Difference between revisions of "ScaricksGPC--Winter Phase"

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'''Step 6 Make Family Rolls'''
 
'''Step 6 Make Family Rolls'''
[[File:Family Survival.jpeg|right|Family Survival]]
 
  
 
*Family Event (1d20 for event, 1d20 for affected family member. +1d20 if the event is a scandal to find the sort)
 
*Family Event (1d20 for event, 1d20 for affected family member. +1d20 if the event is a scandal to find the sort)
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*Childbirth roll if applicable
 
*Childbirth roll if applicable
 
*Family survival (Estate p22 Roll 1d20 for ''every'' family member)
 
*Family survival (Estate p22 Roll 1d20 for ''every'' family member)
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 +
[[File:Family Survival.jpeg]]
  
  

Revision as of 04:10, 25 January 2016

There are 9 steps to the Winter Phase


Step 1 Perform Solo Scenario (if applicable).


Step 2 Experience Rolls

  • Roll 1d20 for every skill in which you were awarded a check. If you roll above your current rating it increases by 1.
  • A roll of 20 always succeeds on this test no matter the skill rating. This and Glory are the only way that skills can exceed 20.
  • Land holding knights receive automatic checks to Stewardship and Folklore. Household knights receive checks to Awareness and Intrigue as well as the skills of their office if they are officers.
  • Land holding knights may also attempt a Justice event to reduce the Hate (landlord) at one of their manors.


Step 3 Roll for Aging

  • Increase Age by 1.
  • If age is greater than 35 you must make an Aging Roll (Table 5-2 p107, 5.1e).
  • If age is 21 or greater you may not spend points from Training (Step 7 below) on SIZ.
  • Once you reach Age 35 you may no longer spend yours on any attributes at all. Only Glory can increase them at that point.


Step 4 Check Economic Circumstances

This is a combination of the process in the GPC and Book of the Estate. For holdings that require more than one steward each one must make their own roll against the weather. Everyone uses the same rolled base 4d6 but each steward makes their own opposed roll against that rating.

  • Roll Stewardship vs Weather (4d6+Hate(Landlord)). Other modifiers may be given by the GM.
    • Use Harvest Resolution Table GPC p13 and interpret as follows.
      • Normal: Just what it says, no effect.
      • Rich: Increase Discretionary income of all manors by 1L for this year.
      • Superlative: Increase Discretionary income of all manors by 2L for this year.
      • Spectacular: Increase Discretionary income of all manors by 3L for this year.
      • Poor: 2 lots temporarily damaged.
      • Impoverished: 2 lots temporarily damaged and 2 lots permanently damaged.
  • Check Available Value. How many Lots?
  • Recovery of Temporary Damage:
    • Gentlewoman: 1 Lot, automatic
    • Stewardship: 1 Lot on a success
    • Russet Monks: 1 Lot on a success
  • Collect Income for the year. If it is less than 10 Lots (undamaged), see Shortage Results, (Estate p47)
  • If the holding has Permanent Damage, it may be repaired by:
    • Gentlewoman: 1 Lot, automatic
    • Rebuild (if funds were invested last year): 1 Lot on a Stewardship success
    • Recovery: Stewardship roll (see Table 3.8, Estate p47)
  • Invest money for Rebuilding, or for new Improvements, but not both.
    • One investment may be undertaken per 10L of Assized Rent. Keep in mind reconstruction counts against this amount.


Step 5 Make Stable Rolls

Check only for excess or special steeds of due to special circumstances otherwise the herd can replace the knight's normal allotment of mounts.


Step 6 Make Family Rolls

  • Family Event (1d20 for event, 1d20 for affected family member. +1d20 if the event is a scandal to find the sort)
  • Check Marriage Prospects
  • Childbirth roll if applicable
  • Family survival (Estate p22 Roll 1d20 for every family member)

Family Survival.jpeg


Step 7 Undergo Training and Experience

Choose one:

  • Increase any Stat, Passion, Trait or Skill by 1 point. You may not increase SIZ. Other Stats cannot be increased above 21. Passions may not be increased above 19. Passions and Skills may not be increased above 20.
  • Increase 1d6+1 skills. No skill may be raised above 15.


Step 8 Compute Glory

  • +rating of APP, Passions and Traits that are 16+.
  • +100 if Religious
  • +Customary Revenue of all holdings, maximum 100.
  • +Upkeep of self and retinue, maximum 100. All values of less than .5L are ignored so the cost of common footmen and servants gives no glory. The upkeep of the self, household knights and lord's/lady's entourage does count.

Conspicuous Consumption: This is when you just throw money around to no gain save earning glory with it.

  • 1-10L: Gain 10 Glory per 1L spent.
  • 11-100: Gain 5 Glory per 1L spent.

These are cumulative so 20L nets you 150glory. 100 for spending the first 10 at 10/per and 50 for the next 10 at 5/per.


Step 9 Add bonuses from Glory (if applicable)

After computing your glory for each full 1000 you cross that year you get 1 point to raise any Stat, Passion, Trait or Skill. No maximums or other limits apply to this increase. Yes this means you can pump your SIZ to gigantic levels but once you hit 25 no horse can bear you so you'll die in battle soon enough after that.