Difference between revisions of "Sha'li"

From RPGnet
Jump to: navigation, search
Line 92: Line 92:
 
Plastic Bone Lacing
 
Plastic Bone Lacing
  
Ares Predator V
+
Savalette Guardian
-Gas Vent R3
+
-Gas Vent R2
 +
-Under-barrel Flashlight
 
100 regular ammo  
 
100 regular ammo  
 
60 gel rounds  
 
60 gel rounds  
Line 102: Line 103:
  
 
AK-97
 
AK-97
 +
-Sling
 
100 regular ammo
 
100 regular ammo
 
extra clip
 
extra clip
  
Defiance T-250  
+
Defiance T-250 (Sawed-Off)
-Smartlink  
+
-Under-barrel Smartlink  
 
-shock pad  
 
-shock pad  
 
30 slug  
 
30 slug  
Line 118: Line 120:
 
Goggles R3 flare compensation, image link, vision magnification  
 
Goggles R3 flare compensation, image link, vision magnification  
  
Dodge Scorpion  
+
Harley-Davidson Scorpion  
 
-Rigger interface  
 
-Rigger interface  
  
Line 144: Line 146:
 
4 moodchips
 
4 moodchips
  
  575 nuyen
+
  565 nuyen
  
 
Contacts:
 
Contacts:

Revision as of 20:07, 25 June 2014

Character Name: Andrea “Sha'li” Meyer Archetype/Character Concept: Metatype: Ork Race: White Ethnicity: Seattle Ork Height: 1.85M Weight: 124 KG Sex: Female Age: 19 Appearance: An ork woman of average height and build (which is to say, built like a human linebacker). Pretty enough (in a distinctly orky way), with helix piercings in both ears and a stud in her nose, and a head of multicolored hair on her left side and shaved close on the right to display a datajack and a tribal tattoo over her temple. Her dress tends toward homemade DIY fashion, post-apocalyptic styling and big steel-toed boots.

Character Creation Priorities: A. Attributes B. Skills C. Metatype (Ork) D. Equipment E. Magic/ Resonance

Karma: 0 Street Cred: 0 Public Awareness: 0 Notoriety: 2

Attributes: Physical and Mental Attributes: Body: 7 [8] Agility: 4 Reaction:5 Strength: 5 Will Power: 4 Logic: 5 Intuition: 4 Charisma: 3

Special Attributes: Edge: 1 Essence: 4.05 Initiative, Physical: 9+D6 Initiative, Matrix: Magic: 0 Resonance: 0

Limits: Mental Limit: 6 Physical Limit: 8 Social Limit: 5

Condition Monitors: Physical 12 Stun 10

Qualities: Jury-Rigger (10) Home Ground: Ork Underground (10) Know a Guy

Addiction, Moderate, BTL Chips (-9) Scorched, Blackouts (-10) Dependent, Younger Sister (-6)

Skills: Firearms 4 (Longarms, Pistols, Automatics) Athletics 2 Clubs 3 Unarmed Combat 3 Armorer 5 Pilot Ground Craft 5 (Bike +2) Industrial Mechanic 3 Automotive Mechanic 4 Hardware 3 Artisan 3 Etiquette 2 (Street +2) Intimidate 1 (Physical +2) Palming 1 Perception 2 Cybertechnology 1

Combat Biker 1 Parabiology 1 Weapons Manufacture 2 Seattle Gangs 3 Ork Culture 3 (Goblin Rock +2) Sprawl Politics 1 Street Drugs 1 (BTL +2)

Languages: English N Or'zet 4

Gear: Control Rig R1 (Used) Smartlink (Basic) Plastic Bone Lacing

Savalette Guardian -Gas Vent R2 -Under-barrel Flashlight 100 regular ammo 60 gel rounds 30 APDs 30 flechette rounds 5 clips quick-draw holster

AK-97 -Sling 100 regular ammo extra clip

Defiance T-250 (Sawed-Off) -Under-barrel Smartlink -shock pad 30 slug 30 shot

Club (tournament-legal combat biker mace)

Armor Jacket Respirator R4 Earbuds R1 sound filter Goggles R3 flare compensation, image link, vision magnification

Harley-Davidson Scorpion -Rigger interface

Low Lifestyle, 1 Month -Dependent (20%) -Work Area

Fake SIN R1 Gold credstick 3 standard credsticks

Kits -Armorer -Hardware -Automotive Mechanic -Cybertechnology -Industrial Mechanic

Reknaru Sensei Commlink -subvocal mic

Miniwelder

3 tripchips 4 moodchips

565 nuyen

Contacts:

Mao'kore, L5/C2 O.R.C. Staffer: All that's left of Sha'li's old gang that isn't dead, in jail, or skipped town. He's gone legit, working for ork advocacy and outreach to ork gangs, and was a major advocate for Proposition 23. He and Sha'li were lovers, back in the day, but ended badly over her addiction. They still get on well, except when Sha'li gets chipped up and calls him at three in the morning.

