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− | A Cleric of Ulali and High Priest and General for the [http://wiki.rpg.net/index.php/Dawnhaven Dawnhaven] Campaign ran by OMG | + | A Cleric of Ulali and High Priest for the [http://wiki.rpg.net/index.php/Dawnhaven Dawnhaven] Campaign ran by OMG |
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| =''' Basic Information'''= | | =''' Basic Information'''= |
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| '''Class:''' Cleric (3) | | '''Class:''' Cleric (3) |
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− | '''Alignment:''' Neutral Good
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| '''Domain:''' Community/Good | | '''Domain:''' Community/Good |
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− | '''Experience:''' 300xp
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| ='''BIOGRAPHY'''= | | ='''BIOGRAPHY'''= |
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| '''Masterwork Light Crossbow:''' +2 Atk 1d8 -2 Dmg 100 Bolts | | '''Masterwork Light Crossbow:''' +2 Atk 1d8 -2 Dmg 100 Bolts |
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− | ='''Saving Throws'''=
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− | '''Fortitude''': 2
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− | '''Reflex''': 0
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− | '''Will:''' 6
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− | ='''Skills'''=
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− | Acrobatics: '''3''' Climb: '''2''' Craft Staff: '''6''' Diplomacy: '''7''' Handle Animal: '''9''' Intimidate: '''8''' Knowledge/Nature: '''6''' Knowledge/Religion: '''4''' Perception: '''7''' Ride: '''4''' Survival: '''7''' Swim: '''2'''
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− | ='''Feats'''=
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− | '''Persuasive:''' +2 on Diplomacy and Intimidate Checks, +4 if 10 Ranks or Higher
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− | '''Channel Smite:''' Add Channel Energy to Melee Damage as a swift Action
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− | ='''Special Abilities'''=
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− | '''Aura:''' You can sense the Presence of Evil
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− | '''Cleric Spells:''' See ''Spells'' below
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− | '''Channel Energy:''' 2d6 7x/Day
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− | '''Community Domain:'''
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− | ''Calming touch:'' 1d6+3 Removal of non-lethal damage, Removal of Fatigued, sickined, shakened 6x/day
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− | '''Good Domain:'''
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− | ''Touch of Good:'' +1 to Attack/Skill/Ability/Saving Throws 6x/day
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− | '''Orisons:''' Cleric's Can prepare a number of 0 Level spells per day see ''Spells'' below
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− | ='''Spells'''=
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− | ''0 Level Spells'' (unlmited amount/day)
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− | '''Stablize:''' Target creature with -1 HP or fewer, That Creature is automatically stabilized and does not lose any further HP. If it continues to take damage it continues to lose HP as normal
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− | '''Create Water:''' This spells generates clean drinkable water just like clean rain water, can be placed in a container or an area three times as large -- possibly creating a downpour or filling many small receptacles. The water disappears after one day if not consumed
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− | '''Purify Food and Drink:''' This spell makes spoiled, rotten, diseased, posionous, or otherwise contaiminated food and water pure and suitable for eating and drinking
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− | '''Detect Magic:''' You detect Magical Auras
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− | ''1st Level Spells'' 3x/day (2 left)
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− | '''Bless:''' Fills your allies with Courage, Each Ally gains +1 morale bonus on attack rolls and saving throws against fear. 1min/lvl
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− | '''Protection from Evil:''' This spell wards a creature from attacks by evil creatures. The subject gains a +2 Deflections AC, immediately receives another saving throw if one was given, prevents bodily contact until Target Creature Attacks or forces the barrier against an evil creature 1min/lvl
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− | '''Cure Light Wounds:''' 1d8+3 Channel Positive Energy
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− | ''2nd level spells'' 2x/day
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− | '''Shield Other:''' Subject gains +1 Deflection AC and +1 Resistance. In addition half damage is transfered to caster duration 1hr/level
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− | '''Align Weapon:''' Bypasses Damage Reduction of Evil Creatures 1 min/lvl
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