Difference between revisions of "Stakmar"
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+ | Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper. | ||
== Rank == | == Rank == | ||
− | * | + | *Human Berserker 6 (full PC) |
− | *XP: | + | *XP: ???/6d8+18 |
− | *Alignment | + | *Alignment: Neutral |
− | |||
− | |||
== Attributes == | == Attributes == | ||
− | *STR | + | *STR 16 (+2) |
− | *INT | + | *INT 9 (+0) |
− | *WIS | + | *WIS 12 (+0) |
− | *DEX | + | *DEX 11 (+0) |
− | *CON | + | *CON 18 (+3) |
− | *CHA | + | *CHA 14 (+1) |
== Skills == | == Skills == | ||
− | *Languages | + | *Languages: Common |
− | + | ||
− | |||
− | |||
*General Skills | *General Skills | ||
− | ** | + | **Jump 8+ |
− | ** | + | **Climb 13+ |
− | ** | + | **Swimming 13+ |
+ | **Bargain 9+ | ||
+ | **Sailing 15+ | ||
+ | |||
*Class Abilities | *Class Abilities | ||
− | ** | + | **Weapon Proficiency: Sword, Hand-axe, Longbow |
− | ** | + | **Cleave (6/round, if Stakmar attacks and kills something within 5', he can make another attack) |
− | ** | + | **Overrun Maneuver |
+ | **Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target) | ||
+ | ***Enter Rage: 1/6 each round, +1 per turn, +1 if injured | ||
+ | ***End Rage: Roll under Wisdom on 3d6 | ||
+ | |||
*Knacks | *Knacks | ||
− | ** | + | **Self Improvement (+1 Str/Con) |
− | ** | + | **Controlled Rage (roll twice to Enter or Exit Rage) |
− | |||
== Combat == | == Combat == | ||
− | *AC | + | *AC 4 (Chain+Shield) |
− | *HP | + | *HP ??? |
− | *Movement Rate | + | *Movement Rate 90' |
− | *Initiative Modifier | + | *Initiative Modifier 0 |
− | *Attacks | + | |
− | ** | + | *Attacks |
− | ** | + | **Sword: THACO 13 1d8+2 (1d8+8 while raging) |
− | + | **Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown | |
+ | **Longbow: THACO 15 1d6, range 70/140/210 | ||
+ | |||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 11 |
− | **Poison & Death | + | **Poison & Death 9 |
− | **Blast & Breath | + | **Blast & Breath 11 |
− | **Staves & Wands | + | **Staves & Wands 10 |
− | **Spells | + | **Spells 13 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
== Equipment == | == Equipment == | ||
− | * | + | *Encumbrance: 670 (590 without pack = 90' move) |
− | ** | + | **Sword (60) |
− | ** | + | **Hand-axes (30) |
− | ** | + | **Shield (100) |
+ | **Chain Mail (400) | ||
+ | **Backpack (80) | ||
+ | ***Hammer + 12 Iron Spikes | ||
+ | ***Mirror | ||
+ | ***Rations (iron, 7 days) | ||
+ | ***Sack (large) | ||
+ | ***Water skin | ||
+ | ***Torch (6) | ||
+ | ***Flint&Steel | ||
+ | ***Rope 50' |
Revision as of 18:29, 30 August 2020
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.
Contents
Rank
- Human Berserker 6 (full PC)
- XP: ???/6d8+18
- Alignment: Neutral
Attributes
- STR 16 (+2)
- INT 9 (+0)
- WIS 12 (+0)
- DEX 11 (+0)
- CON 18 (+3)
- CHA 14 (+1)
Skills
- Languages: Common
- General Skills
- Jump 8+
- Climb 13+
- Swimming 13+
- Bargain 9+
- Sailing 15+
- Class Abilities
- Weapon Proficiency: Sword, Hand-axe, Longbow
- Cleave (6/round, if Stakmar attacks and kills something within 5', he can make another attack)
- Overrun Maneuver
- Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target)
- Enter Rage: 1/6 each round, +1 per turn, +1 if injured
- End Rage: Roll under Wisdom on 3d6
- Knacks
- Self Improvement (+1 Str/Con)
- Controlled Rage (roll twice to Enter or Exit Rage)
Combat
- AC 4 (Chain+Shield)
- HP ???
- Movement Rate 90'
- Initiative Modifier 0
- Attacks
- Sword: THACO 13 1d8+2 (1d8+8 while raging)
- Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown
- Longbow: THACO 15 1d6, range 70/140/210
- Saves:
- Petrification & Paralysis 11
- Poison & Death 9
- Blast & Breath 11
- Staves & Wands 10
- Spells 13
Equipment
- Encumbrance: 670 (590 without pack = 90' move)
- Sword (60)
- Hand-axes (30)
- Shield (100)
- Chain Mail (400)
- Backpack (80)
- Hammer + 12 Iron Spikes
- Mirror
- Rations (iron, 7 days)
- Sack (large)
- Water skin
- Torch (6)
- Flint&Steel
- Rope 50'