Editing Stars Without Number: Back in Black

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 214: Line 214:
  
 
=== Money ===
 
=== Money ===
βˆ’
Electronic banking is common within the more civilized systems.  However, there is no easy way to transmit financial information between systems.  It must be carried by ships using spike drives.  Because the mail-ships might take weeks to reach from one end of the State to the other, this isn't practical for anything less than major operations.  As a result, physical credit chips are the most common currency.  They are released by the central bank in the Nyx cluster, and are in common circulation everywhere that spacers go. They may or may not be accepted on the surface of any given world, and moneychangers at the space ports or stations may charge rates that are more or less ruinous.  They come in many denominations, and so a character can potentially carry a LOT of credits.  Of course, flashing around a handful of the 100,000 credit chips is a good way to get marked for robbery.
+
Electronic banking is common within the more civilized systems.  However, there is no easy way to transmit financial information between systems.  It must be carried by ships using spike drives.  Because the mail-ships might take weeks to reach from one end of the State to the other, this isn't practical for anything less than major operations.  As a result, physical credit chips are the most common currency.  They are released by the central bank in the Nyx cluster, and are in common circulation everywhere.  They come in many denominations, and so a character can potentially carry a LOT of credits.  Of course, flashing around a handful of the 100,000 credit chips is a good way to get marked for robbery.
 
<br/><br/>
 
<br/><br/>
 
You might think of a credit as being worth five or ten modern US dollars.  Yes, skilled spacers are VERY highly paid.  A ship can be easily worth millions of credits, and it takes one bad jump for an unskilled Navigator to blow the whole thing up.  Also, a spacer is typically not working every day.  They work a week while the ship jumps from one system to the next, and then they're off for a week while it loads, unloads, etc.
 
You might think of a credit as being worth five or ten modern US dollars.  Yes, skilled spacers are VERY highly paid.  A ship can be easily worth millions of credits, and it takes one bad jump for an unskilled Navigator to blow the whole thing up.  Also, a spacer is typically not working every day.  They work a week while the ship jumps from one system to the next, and then they're off for a week while it loads, unloads, etc.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)