"Bulldog" L1/C2 Skraacha Ganger: Larry says they call him "bulldog" because he's vicious and determined. Everyone who's ever met him knows it's because his tusks, square head, and prominent jowls make him look like a bulldog. (Like, exactly like a bulldog.) He's a minor gang Lieutenant in Sha'li and Snoopy's neighborhood, and supplements his income by dealing BTLs.


Bio: Andrea Meyers was born in the Ares corporate enclaves in 2056, to an enthusiastically corporate family that still carried a good deal of bitterness over her grandfather's relocation following the Treaty of Denver. The familial animosity toward the Awakening and all it brought lead, perhaps unsurprisingly, to a legacy of membership in the Humanis Policlub. Besides acting as an outlet for the Meyers' hate and scorn toward anything threatening to "old-fashioned America," it provided her family with connections and influence at levels they would never have been able to access. Andrea was born and raised in a comfortably sheltered environment, away from the complexity and messiness of the Sixth World, eagerly studying engineering and mechanics. Then she goblinized at the ripe age of twelve; vanishingly rare in the modern sixth world, but nobody involved appreciated the irony.

She was terrified and in pain, her parents were beyond scandalized. They had her swiftly transferred (kidnapped and dragged off) to a care facility (a hole in the ground off corporate property) where she could be treated for her illness (where she could be kept out of sight). She managed to escape, and so dropped out of sight. While there was some worry of a scandal, she stayed off the radar, and was eventually declared dead. Her parents tried to move on and repair their lives, as best they could, following the ordeal.

Andrea found herself helpless and homeless on the streets of Seattle. Going from the sterile corporate enclaves to the madness of society was nearly as much of a shock as her transformation. She hid and ran and found herself eventually dropped into Seattle's Ork Underground, surrounded by the rest of the freaks and cast-offs building something for themselves.

It took time, but Andrea made herself a home under the streets of the city. She worked her way into one of the scattered gangs, and found herself a new family. She took to the ork culture like a fish to water--absorbing its fierce pride, its music, its language. (As well as its aggression and casual violence.) She was one of the first in her gang to take an Or'zet name, one of the loudest screamers when they saw Orxanne performing at the Sayanora Saito tour, and one of the most bloodthirsty when a collection of Seattle's metagangs declared a truce for long enough to break the Troll Killers. Andrea, now Sha'li, took to her new identity with the zeal of a convert and a bitterness toward her old life and everything it represented.

Her gang had its own meteoric rise and fall; they went from political street kids to high-riding BTL runners to nothing at all over the space of a few years. When the fallout cleared, Sha'li started working freelance. She seemed on track to either fail (and die spectacularly on a run) or succeed (and burn out on her increasingly worsening BTL habit), until she got news that whatever had happened to her (an unexpressed ork parent? mana spike after the Comet? mom's fetish for men with tusks?) had happened to her sister, too. This time, the Meyers had been prepared--Michele was being kept out of sight, and prepped for transit to a facility in the Caribbean that claimed to 'cure' goblinization and SURGE. (There's no such thing as a 'cure,' of course, but there is extensive cosmetic surgery and personafix BTL--who's going to quibble over the distinction?)

Sha'li mounted a rescue operation. There was gunfire, there were explosions, car wrecks--that is to say, Shadowrunning happened. Sha'li escaped with her sister, hoping to give the girl an easier handle on ork life than she'd had herself.

That was a year and a half ago. Sha'li and Michele have found a home in the Underground, and they've managed to keep afloat, although big sister is falling on hard times. Sha'li has something to live for, now, and she's trying to do better for her sister's sake; even if she can't kick the beetles, she's trying to keep it out of her sister's sight. She still wants to change the world, to see a new ork homeland and to break the bonds of the human oppressor, but her first priority is keeping her sister safe and fed the only way she knows how.