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*Free Mass: 10
 
*Free Mass: 10
 
*Hardpoints: 2
 
*Hardpoints: 2
 
===Dungeon Search Rules ===
 
 
This is a megadungeon in terms of In-Character size, but I'm dividing it into abstract zones rather than actually mapping out kilometers of corridor. I hope to be a tad more sophisticated about it than I was with the Chittik asteroid base. Generally speaking, a "zone" might be the size of a neighborhood, a power plant, or a mall. Something like that. It's big enough to have an extended scene in a movie, maybe several interesting things to look at or treasure to find, a combat or two. Things like that. Zones are connected to specific other zones. You can map it by just drawing a circle for a zone and a line to any other zones it connects to. Do not concern yourself with macro-scale measurements; I'm not hiding secret rooms that you need to triangulate to find. If I start specifying distances, it's because weapon range or movement or simply picturing the terrain might require it, not because we're dropping into something where you need to search every three meters for a secret door.
 
 
 
This is going to be run in half-hour turns. It takes a half-hour to do a basic "chunk" of exploration of a zone, basically to do something substantial. Some zones might take more than one turn to search. I'll tell you when you're done and what you've found. Doing something like restoring power to a dead generator or hacking a computer or other big projects takes a turn. Wiping the dust off of a long-disused holoprojector doesn't. If there are specific pieces of scenery you want to examine, they may or may not take a turn to go over, it depends on what they are and what you're doing. Basically declare your actions and I'll post time-stamps.
 
 
 
Traveling from one zone to another takes a turn. So, budget a minimum of three turns for a zone. 1 turn to search it and get the layout, 1 turn to do anything interesting if you think of anything interesting to do, and 1 turn to move on to the next one. That's an hour and a half.
 
 
 
I'll post a time-stamp every time you advance a turn.
 
  
 
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