Editing Sir Harn, the Red Knight of Tisbury

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Fighter 8
+
*Human Fighter 5
*XP: 182,866/250,000
+
*XP: 20,695/32,000
 
*XP Bonus: 5%
 
*XP Bonus: 5%
 
*Lawful
 
*Lawful
*Age 24 (23 + one year from Potion of Speed)
+
*Age 22
*PC, two henchman (Brother Hanston, Jeffed Ka)
+
*PC, two henchman (Brother Hanston and Anbet the Younger)
*Baron of Deepwater
+
*Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies.
  
 
== Attributes ==
 
== Attributes ==
*14 STR (+1, +3 w/Gauntlets of Ogre Power)
+
*14 STR (+1)
 
*16 INT (+2)
 
*16 INT (+2)
 
*11 WIS
 
*11 WIS
 
*11 DEX
 
*11 DEX
 
*14 CON (+1)
 
*14 CON (+1)
*12 CHA
+
*10 CHA
 
 
== D@W Characteristics ==
 
*Leadership 6
 
*Zone of Control 3
 
*Strategic Ability +2
 
*Morale Modifier +3
 
  
 
== Skills ==
 
== Skills ==
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*General Proficiencies
 
*General Proficiencies
 
**Adventuring
 
**Adventuring
**Leadership II (+2 max hench, +2 base morale to any domain I rule)
+
**Leadership (+1 max hench, +1 base morale to any domain I rule)
**Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m])
+
**Manual of Arms (Can train light infantry and light cavalry)
**Riding (Horse)
+
**Riding x2 (see wiki)
**Riding (Hippogriff)
+
**Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines)
**Knowledge-History (can recall expert commentary or information related to his field on an 11+ roll)
 
  
 
*Class Proficiencies
 
*Class Proficiencies
 +
**Added Damage (+2 base damage from melee and missile attacks)
 
**Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
 
**Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
 
**Command (Henchmen and mercs get +2 to morale)
 
**Command (Henchmen and mercs get +2 to morale)
 
**Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
 
**Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
**Weapon Focus-Swords & Daggers (double damage on natural 20)
 
  
 
== Combat ==
 
== Combat ==
*AC 13 (9 without shield)
+
*AC 8
*HP 51
+
*HP 30
*Movement Rate 90/30/90
+
*Movement Rate 60/20/60
 
*Initiative Modifier 0
 
*Initiative Modifier 0
*Damage Bonus +3
 
 
*Attacks  
 
*Attacks  
**Unmodified Attack Throw 6+
+
**Primary Melee Attack: Crimson 5+, 1d6+4 dmg
**Primary Melee Attack: Sword 0+, 1d6+9 dmg  
+
**Secondary Melee Attack: Lance 6+, 1d10+2 dmg (double damage when charging but -1 to initiative)
**Secondary Melee Attack: Crimson 2+, 1d6+7 dmg
+
**Primary Ranged Attack: Longbow 7+, 1d6+2 dmg
**Mounted Melee Attack: Lance 3+, 1d10+6 dmg (double damage when charging but -1 to initiative)
 
**Primary Ranged Attack: Longbow 6+, 1d6+3 dmg
 
  
 
*Saves:
 
*Saves:
**10 Petrification & Paralysis
+
**12 Petrification & Paralysis
**09 Poison & Death
+
**11 Poison & Death
**11 Blast & Breath
+
**13 Blast & Breath
**11 Staves & Wands
+
**13 Staves & Wands
**12 Spells
+
**14 Spells
  
 
*+1 WIS bonus to saves caused by spells or magic items
 
*+1 WIS bonus to saves caused by spells or magic items
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== Equipment ==
 
== Equipment ==
  
Gear, Armor, Weapons: 6 stone, 2 items
+
Gear, Armor, Weapons: 9 stone, 5 items
  
*Plate Armor +3 (3 stone)
+
*Plate Armor (6 stone)
*Shield +2
+
*Shield (1 stone)
*Sword +3 (1 stone)
+
*Sword, masterwork ''Crimson'' (1 stone)
*Sword +1/+3 v. Faeries (1 stone)
 
 
*Boots, leather, high
 
*Boots, leather, high
 
*Cloak, fur-lined
 
*Cloak, fur-lined
 
*Gloves
 
*Gloves
 
*Belt, leather
 
*Belt, leather
**Dagger (1 item)
+
**Silver dagger (1 item)
 
**Pouch
 
**Pouch
**Potion of Giant Control (1 item)
+
*Backpack (1 stone, 4 item)
**Potion of Growth (1 item)
+
**Mirror, steel
*Backpack (5 items)
+
**Grappling hook
 +
**Rope, 50'
 
**Hammer, small  
 
**Hammer, small  
 
**Iron spikes x12
 
**Iron spikes x12
 
**Tinder box
 
**Tinder box
 
**Waterskin
 
**Waterskin
**Crowbar
+
**Military oil x3
*Not Carried
 
**Plate Armor (6 stone)
 
**Sword, Masterwork ''Crimson'' (1 stone)
 
**Serriterm knife (1 item)
 
  
 
== Mount ==
 
== Mount ==
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**Quiver w arrows x20
 
