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A campaign page for the Stars Without Number: Back in Black campaign, run by The Wyzard.
 
A campaign page for the Stars Without Number: Back in Black campaign, run by The Wyzard.
  
[https://forum.rpg.net/showthread.php?698159-Stars-Without-Number-Back-in-Black IC] | [http://forum.rpg.net/showthread.php?709157-Stars-Without-Number-Volume-II-Welcome-to-the-Jungle IC II] | [http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space IC III] | [http://forum.rpg.net/showthread.php?735466-Stars-Without-Number-Volume-IV-Back-in-the-Saddle-Again IC IV]
 
 
[http://forum.rpg.net/showthread.php?698152-Stars-Without-Number-Back-in-Black OOC] | [http://forum.rpg.net/showthread.php?717974-Stars-Without-Number-Volume-II-Space-Oddity OOC II] | [http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope OOC III] | [http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville OOC IV]
 
 
[http://forum.rpg.net/showthread.php?697172-Stars-Without-Number-Back-in-Black Recruitment]
 
  
 
== Adventurers ==
 
== Adventurers ==
  
[[Carlos Danger]] AC 0, 43/43
+
[[Carlos Danger]] AC 0, 36/36
 
 
[[Dr. Eris Delan]] AC 0 (or 2 or 7), HP: 28/33, PP: 28/28
 
  
[[Orlando Hermanez Ruis]] AC 0 (or 3), 42/42
+
[[Jackson "Six" Hitt]] AC 0, 27/27
  
[[Yevgeny Kerchenko]] AC 0 (or 6), HP: 51/51
+
[[Dr. Eris Delan]] AC -1 (or 6), HP: 19/19, PP: 25/25
 
 
[[Graham Parker]]
 
  
 
[[Rook]]
 
[[Rook]]
  
Crew NPCs
+
[[Orlando Hermanez Ruis]] AC 4, 24/24
  
Lieutenant [[Banks]] AC 3, 19/19, salary of 3000 credits/month, assigned to Pilot's Station
+
[[Tycho Vistain]] AC 4, 28/28
  
Ensign [[Alejandro Huertas]] AC, HP 8/8, assigned to Decks Station (male, Acacian)
+
[[Banks]] AC 3, 14/19, salary of 3000 credits/month
  
Spacer [[Francisco Illan]] AC , HP 6/6, assigned to Decks Station (male, Acacian)
 
  
Spacer [[Kiril Litvak]] AC, HP 6/6, assigned to Comms Station (male, Chowald)
+
[http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope&p=18144122#post18144122 Achievement XP]: 46,000 + 10,000 (flying a new, improved ship)
 
+
*Loot towards XP: 99K credits (asteroid ore + FTL laser + TK glove)
Spacer [[Nina Pancorbo]] AC , HP 8/8, assigned to Gunnery Station (female, Acacian)
 
 
 
Spacer [[Arthur Davies]] AC , HP 6/6, assigned to Engineering Station (male, Kadakian) [deceased]
 
 
 
 
 
[[Back in Black Character Sheet]]
 
  
 
==Companions Lost and Killed==
 
==Companions Lost and Killed==
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[[Ivan Tarovic]]
 
[[Ivan Tarovic]]
  
[[Reynard Marko]]
+
[[Reynard Marko]] AC 2, 35/35
  
[[Stargazer Darque]]
+
[[Stargazer Darque]] AC 0, 32/32
  
[[Preston Xavier Manchester III]]
+
[[Preston Xavier Manchester III]] AC 7 Always (AC 4 when combat expected), 26/26
  
[[Jackson "Six" Hitt]]
 
 
[[Tycho Vistain]]
 
  
 
== The Ship and Vehicles ==
 
== The Ship and Vehicles ==
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[[Far Scout]] - ''Trendsetter''
 
[[Far Scout]] - ''Trendsetter''
 
Crew Skills
 
{| class="wikitable"
 
|
 
|Yevgeny
 
|Graham
 
|Orlando
 
|Eris
 
|Danger
 
|Rook
 
|Banks
 
|-
 
|Captain: Cha or Wis/Leadership
 
| 0
 
| 0
 
| -1
 
| 0
 
| 2
 
| -1
 
| -1
 
|-
 
|Captain: Cha or Wis/Tactics
 
| 2
 
| 0
 
| -1
 
| 0
 
| 2
 
| -1
 
| -1
 
|-
 
|Pilot: Int/Dex/Veh-Space
 
| 0
 
| 0
 
| 4
 
| -1
 
| 0
 
| 3
 
| 1
 
|-
 
|Comm: Int/Computer
 
| 1
 
| 4
 
| 1
 
| -1
 
| -1
 
| 3
 
| 0
 
|-
 
|Boatswain: Wis/Spacer
 
| -1
 
| 0
 
| 0
 
| 2
 
| -1
 
| 0
 
| 0
 
|-
 
|Gunnery: Int/Gunnery
 
| 4
 
| 0
 
| 3
 
| -1
 
| 1
 
| 2
 
| 2
 
|-
 
|Engineer: Int/Tech-Astro
 
| 0
 
| 1
 
| 3
 
| -1
 
| 0
 
| 4
 
| 1
 
|}
 
  
 
