Soft the Sea's Song

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Tepet Kassiopia

NIGHT Caste
Also Known As...
Soft the Sea's Song
Tabula Rasa (the Blank Slate)
Kassiopia the Outcast
Adelpha Sunchild - (dear sister, child of the unconquered sun)

Languages Known

High Realm (Kassie cannot read/write yet)


Background

???


3x3

Allies

Allies are people that care about your character enough to aid them without payment.

  •  ??name?? [age ??]:
  • gender, race, rank, sobriquet, etc...
  • Brief character description and personality.
  • Short Background, why they know me.
  • Brief Skill/Abilities of note.
  • When/Where last scene by me.


  •  ??name?? [age ??]:
  • gender, race, rank, sobriquet, etc...
  • Brief character description and personality.
  • Short Background, why they know me.
  • Brief Skill/Abilities of note.
  • When/Where last scene by me.


  •  ??name?? [age ??]:
  • gender, race, rank, sobriquet, etc...
  • Brief character description and personality.
  • Short Background, why they know me.
  • Brief Skill/Abilities of note.
  • When/Where last scene by me.


Contacts

Contacts are people that would aid your character but require some sort of payment or promise.

  •  ??name?? [age ??]:
  • gender, race, rank, sobriquet, etc...
  • Brief character description and personality.
  • Short Background, why they know me.
  • Brief Skill/Abilities of note.
  • When/Where last scene by me.


  •  ??name?? [age ??]:
  • gender, race, rank, sobriquet, etc...
  • Brief character description and personality.
  • Short Background, why they know me.
  • Brief Skill/Abilities of note.
  • When/Where last scene by me.


  •  ??name?? [age ??]:
  • gender, race, rank, sobriquet, etc...
  • Brief character description and personality.
  • Short Background, why they know me.
  • Brief Skill/Abilities of note.
  • When/Where last scene by me.


Enemies

Enemies are people that dislike your character for any reason, minor as a slight grudge or anything greater.

  •  ??name?? [age ??]:
  • gender, race, rank, sobriquet, etc...
  • Brief character description and personality.
  • Short Background, why they know me.
  • Brief Skill/Abilities of note.
  • When/Where last scene by me.


  •  ??name?? [age ??]:
  • gender, race, rank, sobriquet, etc...
  • Brief character description and personality.
  • Short Background, why they know me.
  • Brief Skill/Abilities of note.
  • When/Where last scene by me.


  •  ??name?? [age ??]:
  • gender, race, rank, sobriquet, etc...
  • Brief character description and personality.
  • Short Background, why they know me.
  • Brief Skill/Abilities of note.
  • When/Where last scene by me.


Gear

 ??


Exalted Details

Concept

 ??


Motivation

 ??


Intimacies

(Kassie has 3)

  •  ???
  •  ???
  •  ???


Virtues

Passion and emotion are powerful forces in the world of Exalted. Virtues measure how passionately committed a character is to certain types of behavior. There are four Virtue traits, each representing the extremes the soul can reach. The Virtues are:
  • Compassion, which measures the character’s empathy and forgiveness. Characters with high Compassion have difficulty ignoring the plights of others.
Kassie has Compassion 3, Compassion is her primary virtue.
  • Conviction, which represents the character’s resistance to mental and physical hardship. Characters with high Conviction can endure (and inflict) immense pain and suffering and ignore the suffering of others.
Kassie has Conviction 3.
  • Temperance, which measures self-control and clearheadedness. Characters with high Temperance sometimes withdraw from human contact or hold themselves above those less “pure,” partly because they can easily ignore temptations to which others yield.
Kassie has Temperance 1.
  • Valor, which represents courage and bravery. Characters with high Valor have difficulty backing down from any challenge, however dangerous or foolhardy, but they can also face daunting foes fearlessly.
Kassie has Valor 2.


Limit Break & Virtue Flaw

 ?? (Steve will supply these)


Backgrounds

  •  ??


CHARMS

KNOCKOUT BLOW

p. 190 , Exalted 2nd Core

Cost: 4m, 1wp
Mins: Martial Arts 4, Essence 2;
Type: Supplemental
Keywords: Combo-OK, Crippling, Obvious
Duration: Instant
Prerequisite Charms: Solar Hero Form
Solar Exalted with this Charm can topple even behemoths with a single punch. This Charm supplements an unarmed Martial Arts attack. This Charm takes effect if the attack hits and inflicts even one health level of damage. If [damage successes x Exalt’s Essence] is greater than the target’s remaining health levels, this Charm knocks the target unconscious, and the target remains so for a scene.

SOLAR HERO FORM

p. 242 , Exalted 2nd Core

Cost: 6m
Mins: Martial Arts 4, Essence 2
Type: Simple
Keywords: Form-type, Obvious
Duration: One scene
Prerequisite Charms: Sledgehammer Fist Punch, Dragon Coil Technique
The Solar suffuses his body with the Essence of the Sun. He becomes a paragon of strength and skill, radiant with the power of a legendary hero returned. There is nothing formal to this fighting style, but there is an unstoppable and unchallengeable grace to it. This is an honest battle art, for champions, gladiators and heroes. It was forged in the dawning of the world so that the Lawgivers could face the greatest monsters with nothing save their hands and skill and be undaunted by them.
This Charm allows the Exalt to count the successes of unarmed Martial Arts attacks twice for the purposes of determining damage. She must spend one mote reflexively in Step 7 of attack resolution each time she takes advantage of this effect. This Charm also allows the character to make an unarmed Martial Arts block against ranged and lethal attacks without a stunt.

