Difference between revisions of "Savia the Savant"

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(Equipment)
(Equipment)
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== Equipment ==
 
== Equipment ==
*Plate Mail (60 gp) 6 stone
 
*Morning Star (10 gp) 1 stone
 
*Sling (2 gp) 1 item
 
 
*Boots, leather (high) (3 gp)
 
*Boots, leather (high) (3 gp)
 
*Cassock (7 gp)
 
*Cassock (7 gp)
 
*Holy Symbol (25 gp, around neck) 1 item
 
*Holy Symbol (25 gp, around neck) 1 item
 
*Belt, leather (6 sp)
 
*Belt, leather (6 sp)
**Pouch with 30 bullets 1 item
 
 
**Purse (5 sp, holds 1/2 stone)
 
**Purse (5 sp, holds 1/2 stone)
 
*Backpack (2 gp, holds 4 stone) 1 item
 
*Backpack (2 gp, holds 4 stone) 1 item

Revision as of 19:26, 10 March 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Wonderworker 2
  • XP: 4,000/6,250
  • Lawful

Attributes

  • 12 STR
  • 12 INT
  • 14 WIS (+1 SV for spells, magic items)
  • 14 DEX (+1 missile attack, AC, initiative)
  • 13 CON (+1 HP per HD)
  • 13 CHA (+1 reaction, 6 max henches, +2 hench morale [see Class Powers below])

Skills

  • Common language spoken, written, read
  • General Proficiencies
    • Adventuring
    • Healing
  • Class Proficiencies
    • Martial Training (Bows/Crossbows)
  • Class Powers
    • Ageless (Lifespan three times longer than normal Men)
    • +2 bonus to saves, already included below
    • Immune to ghoul paralysis
    • Immune to all forms of disease
    • Lay on Hands (heal 2 HP per level, once per day)
    • May hire one extra hench and all hench morale +1

Combat

  • AC:
  • HP: 8
  • Movement Rate
  • Initiative Modifier +1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • 11 Petrification & Paralysis
    • 11 Poison & Death
    • 13 Blast & Breath
    • 08 Staves & Wands (WIS bonus included)
    • 09 Spells (WIS bonus included)

Spells

  • First Level: 2 arcane spells, 1 divine spell per day
    • Protection from Evil
    • Sleep

Equipment

  • Boots, leather (high) (3 gp)
  • Cassock (7 gp)
  • Holy Symbol (25 gp, around neck) 1 item
  • Belt, leather (6 sp)
    • Purse (5 sp, holds 1/2 stone)
  • Backpack (2 gp, holds 4 stone) 1 item
    • Comfrey (20 gp, 2 pounds) 2 items
    • One week standard rations (1 gp) 1 item
    • Waterskin (1 gp) 1 item
    • Six flasks of military oil (12 gp) 1 stone
    • Tinderbox (1 gp) 1 item