Difference between revisions of "Stakmar"

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(Created page with "Sailing_the_Silver_Seas == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in OSE is '''bad''', stick to neutral or lawful please.) *List whether...")
 
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[[Sailing_the_Silver_Seas]]
 
[[Sailing_the_Silver_Seas]]
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Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.
  
 
== Rank ==
 
== Rank ==
*Race Class Level
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*Human Berserker 6 (full PC)
*XP: XX/YY
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*XP: ???/6d8+18
*Alignment (note that being chaotic in OSE is '''bad''', stick to neutral or lawful please.)
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*Alignment: Neutral
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 
*List any titles or holdings
 
  
 
== Attributes ==
 
== Attributes ==
*STR
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*STR 16 (+2)
*INT
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*INT 9  (+0)
*WIS
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*WIS 12 (+0)
*DEX
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*DEX 11 (+0)
*CON
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*CON 18 (+3)
*CHA
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*CHA 14 (+1)
  
 
== Skills ==
 
== Skills ==
*Languages
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*Languages: Common
**
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**
 
**
 
 
*General Skills
 
*General Skills
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
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**Jump 8+
**
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**Climb 13+
**
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**Swimming 13+
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**Bargain 9+
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**Sailing 15+
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*Class Abilities
 
*Class Abilities
**
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**Weapon Proficiency: Sword, Hand-axe, Longbow
**
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**Cleave (6/round, if Stakmar attacks and kills something within 5', he can make another attack)
**
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**Overrun Maneuver
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**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target)
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***Enter Rage: 1/6 each round, +1 per turn, +1 if injured
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***End Rage: Roll under Wisdom on 3d6
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*Knacks
 
*Knacks
**
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**Self Improvement (+1 Str/Con)
**
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**Controlled Rage (roll twice to Enter or Exit Rage)
**
 
  
 
== Combat ==
 
== Combat ==
*AC
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*AC 4 (Chain+Shield)
*HP (just list the max here, list current HP on the front page.)
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*HP ???
*Movement Rate
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*Movement Rate 90'
*Initiative Modifier
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*Initiative Modifier 0
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
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*Attacks
**Secondary Melee Attack:
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**Sword: THACO 13 1d8+2 (1d8+8 while raging)
**Primary Ranged Attack:
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**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown
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**Longbow: THACO 15 1d6, range 70/140/210
 +
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis
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**Petrification & Paralysis 11
**Poison & Death
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**Poison & Death 9
**Blast & Breath
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**Blast & Breath 11
**Staves & Wands
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**Staves & Wands 10
**Spells
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**Spells 13
 
 
== Spells ==
 
*First Level: Spells Per Day
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
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*Encumbrance: 670 (590 without pack = 90' move)
**Then list
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**Sword (60)
**Those things
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**Hand-axes (30)
**Individually
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**Shield (100)
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**Chain Mail (400)
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**Backpack (80)
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***Hammer + 12 Iron Spikes
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***Mirror
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***Rations (iron, 7 days)
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***Sack (large)
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***Water skin
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***Torch (6)
 +
***Flint&Steel
 +
***Rope 50'

Revision as of 18:29, 30 August 2020

Sailing_the_Silver_Seas

Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.

Rank

  • Human Berserker 6 (full PC)
  • XP: ???/6d8+18
  • Alignment: Neutral

Attributes

  • STR 16 (+2)
  • INT 9 (+0)
  • WIS 12 (+0)
  • DEX 11 (+0)
  • CON 18 (+3)
  • CHA 14 (+1)

Skills

  • Languages: Common
  • General Skills
    • Jump 8+
    • Climb 13+
    • Swimming 13+
    • Bargain 9+
    • Sailing 15+
  • Class Abilities
    • Weapon Proficiency: Sword, Hand-axe, Longbow
    • Cleave (6/round, if Stakmar attacks and kills something within 5', he can make another attack)
    • Overrun Maneuver
    • Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target)
      • Enter Rage: 1/6 each round, +1 per turn, +1 if injured
      • End Rage: Roll under Wisdom on 3d6
  • Knacks
    • Self Improvement (+1 Str/Con)
    • Controlled Rage (roll twice to Enter or Exit Rage)

Combat

  • AC 4 (Chain+Shield)
  • HP ???
  • Movement Rate 90'
  • Initiative Modifier 0
  • Attacks
    • Sword: THACO 13 1d8+2 (1d8+8 while raging)
    • Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown
    • Longbow: THACO 15 1d6, range 70/140/210
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 9
    • Blast & Breath 11
    • Staves & Wands 10
    • Spells 13

Equipment

  • Encumbrance: 670 (590 without pack = 90' move)
    • Sword (60)
    • Hand-axes (30)
    • Shield (100)
    • Chain Mail (400)
    • Backpack (80)
      • Hammer + 12 Iron Spikes
      • Mirror
      • Rations (iron, 7 days)
      • Sack (large)
      • Water skin
      • Torch (6)
      • Flint&Steel
      • Rope 50'