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PC Statistics  
 
PC Statistics  
  
Aliazar Nailo, Male Elf, High Wiz9: CR 9; Medium Humanoid ; HD 9d4+9(Wizard) ; hp 33; Init +4; Spd 30; AC:18 (Flatfooted:14 Touch:16); Atk +6 base melee, +8 base ranged; +10 (1d6+3, +1 Intelligent Rapier); SQ: Elven traits (Ex), Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL CN; SV Fort +4, Ref +7, Will +7; STR 14, DEX 18, CON 12, INT 18, WIS 13, CHA 13.
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'''Aliazar Nailo''', Male High Elf Wizard 9: CR 9; Medium Humanoid; HD 9d4+9; hp 33; Init +4; Spd 30ft.; AC: 22 (+4 armour, +2 deflection, +4 Dex, +2 natural), flatfooted 18, touch 16; BAB +4; Grp +6; Atk +10 melee (1d6+3, rapier); SQ: Elven traits (Ex), Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL CN; SV Fort +4, Ref +7, Will +7; Str 14, Dex 18, Con 12, Int 18, Wis 13, Cha 13. <br>
Skills: Concentration +13, Intuit Direction +11, Knowledge (Arcana) +14, Knowledge (Cartography) +10, Knowledge (Navigation) +10, Knowledge (Religion) +14, Knowledge (The Planes) +14, Listen +3, Search +6, Spellcraft +16, Spot +3.
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Skills & Feats: Concentration +13, Intuit Direction +11, Knowledge (Arcana) +14, Knowledge (Cartography) +10, Knowledge (Navigation) +10, Knowledge (Religion) +14, Knowledge (The Planes) +14, Listen +3, Search +6, Spellcraft +16, Spot +3; Armor Proficiency: light, Combat Casting, Scribe Scroll, Spell Mastery(4), Weapon Finesse: Rapier, Weapon Focus: Rapier.  
 
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Spells Known (Wiz 4/5/5/4/3/1): 0 -- ''Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance''; 1st -- ''Comprehend Languages'', ''Mage Armor'' (used), ''Magic Missile, Magic Weapon, Protection from Law, Ray of Enfeeblement, True Strike, Unseen Servant''; 2nd -- ''Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow''; 3rd -- ''Dispel Magic, Fireball, Greater Magic Weapon, Vampiric Touch''; 4th -- ''Dimension Door, Dimensional Anchor, Evard`s Black Tentacles, Leomund`s Secure Shelter''; 5th -- ''Contact Other Plane, Dismissal''. <br>
Feats: Combat Casting, Leadership, Scribe Scroll, Spell Mastery(4), Weapon Finesse: Rapier, Weapon Focus: Rapier.
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Spells Prepared (Wiz 4/5/5/4/3/1): 0 - ''Daze, Detect Magic, Light, Read Magic''; 1st - ''Mage Armor, Magic Missile x2, Ray of Enfeeblement, True Strike''; 2nd - ''Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow x2''; 3rd - ''Fireball x3, Greater Magic Weapon''; 4th - ''Dimension Door, Evard`s Black Tentacles, Leomund`s Secure Shelter''; 5th - ''Dismissal''.  
Spells Known (Wiz 4/5/5/4/3/1): 0 -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st -- Comprehend Languages, Mage Armor, Magic Missile, Mount, Protection from Law, Ray of Enfeeblement, True Strike, Unseen Servant; 2nd -- Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow; 3rd -- Dispel Magic, Fireball, Greater Magic Weapon, Vampiric Touch; 4th -- Dimension Door, Dimensional Anchor, Evard`s Black Tentacles, Leomund`s Secure Shelter; 5th -- Contact Other Plane, Dismissal.
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Possessions: ''+1 Intelligent Rapier'': Chaotic (18,320 gp), Mithral Shirt (1,100 gp), Coins: gp (38) (38 gp), Spell component pouch (5 gp), Spellbook, wizard`s (15 gp), Explorer`s outfit (10 gp), Tobacco (2) (10 sp), Tea leaves (2) (4 sp), Coins: sp (4) (4 sp), Backpack (2 gp), Chalk, 1 piece (1 cp), Coins: cp (9) (9 cp), Ink (vial) (8 gp), Inkpen (1 sp), Coins: pp (50) (50 pp), ''ring of protection +2'' (8,000 gp), ''amulet of natural armor +2'' (8,000 gp).  
Spells Prepared (Wiz 4/5/5/4/3/1): 0 - Daze, Detect Magic, Light, Read Magic; 1st - Mage Armor, Magic Missile x2, Ray of Enfeeblement, True Strike; 2nd - Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow x2; 3rd - Fireball x3, Greater Magic Weapon; 4th - Dimension Door, Evard`s Black Tentacles, Leomund`s Secure Shelter; 5th - Dismissal.
 
Possessions:  
 
Weapons: +1 Intelligent Rapier: Chaotic (18,320 gp).
 
Goods: Coin: gp (1138) (1,138 gp); Spell component pouch (5 gp); Spellbook, wizard`s (15 gp); Explorer`s outfit (10 gp); Tobacco (2) (10 sp); Tea leaves (2) (4 sp); Coin: sp (4) (4 sp); Backpack (2 gp); Chalk, 1 piece (1 cp); Coin: cp (9) (9 cp); Ink (vial) (8 gp); Inkpen (1 sp); Coin: pp (50) (50 pp).
 
Magic: Ring: Protection +2 (8,000 gp); Wondrous: Amulet of natural armor (+2) (8,000 gp).
 
Torm, None Homonculus : CR 1; Tiny Construct ; HD 9d10 ( Construct) ; hp 16; Init + 2; Spd 20, Fly, Good 50; AC 19; Atk + 5 base melee, + 8 base ranged; +5 ( 1d4-1, Bite ); SA: Poison (Ex) ; SQ: Racial Traits: Construct; AL LG; SV Fort + 3, Ref + 5, Will + 7; STR 8, DEX 15, CON --, INT 10, WIS 12, CHA 7.
 
Skills: Concentration +13, Hide +10, Listen +3, Search +6, Spot +3.  
 
  
 
'''Torm''', None Homonculus: CR 1; Tiny Construct ; HD 9d10 ( Construct) ; hp 16; Init + 2; Spd 20, Fly, Good 50; AC 19; Atk + 5 base melee, + 8 base ranged; +5 ( 1d4-1, Bite ); SA: Poison (Ex) ; SQ: Racial Traits: Construct; AL LG; SV Fort + 3, Ref + 5, Will + 7; STR 8, DEX 15, CON --, INT 10, WIS 12, CHA 7.  
 
'''Torm''', None Homonculus: CR 1; Tiny Construct ; HD 9d10 ( Construct) ; hp 16; Init + 2; Spd 20, Fly, Good 50; AC 19; Atk + 5 base melee, + 8 base ranged; +5 ( 1d4-1, Bite ); SA: Poison (Ex) ; SQ: Racial Traits: Construct; AL LG; SV Fort + 3, Ref + 5, Will + 7; STR 8, DEX 15, CON --, INT 10, WIS 12, CHA 7.  

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