Difference between revisions of "Savia the Savant"

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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Human Wonderworker 2
+
*Human Wonderworker 4
*XP: 5,349/6,250
+
*XP: 14,932/25,000
 
*Lawful
 
*Lawful
  
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**Adventuring
 
**Adventuring
 
**Healing
 
**Healing
 +
**Knowledge: Termaxian Lore
 +
**TBD
  
 
*Class Proficiencies
 
*Class Proficiencies
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== Combat ==
 
== Combat ==
*AC: 1
+
*AC: 3
*HP: 8
+
*HP: 14
 
*Movement Rate 120/40/120
 
*Movement Rate 120/40/120
 
*Initiative Modifier +1
 
*Initiative Modifier +1
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== Spells ==
 
== Spells ==
*First Level: 2 arcane spells, 1 divine spell per day
+
*First Level: 2 arcane spells (repertoire in '''bold'''), 2 divine spells per day
 +
**'''Magic Missile'''
 
**Protection from Evil
 
**Protection from Evil
**Sleep
+
**'''Sleep'''
 +
*Second Level: 2 arcane spells, 1 divine spell per day
 +
**'''Web'''
 +
 
 +
== Magic Items ==
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18889316#post18889316 Helm of Magic Sight]
 +
*Wand of Fear (6 charges)
  
 
== Equipment ==
 
== Equipment ==
 
*Boots, leather (high)  
 
*Boots, leather (high)  
*Cassock
+
*Dwimmersilk outfit
 
*Helmet 1 stone
 
*Helmet 1 stone
 
*Holy Symbol 1 item
 
*Holy Symbol 1 item
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*Backpack (holds 4 stone) 1 item
 
*Backpack (holds 4 stone) 1 item
 
**Comfrey x2 2 items
 
**Comfrey x2 2 items
**One week standard rations 1 stone
+
**One week standard rations x0 1 stone
 
**Waterskin 1 item
 
**Waterskin 1 item
**Military oil x2 2 items
+
**Military oil x0 0 items
 
**Tinderbox 1 item
 
**Tinderbox 1 item
**Outfit x8 8 items
+
*Chest with good lock (-2 to pick)
  
 
== Money and Treasure ==
 
== Money and Treasure ==
160 gp
+
*7,612 gp
 +
*6 sp
 +
*A piece of turquoise (25 gp)
 +
*Citrine (100 gp)
  
6 sp
+
== Experience and Treasure ==
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18886528#post18886528 1,349 XP]
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 183 XP]
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19089770#post19089770 2,000 XP]
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19105125#post19105125 2,400 XP, 3,590 GP]
  
== Experience and Treasure ==
+
==Expenses==
[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18886528#post18886528 1,349 XP]
+
Spent 1,200 gp on two apartments in Muntburg

Latest revision as of 13:23, 15 June 2015

A character in Dwimmermount: If Trouble Was Money

Rank[edit]

  • Human Wonderworker 4
  • XP: 14,932/25,000
  • Lawful

Attributes[edit]

  • 12 STR
  • 12 INT
  • 14 WIS (+1 SV for spells, magic items)
  • 14 DEX (+1 missile attack, AC, initiative)
  • 13 CON (+1 HP per HD)
  • 13 CHA (+1 reaction, 6 max henches, +2 hench morale [see Class Powers below])

Skills[edit]

  • Languages
    • Common spoken, written, read
  • General Proficiencies
    • Adventuring
    • Healing
    • Knowledge: Termaxian Lore
    • TBD
  • Class Proficiencies
    • Martial Training (Bows/Crossbows)
  • Class Powers
    • Ageless (Lifespan three times longer than normal Men)
    • +2 bonus to saves, already included below
    • Immune to ghoul paralysis
    • Immune to all forms of disease
    • Lay on Hands (heal 2 HP per level, once per day)
    • May hire one extra hench and all hench morale +1
  • Other Powers
    • Detect Magic once per day

Combat[edit]

  • AC: 3
  • HP: 14
  • Movement Rate 120/40/120
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Dagger 10+; 1d4
    • Primary Ranged Attack: Crossbow 9+; 1d8
  • Saves:
    • 11 Petrification & Paralysis
    • 11 Poison & Death
    • 13 Blast & Breath
    • 08 Staves & Wands (WIS bonus included)
    • 09 Spells (WIS bonus included)

Spells[edit]

  • First Level: 2 arcane spells (repertoire in bold), 2 divine spells per day
    • Magic Missile
    • Protection from Evil
    • Sleep
  • Second Level: 2 arcane spells, 1 divine spell per day
    • Web

Magic Items[edit]

Equipment[edit]

  • Boots, leather (high)
  • Dwimmersilk outfit
  • Helmet 1 stone
  • Holy Symbol 1 item
  • Belt, leather
    • Purse (holds 1/2 stone)
  • Dagger 1 item
  • Arbalest crossbow 1 stone
  • Bolts x20 1 item
  • Backpack (holds 4 stone) 1 item
    • Comfrey x2 2 items
    • One week standard rations x0 1 stone
    • Waterskin 1 item
    • Military oil x0 0 items
    • Tinderbox 1 item
  • Chest with good lock (-2 to pick)

Money and Treasure[edit]

  • 7,612 gp
  • 6 sp
  • A piece of turquoise (25 gp)
  • Citrine (100 gp)

Experience and Treasure[edit]

Expenses[edit]

Spent 1,200 gp on two apartments in Muntburg