Difference between revisions of "Shadowkillers - New Spells"

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(Proposed Spells)
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For a short duration, you imbue the target with ''fast healing'' 2.  Once the spell is cast it remains inactive for up to a day, but becomes active the round after the target takes any damage.  The target recovers 2 hit points per round for the duration of the spell as long as she is not at zero or fewer hit points.  At zero or fewer hit point the spell ends.  The target cannot regrow or reattach limbs, and the healing is only effective against wounds sustained while the spell is active, not against any damage taken before the spell was cast.<br>
 
For a short duration, you imbue the target with ''fast healing'' 2.  Once the spell is cast it remains inactive for up to a day, but becomes active the round after the target takes any damage.  The target recovers 2 hit points per round for the duration of the spell as long as she is not at zero or fewer hit points.  At zero or fewer hit point the spell ends.  The target cannot regrow or reattach limbs, and the healing is only effective against wounds sustained while the spell is active, not against any damage taken before the spell was cast.<br>
 
When the duration is passed or the spell ends the subject must make a Fortitude save (DC 17) or take a -2 temporary penalty to Strength.<br>
 
When the duration is passed or the spell ends the subject must make a Fortitude save (DC 17) or take a -2 temporary penalty to Strength.<br>
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=== Prowess Siphon ===
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'''Necromancy'''<br>
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'''Level:''' Cha 1<br>
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'''Components:''' V, S<br>
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'''Casting Time:''' 1 action<br>
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'''Range:''' Close (25 ft. + 5 ft./2 levels)<br>
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'''Target:''' One creature<br>
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'''Duration:''' 1 minute/level<br>
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'''Saving Throw:''' Fortitude negates<br>
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'''Spell Resistance:''' Yes<br>
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This spell magically weakens the target and gives some of his strength to the caster.  The target suffers a -3 penalty to Strength, and the caster gains a +3 arcane bonus to Strength.  The spell cannot reduce the target to a Strength of less than 1; if it would do so, the caster can gain only as many points of Strength as the target loses.
  
 
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[[Midnight:_the_SHADOW_KILLERS]]
 
[[Midnight:_the_SHADOW_KILLERS]]

Revision as of 13:02, 5 November 2006

Spells Currently In-Game

Proposed Spells

Fast Healing I

Necromancy
Level: Cha 1, Drd 1
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Fortitude partial
Spell Resistance: Yes (harmless)
For a short duration, you imbue the target with fast healing 1. The target recovers 1 hit point per round for the duration of the spell as long as she is not at zero or fewer hit points. At zero or fewer hit point the spell ends. The target cannot regrow or reattach limbs, and the healing is only effective against wounds sustained while the spell is active, not against any damage taken before the spell was cast.
When the duration is passed or the spell ends the subject must make a Fortitude save (DC 12) or take a -1 temporary penalty to Strength.

Fast Healing II

Necromancy
Level: Cha 3, Drd 3
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Fortitude partial
Spell Resistance: Yes (harmless)
For a short duration, you imbue the target with fast healing 2. Once the spell is cast it remains inactive for up to a day, but becomes active the round after the target takes any damage. The target recovers 2 hit points per round for the duration of the spell as long as she is not at zero or fewer hit points. At zero or fewer hit point the spell ends. The target cannot regrow or reattach limbs, and the healing is only effective against wounds sustained while the spell is active, not against any damage taken before the spell was cast.
When the duration is passed or the spell ends the subject must make a Fortitude save (DC 17) or take a -2 temporary penalty to Strength.

Prowess Siphon

Necromancy
Level: Cha 1
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
This spell magically weakens the target and gives some of his strength to the caster. The target suffers a -3 penalty to Strength, and the caster gains a +3 arcane bonus to Strength. The spell cannot reduce the target to a Strength of less than 1; if it would do so, the caster can gain only as many points of Strength as the target loses.


Midnight:_the_SHADOW_KILLERS