==Loot and Salvage / Cargo Hold==  
 
==Loot and Salvage / Cargo Hold==  
*Lucky Break Cargo Bay 60 tons max / 60 tons available
+
*'''Lucky Break Cargo Bay 60 tons max / 60 tons available'''
*Trendsetter Cargo Bay 80 tons max / 80 tons available
+
*'''Trendsetter Cargo Bay 200 tons max / 154.4 tons available'''
 
**[[Happy Accident]] (5 tons)
 
**[[Happy Accident]] (5 tons)
 +
**20 units Fine Liquor (2 tons, Luxury, 10k base price)
 +
**''10 units Fine Handmade Clothing (10 tons, Luxury, 5k base price)'' SOLD for 90K credits
 +
**20 units Native Artwork (20 tons, Cultural/Luxury, 10k base price)
 +
**84 units bone jewels (8.4 tons, Luxury, 25k base price, 1.47 million lucre paid on Thalassa)
 +
**Tycho Vistain cargo (.2 tons, 1 unit Fine Liqueur, 1 unit bone jewels)
  
 
==Custom/Unique Items==
 
==Custom/Unique Items==
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==Slush Fund & Assets==
 
==Slush Fund & Assets==
  
*380,000 credits in the [http://forum.rpg.net/showthread.php?717974-Stars-Without-Number-Volume-II-Space-Oddity&p=18008963#post18008963 slush fund] | [http://forum.rpg.net/newreply.php?do=postreply&t=717974 AE shares]
+
*260,300 credits in the [http://forum.rpg.net/showthread.php?717974-Stars-Without-Number-Volume-II-Space-Oddity&p=18008963#post18008963 slush fund] | [http://forum.rpg.net/newreply.php?do=postreply&t=717974 AE shares] {100,000 have been put into reserve for Minion School; still need to spend it when get to TL 4 planet to buy gear)
 
*Workshop installed in office space in Tenebrous station
 
*Workshop installed in office space in Tenebrous station
 
*Secure work and living space at the Black House, and warehouse space at the Abaddon spaceport
 
*Secure work and living space at the Black House, and warehouse space at the Abaddon spaceport
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*Government: Scandinavian Social Welfare, Mix of Parliament & Direct Democracy, Vestigial Monarchy.
 
*Government: Scandinavian Social Welfare, Mix of Parliament & Direct Democracy, Vestigial Monarchy.
 
*Laws & Restrictions:  Personal weapons require licenses which are easily available.  Armed ships are allowed on-planet at the discretion of the authorities.
 
*Laws & Restrictions:  Personal weapons require licenses which are easily available.  Armed ships are allowed on-planet at the discretion of the authorities.
*Population: 2B
+
*Population: 1B
 
*Languages: Wolf Dialect, Russian, English
 
*Languages: Wolf Dialect, Russian, English
*Technology: 1.5 TL3, .5B TL4, Prometheus project due to end in two years, specialty is heavy industry.
+
*Technology: .5 TL3, .5B TL4, Prometheus project due to end in two years, specialty is heavy industry.
 
*Fleets: 1 Militarized Cruiser, 2 Militarized Frigates, 5 Non-Militarized Frigates, 8 non-militarized shuttles, 8 fighters. 2 Beanstalk-equipped geosynchronous stations for full planetary defense, full NIFP protection.  Numerous asteroid and other extraplanetary bases.  Wolf has mostly 2nd-generation craft, but is beginning to manufacture 3rd-generation and configurable hulls.
 
*Fleets: 1 Militarized Cruiser, 2 Militarized Frigates, 5 Non-Militarized Frigates, 8 non-militarized shuttles, 8 fighters. 2 Beanstalk-equipped geosynchronous stations for full planetary defense, full NIFP protection.  Numerous asteroid and other extraplanetary bases.  Wolf has mostly 2nd-generation craft, but is beginning to manufacture 3rd-generation and configurable hulls.
  
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== List of Systems in Malediction sector ==
 
== List of Systems in Malediction sector ==
 
=== Hades 77 ===
 
 
;INITIAL SYSTEM SCAN
 
* Central body is a red dwarf star.
 
* Orbital I is a terrestrial planet, .5g. Remote scan indicates breathable quantities of oxygen. Temperatures are human-compatible over most of the planet's surface; cold weather gear advised. 2 moons, neither remarkable.
 
* Orbital II is a black body, minimal heat signature, 500km across. Mass signature indicative of a hollow artificial structure.
 
