Difference between revisions of "Socus"

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(Created page with "== Socus == *Alignment(?) Magic-User 1 *XP: 2,000/2,501 *Backstory: TBD by the DM? == Attributes == *12 STR *06 DEX (+1 AC, -1 missile to hit, -1 initiative) *11 CON *16 I...")
 
(Combat)
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== Combat ==
 
== Combat ==
  
*HP: x/x
+
*HP: 3/3
 
*AC: 9/9
 
*AC: 9/9
 
*Attack: THAC0 19  
 
*Attack: THAC0 19  

Revision as of 08:26, 15 February 2015

Socus

  • Alignment(?) Magic-User 1
  • XP: 2,000/2,501
  • Backstory: TBD by the DM?

Attributes

  • 12 STR
  • 06 DEX (+1 AC, -1 missile to hit, -1 initiative)
  • 11 CON
  • 16 INT (+2 languages)
  • 06 WIS (-1 to magical saves)
  • 06 CHA (+1 reaction adjustment)

Combat

  • HP: 3/3
  • AC: 9/9
  • Attack: THAC0 19
  • Movement: 120'/40'
  • Treasure-bearing movement:
  • Saves:
    • 13 Death Ray or Poison
    • 13 Magic Wands
    • 13 Paralysation or Petrification
    • 16 Dragon Breath
    • 14 Rod, Stave, or Spell:

Class Abilities

Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town with a 75% chance of success.

Equipment (19 lbs)

  • Dagger (1 lb, on belt)
  • Sling (on belt)
  • Belt pouch
  • Bullets x10 (10 lbs, in pouch)
  • Backpack (8 lbs)
    • Lantern (hanging off pack)
    • Flint and steel
    • Oil flask x4
    • Trail rations x7
    • Waterskin
    • Spellbook

Treasure

  • 0 gp

Spells

1st Level

  • Magic Missile
  • Read Magic
  • Sleep (mem)

Mustard, Riding Horse

Encumbrance: 34/200 lbs

  • Saddle (25 lbs)
  • Saddle bag x2 (9 lbs)
    • Bedroll
    • Blanket, winter