Septagram

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Septagram, The Multitude's Mightiest Magus

Septagram is a character in the Justicars game on RPG.net.

Background

When superpowered beings first made their reappearance during World War II, Septagram was one of those that pitched in for the Allied cause, working tirelessly to prevent the perversions of science and magic that the Axis war machine had created from becoming an unstoppable menace.

Alister Tobias Mordred Rasputin Eliphas Szandor O'Kent is the final product of generations of attempts to access supreme cosmic power in a human form. The program succeeded, however Septagram is bound by the same cosmic dictates that those mighty beings are bound to.

Appearance

Septagram stands approximately 6 foot 5 and has broad shoulders, a cleft chin and bright shining blue eyes. His dark hair seems to wave in the breeze even when there isn't an apparent source. He wears a formfitting black supersuit featuring a white seven pointed star trapped within a seven sided sigil. This is matched with a white and silver roman style cape fastened over one shoulder with a gleaming black gem.

His alterego, Ace Journalist Al Kent tends to dress in light linen suits with sneakers and his eyes appear darker than Septagram's.

Aspects

High Concept

The Multitude's Mightest Magus - Septagram is the product of a mystical breeding program led by the Hidden Order of Magi. He is the Seventh Son of a Seventh Son to the Seventh Power and that means his mystic strength is second only to the Powers that Be.

Trouble

Dictates of the Powers that Be - The Supreme Cosmic Entities that control the multiverse forbid Septagram from using his extreme power to bring direct harm to a person.

Teamup Aspect

Ageless Crusader for Justice - Septagram was there when the first superheroes emerged during WWII as a member of the OSI founded International Alliance of Justice. In our time he stands as a founding member of The Justicars.

Other Aspects

Never Sleeps Soundly - The echos and reverberations of 7 generations of sorcerous wisdom are accessible to Septagram, but he must contend with their nightmares as if they were his own.
Mark of the Magus - The Seven Pointed Star of the hidden order is burned onto each of Septagram's palms and he channels his power through these mystic sigils of binding and control. Those things that have been touched by his power tend to bear some mystic resonance as a result.

Approaches

  • Flashy +3
  • Forceful +2
  • Clever +2
  • Quick +1
  • Careful +1
  • Stealthy +0

Stunts

  • Secrets of the Ancients - Because Septagram has access to the secrets of the ancients he gets a +2 when cleverly attempting to solve a riddle or decipher an ancient technology.
  • Seven Generations of Sorcerous Strength - Because Septagram has such tremendous power, he gets a +2 when he Overcomes an Obstacle in a forceful manner.
  • I Cheat... - Septagram gets a +2 when he flashily Creates and Advantage using the environment or other indirect means.