Editing Stars Without Number: Back in Black

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1,037: Line 1,037:
 
*5,000 credits for the flamethrower, 100 credits for additional fuel tanks.
 
*5,000 credits for the flamethrower, 100 credits for additional fuel tanks.
  
βˆ’
==== Melee & Ranged Weapons ====
+
=== Melee & Ranged Weapons ===
  
 
*Longarms are the weapon of choice for most large-scale infantry actions, but other weapons have their uses.  Specifically, melee weapons have an advantage in melee combat.
 
*Longarms are the weapon of choice for most large-scale infantry actions, but other weapons have their uses.  Specifically, melee weapons have an advantage in melee combat.
Line 1,043: Line 1,043:
 
*Pistols can be fired into a melee safely if the pistol-wielder is part of the melee.  They do not receive a penalty to hit, but melee-armed enemies will receive a +2 bonus to hit the pistol-wielder.
 
*Pistols can be fired into a melee safely if the pistol-wielder is part of the melee.  They do not receive a penalty to hit, but melee-armed enemies will receive a +2 bonus to hit the pistol-wielder.
  
βˆ’
==== New Weapons ====
+
=== New Weapons ===
 
*Some pistols are designed to be concealed.  They will usually have less range and ammunition capacity, but in return can be hidden beneath normal clothing.  Costs are the same as for the larger version.  Some worlds allow open carry but not concealed carry; Culture/Traveler 0 and access to a planetary data network will be sufficient to forewarn PCs who think to ask the GM what the local weapon laws are.  For double cost, these weapons will defeat TL3 security scans and can only be found with a pat-down search.  Even then, the dedicated PC might find ways of hiding them.
 
*Some pistols are designed to be concealed.  They will usually have less range and ammunition capacity, but in return can be hidden beneath normal clothing.  Costs are the same as for the larger version.  Some worlds allow open carry but not concealed carry; Culture/Traveler 0 and access to a planetary data network will be sufficient to forewarn PCs who think to ask the GM what the local weapon laws are.  For double cost, these weapons will defeat TL3 security scans and can only be found with a pat-down search.  Even then, the dedicated PC might find ways of hiding them.
 
**Concealable Mag Pistols have a four round ammunition capacity and a range of 20/40.
 
**Concealable Mag Pistols have a four round ammunition capacity and a range of 20/40.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)