**Quiver w arrows x20
 
**Blanket, wool
 
**Blanket, wool
 +
**Crowbar
 +
**Iron rations x4
  
 
== Magic Items ==
 
== Magic Items ==
*Plate Armor +3
+
*Potion of Growth
*Sword +3 (formerly owned by Bad Timos of the Free Folk)
 
 
*''Crimson'', masterwork sword (+1 to hit, +1 damage)
 
*''Crimson'', masterwork sword (+1 to hit, +1 damage)
*''Tafell'', Sword +1/+3 v. Faeries, wielder gains infravision to a 60' range
+
*Spear +2
*Shield +2 (the same color as the Banded Plate)
 
*Gauntlets of Ogre Power (grants the wearer 18 STR, punches with the gloves do 1d4 dmg, wearer can carry an extra 10 stone.)
 
*Potion of Healing
 
*Potion of Giant Control
 
*Serriterm knife (a needle-like knife, about six inches long and of polished greys and greens. It looks something like mother-of-pearl, but not nearly as iridescent. It has been treated with secret alchemical processes to make it as hard and durable as steel, though it is not metal. It applies a non-magical +1 to hit)
 
  
 
== Money & Treasure ==
 
== Money & Treasure ==
*575 gp in storage with Mr. Hand
+
*1,000 gp in storage with Mr. Hand
 
*Six 100 gp gems (in a small bag hanging around his neck)
 
*Six 100 gp gems (in a small bag hanging around his neck)
*5,280 gp
+
*55 gp
 
*4 sp
 
*4 sp
*8 cp
 
 
*-5,000 for palisade around Wolfhall
 
*-22,380 for [https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21219366#post21219366 downtime costs]
 
*+2,500 for repayment of palisade labor costs
 
*+4,624 for 3rdmonth loot
 
*-4,600 for 4thmonth upkeep and hench payments
 
*+1,043.44 for Gold Rush
 
  
 
== Experience ==
 
== Experience ==
*Owlbears 42 xp
+
*[http://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom&p=19381983#post19381983 Owlbear encounter] 42 xp
*Carcass Scavenger 72 xp
+
*[http://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom&p=19408737#post19408737 Carcass Scavenger] 72 xp
*Ogres 109 xp
+
*[http://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom&p=19531501#post19531501 River Troll] 128 xp
*River Trolls 128 xp
+
*[http://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom&p=19573024#post19573024 Major Troll Fight] 422 xp
*River Trolls II 422 xp
+
*[http://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom&p=19590974#post19590974 Stirges] 19 xp
*Stirges 19 xp
 
*Ogres II 119 xp
 
*Coin from Expedition I 1,829 xp
 
*Hippogriffs 32 xp
 
*Chimera 124 xp
 
*Wizard's Tower 105 xp
 
*Hobgoblin Warband 95 xp
 
*Flies, Apes, Gnolls 149 xp
 
*Coin from Expedition II 3,227 xp
 
*Meteorite Goblins 210 xp
 
*Coin from Meteorite and Apes 288 xp
 
*Coin from partial payment of troll reward 105 xp
 
*Coin from Meteorite Goblins plus potion and spellbook 546 xp
 
*Boat project 252 xp
 
*Hill Giants 132 xp
 
*Coin from final payment of troll reward 480 xp
 
*Phase tigers, wild boar 167 xp
 
*Carnivorous Flies II 25 xp
 
*Coin from Venture III 1,909 xp
 
*Cockatrices 110 xp
 
*Ogre Warband 280 xp
 
*Ogre Warband II 457 xp
 
*Rhagodessa 46 xp
 
*Coin from Venture IV 3,949 xp
 
*Ogre Warband III 1,155 xp
 
*Mummies 310 XP
 
*Capturing oliphant 264 xp
 
*Coin from Venture V 1,636 xp
 
*Ogres from Candle 833 xp
 
*Coin from Venture VI 4,774 xp
 
*Bandit fight plus Ruined Keep I-III 1,294 xp
 
*Pevin Blacksmith stash 525 xp
 
*Trade Goods I 975 xp
 
*Trade Goods II 3,129 xp
 
*Batrachians 151 xp
 
*Necromantic scrolls 1,400 xp
 
*Vengeance Patrol 732 xp
 
*Hob Hijinx 4,565 xp
 
*Return of Vengeance Patrol and Treasure 9,514 xp
 
*Wolf Keep completion bonus 5,000 xp
 
*Gnoll Village Treasure 1,088 xp
 
*Morlock Raid 1,310 xp
 
*Domain XP 389 xp
 
*Gold from sale of Ring 6,999 xp
 
*Demon Boar plus loot 4,482 xp
 
*Chaos Storm 5,000 xp
 
*Manticores 1,714 xp
 
*Basilisks 2,058 xp
 
*Candle and Efreet loot 6,419 xp
 
*First Year Bonus 53,682 xp
 
*Shadowstaff destruction 7,305 xp
 
*Destruction of Goblin Army 2,352 xp
 
*Chimera Ambush 4,190 xp
 
*Loot from sale of magic items plus treasure 7,159 xp
 
*Gold rush 2,191 xp
 
*Salamander 4,841 xp
 

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