SLEDGEHAMMER FIST PUNCH

p. 242 , Exalted 2nd Core

Cost: 3m
Mins: Martial Arts 3, Essence 2
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Fists of Iron Technique
This Charm is also called the “Pillar-Breaking Blow.” The Lawgiver’s anima flares, and he strikes like the judgment of Heaven. This Charm supplements an unarmed Martial Arts attack against an inanimate object, doubling the raw (pre-soak) damage of the attack.

DRAGON COIL TECHNIQUE

p. 242 , Exalted 2nd Core

Cost: 3m
Mins: Martial Arts 3, Essence 2
Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: Until next action
Prerequisite Charms: Fists of Iron Technique
The clinch of the Lawgivers does not fail. The Solar’s grip is inexorable, and she may, if she chooses, squeeze the life from the strongest opponent. This Charm makes clinch crush damage lethal. This Charm also adds the Solar’s Essence in dice to the dice pools to inflict, maintain and control a clinch. It also adds the character’s Essence to the damage of clinch crush attacks. This Charm cannot be placed in a Combo with extra-action Charms.

HEAVEN THUNDER HAMMER

p. 242 , Exalted 2nd Core

Cost: 3m
Mins: Martial Arts 3, Essence 2;
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Solar Hero Form
The fury of the Lawgivers scatters their enemies like leaves before the storm. This Charm supplements an unarmed Martial Arts attack. It ensures that the Solar’s attack throws his enemy backward one yard for each point of pre-soak damage. Targets that strike hard objects take one die of damage for each yard they would otherwise have traveled. This damage is typically bashing but it can be lethal if the target strikes a sufficiently dangerous object.

FIRST (Martial Arts) EXCELLENCY — ESSENCE OVERWHELMING

p. 183 , Exalted 2nd Core

Cost: 1m per die
Mins: (Ability) 1, Essence 1
Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Lawgivers with this Charm are known for their moments of brilliance. The Exalt’s player can invoke this Charm when making a roll based on the relevant Ability. This Charm then adds one die to that roll for each mote spent. This Charm is the paradigmatic dice adder. The rule that Solars are prohibited from increasing a dice pool by more than their (Attribute + Ability) almost always refers to the purchase of dice through the use of this Charm.
Characters can also use this Charm to enhance unrolled uses of the relevant Ability, usually to increase a Defense Value, for example, by increasing (Dexterity + Dodge) to protect against a physical attack. When enhancing static values, her player rolls one die for each mote spent on the First Excellency. Each success increases her effective (Attribute + Ability) rating for the task by two. Therefore, each success on the First Excellency roll increases an applicable static value by one.
Characters cannot use this or other Excellencies or diceadding Charms to “create” actions. For example, if a character attacks on tick 3 and will attack again on tick 8, she cannot buy dice for an attack on tick 4 that only exists because she used the Excellency to conjure dice for it. A character who uses this or other reflexive Charms to add to an attack can also use it to enhance her defense until the next tick when she acts, but she must spend Essence for each separate roll she wishes to modify. This Charm can be part of a Combo or used together with the Second Excellency, but it is incompatible with the Third Excellency. It can never be used on the same roll as the Third Excellency.

ADAMANT SKIN TECHNIQUE

p. 207 , Exalted 2nd Core

Cost: 4m
Mins: Resistance 5, Essence 3
Type: Reflexive (Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Spirit Strengthens the Skin, Iron Skin Concentration
Driven by her purpose and her Virtues, the Exalt becomes invincible. The Solar invokes this Charm immediately before the damage of a physical attack or similar effect is rolled. This Charm is a perfect defense against the raw damage of the attack, reducing it to zero after all other effects. This Charm has one of the Four Flaws of Invulnerability (see p. 194).

SPIRIT STRENGTHENS THE SKIN

p. 207 , Exalted 2nd Core

Cost: 1m per pre-soak damage die removed
Mins: Resistance 2, Essence 2
Type: Reflexive (Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Durability of Oak Meditation
The unconquerable flame of the Solar’s spirit armors her against attack. She invokes this Charm after an attack hits her but before damage is rolled. This Charm reduces the raw (presoak) damage of the attack by one die for each mote spent. This Charm can reduce the damage of the attack to zero.

IRON SKIN CONCENTRATION

p. 207 , Exalted 2nd Core

Cost: 2m
Mins: Resistance 3, Essence 2;
Type: Reflexive (Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Durability of Oak Meditation
Mortal weapons are as the stings of wasps and hornets to the Lawgivers reborn. The Solar invokes this Charm after an attack hits him but before damage is rolled. Roll (his Stamina + Resistance) against a difficulty equal to the attacker’s Essence (up to a maximum of 6). On a success, this Charm prevents all damage from the attack; on a failure, this Charm still gives him +4A/+8L/+8B soak.

DURABILITY OF OAK MEDITATION

p. 207 , Exalted 2nd Core

Cost: 3m
Mins: Resistance 2, Essence 1;
Type: Reflexive (Step 7)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
A boy cannot cut down an oak tree with a kitchen knife. Nor can a mere mortal slay the Solar with petty blows of mortal steel. The Solar invokes this Charm after an attack hits but before damage is rolled. This Charm sets her Hardness against that attack to 8.

COMBOS

  •  ??


MERITS & FLAWS

merits

  •  ??

flaws

  •  ??


XP Expenditures

XP SPENT
  • 0
XP UNSPENT
  • 0


Kassie's Journal

 ??









EXALTED CAMPAIGN PORTAL