Difference between revisions of "Sir Harn, the Red Knight of Tisbury"

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(Mount)
(Equipment)
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== Equipment ==
 
== Equipment ==
  
Gear, Armor, Weapons: 9 stone
+
Gear, Armor, Weapons: 9 stone, 2 items
  
 
*Plate Armor (6 stone)
 
*Plate Armor (6 stone)
Line 66: Line 66:
 
**Silver dagger (1 item)
 
**Silver dagger (1 item)
 
**Pouch
 
**Pouch
*Backpack (5 items)
+
*Backpack (1 stone, 1 item)
 
**Mirror, steel  
 
**Mirror, steel  
 
**Grappling hook  
 
**Grappling hook  
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**Hammer, small  
 
**Hammer, small  
 
**Iron spikes x12
 
**Iron spikes x12
 +
**Tinder box
 +
**Waterskin
  
 
== Mount ==
 
== Mount ==

Revision as of 19:16, 31 August 2015

The Wilderlands of Absalom

Rank

  • Human Fighter 5
  • XP: 20,000/32,000
  • Lawful
  • PC, one henchman (Brother Hanston)
  • Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies.

Attributes

  • 14 STR (+1)
  • 16 INT (+2)
  • 11 WIS
  • 11 DEX
  • 14 CON (+1)
  • 10 CHA

Skills

  • Languages
    • Common
    • Bestial
    • Goblin
  • General Proficiencies
    • Adventuring
    • Leadership (+1 max hench, +1 base morale to any domain I rule)
    • Manual of Arms (Can train light infantry and light cavalry)
    • Riding x2 (see wiki)
    • Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines)
  • Class Proficiencies
    • Added Damage (+2 base damage from melee and missile attacks)
    • Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
    • Command (Henchmen and mercs get +2 to morale)
    • Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)

Combat

  • AC 8
  • HP xx
  • Movement Rate 60/20/60
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Sword 6+, 1d6+3 dmg
    • Secondary Melee Attack: Lance 6+, 1d10+2 dmg (double damage when charging but -1 to initiative)
    • Primary Ranged Attack: Longbow 7+, 1d6+2 dmg
  • Saves:
    • 12 Petrification & Paralysis
    • 11 Poison & Death
    • 13 Blast & Breath
    • 13 Staves & Wands
    • 14 Spells
  • +1 WIS bonus to saves caused by spells or magic items

Equipment

Gear, Armor, Weapons: 9 stone, 2 items

  • Plate Armor (6 stone)
  • Shield (1 stone)
  • Sword (1 stone)
  • Boots, leather, high
  • Cloak, fur-lined
  • Gloves
  • Belt, leather
    • Silver dagger (1 item)
    • Pouch
  • Backpack (1 stone, 1 item)
    • Mirror, steel
    • Grappling hook
    • Rope, 50'
    • Hammer, small
    • Iron spikes x12
    • Tinder box
    • Waterskin

Mount

Medium Warhorse (Cynric)

  • Saddle and tack (military)
  • Lance (spare, strapped to saddle)
  • Saddlebags (1 stone, 3 items)
    • Longbow
    • Quiver w arrows x20
    • Blanket, wool
    • Crowbar

Magic Items

  • Potion of Growth