

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(House Rules)
(House Rules)
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*'''Weapon Breakage''' This occurs when you roll a 1 on a Fighting die when using weapons made of wood, bone, obsidian and stone (on a roll of 2 if fighting someone with a metal weapon or striking an area covered by metal armor). The effect of the breakage is as follows:
 
*'''Weapon Breakage''' This occurs when you roll a 1 on a Fighting die when using weapons made of wood, bone, obsidian and stone (on a roll of 2 if fighting someone with a metal weapon or striking an area covered by metal armor). The effect of the breakage is as follows:
 +
 
---Light weapons (daggers, clubs, tortoise blades) become useless.  
 
---Light weapons (daggers, clubs, tortoise blades) become useless.  
 +
 
---Swords can still be used as crude (-1 Fighting) daggers (str +1d4)
 
---Swords can still be used as crude (-1 Fighting) daggers (str +1d4)
 +
 
---bludgeons (maces, hammers, etc) become clubs (str +1d4)
 
---bludgeons (maces, hammers, etc) become clubs (str +1d4)
---spears and polearms can function as staves. Double-headed polearms can be swapped to the second head as a backup.  
+
 
 +
---spears and polearms can function as staves. Double-headed polearms can be swapped to the second head as a backup.
 +
  
 
*'''Quick Draw''': Effectively, everyone can consider themselves to have the Quick Draw edge...drawing a new weapon (at least one that isn't located in a pack or pouch) is a free action.
 
*'''Quick Draw''': Effectively, everyone can consider themselves to have the Quick Draw edge...drawing a new weapon (at least one that isn't located in a pack or pouch) is a free action.

Revision as of 00:06, 28 June 2015

A Savage Worlds game set in Dark Sun by Beyond Reality

Br 80.jpg

Threads

Player Characters

Karik Thunder-knuckle played by VampGuy

Kacht-ta played my insomniac

Gur Hanrarden played by ChalkLine

Kov, son of Jor'Osh played by Geijhan

Arissa played by Marduk

Li'Kabo played by Lorechaser

Non Player Characters

House Rules

  • Bennies and XP: Given the nature of PbPs I'll be handing out both Bennies and XP in a slightly simpler manner. Instead of trying to track "sessions" everyone will get 1 Benny back at the end of a significant scene. So, after a big fight or a prolonged period of out-of-combat events you'll get back a benny up to your normal maximum of 3. XP will be handled in a similar way: all but the biggest scenes will be worth only 1 XP but you will be getting XP rewards more often.
  • Weapon Breakage This occurs when you roll a 1 on a Fighting die when using weapons made of wood, bone, obsidian and stone (on a roll of 2 if fighting someone with a metal weapon or striking an area covered by metal armor). The effect of the breakage is as follows:

---Light weapons (daggers, clubs, tortoise blades) become useless.

---Swords can still be used as crude (-1 Fighting) daggers (str +1d4)

---bludgeons (maces, hammers, etc) become clubs (str +1d4)

---spears and polearms can function as staves. Double-headed polearms can be swapped to the second head as a backup.


  • Quick Draw: Effectively, everyone can consider themselves to have the Quick Draw edge...drawing a new weapon (at least one that isn't located in a pack or pouch) is a free action.

Resources

  • The rules for converting Savage Worlds to the Dark Sun setting can be found here
  • Savage World quick start rules are here