* Orbital III is a relatively conventional artificial space station less than 1km in its widest dimension. No power signatures detected.
 
* Orbital IV is a system of 2 dwarf planets and 4 small unremarkable moons. IVa is low gravity, no atmosphere. IVb shows unexplained gravitational fluctuations, CO2 atmosphere.
 
* Orbital V is a terrestrial world. High tectonic instability. Atmosphere is high in sodium, likely highly toxic and corrosive. Temperatures are too high for compatibility with human life. No moons.
 
* Orbital VI is a system of two terrestrial planets and 5 unremarkable moons. Both medium gravity and CO2 based atmosphere. VIa appears mostly rocky; VIb shows signs of substantial water and likely organic life.
 
* Orbital VII is a white dwarf star.
 
 
 
It looks like in the relatively recent (in astronomical terms) history, the red dwarf captured a much smaller white dwarf into its outer orbits. This has eaten the outer planetoids and the gas giants, and also scattered a few smaller rocks through the system, and generally played hell with everything. The binary planetary systems are probably a result of things getting thrown out of their normal orbit; same with the high number of large natural satellites. Orbital V is a total hellworld; probably a result of eating a broken-up moon or otherwise huge amount of meteor strikes within the last thousand years or so.
 
 
==== Orbital III ====
 
 
It's midnight ship's time when you reach the station. It's dead, as nearly as you can tell, and with your sensor package and Graham on sensors, you should know if it wasn't. The shielding is good enough that you can't get an in-depth picture of the interior, but if anything at all is still running on-board, it would have to be both low-power and deep in the interior.
 
 
The station itself is huge by the standards of modern construction, a fat disk slightly over 700 meters across, and two hundred meters through the center. It must have been one of the greatest construction projects in the history of whatever world built it, because the quality of engineering and hull material is otherwise less than the current state of the art in Nyx and the Reef. There are eight internal frigate bays evenly spaced around the edge of the disk, all currently sealed. The remains of heavy weapons pods on the central dorsal and ventral areas says that this was a military installation of some kind, or at least militarized. Something wrecked them pretty thoroughly, though.
 
 
The killing blow is obvious, even from a safe-ish distance of a thousand kilometers away. Something punched clean through the center - in the ventral side and out the dorsal, at a slight pitch so the entry and exit holes are on opposite sides of the central axis. The hole is a good fifteen meters wide, and you're glad that whatever made it must have happened centuries ago, because you wouldn't want to meet it. There are other pits and scars across the surface of the station, but nothing that should have been terminal on its own.
 
 
You arbitrarily designate four of the frigate bays as the cardinal directions of North, South, East, and West for easier description of the base.
 
  
 
=== Oneiros Beta ===
 
=== Oneiros Beta ===
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[http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville&p=18345281#post18345281 Custom Battlestation Rules, p.2]
 
[http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville&p=18345281#post18345281 Custom Battlestation Rules, p.2]
  
Crew Points: 42 (Athletics 1 (Y/G), Combat/Gunnery 3 (Y), Computer 3 (G), Culture/Spacer 2 (E), Exosuit 1 (D/Y/G), Leadership 1 (D), Navigation 3 (R), Tech/Astronautics 2 (R/Rook), Tactics 2 (Y), Vehicle/Space 3 (R))
+
Crew Points: 36 (Athletics 0, Combat/Gunnery 2, Computer 3, Culture/Spacer 2, Exosuit 1, Leadership 2, Navigation 2, Tech/Astronautics 2, Tactics 2, Vehicle/Space 2)
  
 
Our stations
 
Our stations
*'''Captain:''' Danger
+
 
*'''[[Back-in-Black:Pilot|Pilot]]:''' Ruis, Crew Banks
+
'''Pilot:''' Ruis
*'''Comm Officer:''' Graham, Crew: Kiril Litvak
+
'''Engineer:''' (Rook)
*'''Boatswain:''' Eris, Crew: Francisco Illan, Ensign Alejandro Huertas
+
'''Boatswain:''' Eris
*'''Gunnery Chief:''' Yevgeny, Crew: Nina Pancorbo
+
 
*'''Chief Engineer:''' Rook, Crew: Arthur Davies
+
'''Captain:''' Carlos
 +
'''Comms:''' Six
 +
'''Gunner:''' Tycho
  
 
=== Introducing New Characters ===
 
=== Introducing New Characters ===
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[http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville&p=18218057#post18218057 rules for ship's science lab]
 
[http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville&p=18218057#post18218057 rules for ship's science lab]
 
 
== Outstanding Issues and Plot Threads by Character ==
 
 
*Danger
 
*Eris
 
**membership in The Masters
 
**membership in The Academe (Chittik psychology and physiology; Cybernetics and the brain and body)
 
*Ruis
 
**Report from Preston on Chittik/Other Alien sightings/information in Malediction
 
*Yevgeny
 
*Graham
 

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